.the ramblings of a radman.

Category: Apple (Page 3 of 13)

News and updates all about Apple, Inc. — my favorite company ever.

Star Wars Pinball for iOS is free until the 9th: May the Force be with you!

I snatched up Star Wars Pinball for iPhone and iPad a couple days ago, but didn’t realize until today that it was still free. Not only is it still free, it’s free for 5 more days. So, seriously, if you like Star Wars or pinball or are part of a Venn diagram in which those things overlap and your sexy bits begin to tingle, then go download this. Right. Now.

The first table is included in the download and two additional tables can be purchased for $1 each. Unlocking the extra tables is actually key to one of the other cool features of the game: the ability to team up with your friends on either the Light Side or Dark Side and compete against the world.

Basically, every player has a “Force Score” which is based on your score, the number of tables you have played on, and how many friends you have playing via Game Center. Then, all of your points are used in support of either the Light Side or the Dark Side. The entire app’s interface is used to show which side is currently winning, by splitting it into blue on the left and red on the right. The percentage of the screen covered by each color indicates the current winning side.

Currently, I’m on the Light Side, but I’ve always loved an underdog, so it seems likely that I’ll eventually let my hatred consume me and fall. Join me, and together we can rule the galaxy as blogger and reader!

If we’re not Game Center friends already, send me an invite. My name is Zepfhyr. Be sure to include that you read the blog so I know to approve you.

Now get out there and download the game before it’s too late. Help me, readers! You’re my only hope!

Lock that $#@% up! 1Password for iOS goes on sale

There are a number of apps out there for Mac, Windows, iOS, and Android that are capable of securely storing your passwords to all the websites you visit, but there is one that is king of them all. 1Password started life as a Mac app that did basically the same thing that it does today: stored passwords in a secure database. But, as time passed, AgileBits (the developers of 1Password) began to add more features, like Dropbox and iCloud syncing, the ability to store software serial numbers, and the capability to store encrypted notes and credit card information.

But their greatest achievement was to build an iOS version of 1Password that could remain in sync with the Mac version so you had all of your information with you wherever you went. I’ve been a big user of 1Password since its initial version and have upgraded to each subsequent version with glee. Some of my friends and family can’t justify the cost of the software when there are free (albeit vastly inferior) options.

Well, for those of you cheapskates out there, get excited, because 1Password for iOS is currently on sale for $8, and it’s well worth the price (especially if you already have a copy of 1Password for your Mac or Windows computer). Even if you don’t have the desktop counterpart, the iOS app is still a great way to store critical information that you need to have with you at all times, but that you want to keep secure. All the data is encrypted on your device, can be backed up to Dropbox or iCloud (where it is still encrypted), and is secured with a password to prevent someone from accessing it, even if they have access to your iPhone or iPad.

While the new iCloud Keychain in Mavericks and iOS 7 might make some of the features in 1Password redundant, the extra features that 1Password provides more than make up for the cost (especially if you prefer to use Dropbox to iCloud for syncing your data).

If you’re interested in checking it out, then you can get it here. Please leave a comment or drop me a line if you have questions about my 1Password usage or just want to know more.

Lord of the Rings & Harry Potter anthologies on sale (in HD!) on iTunes

LotR Trilogy-wide

UPDATE (10:40 am): Deal prices for several of the bundles have changed. The original article will remain below, but updated prices are listed here. The Lord of the Rings trilogy is now $18 (still a great deal) and the Harry Potter anthology is now $60. There are still a few $10 bundles remaining, so be sure to check out all of the deals here.

Apple is currently selling specially-priced bundles of movies on iTunes. At the moment, you can actually buy entire sets of movies in HD for cheaper than the price of buying one of the movies by itself. This deal is not likely to last long, so if any of these anthologies look good to you, you should snatch them up immediately.

The most notable of selections are the Lord of the Rings trilogy and the complete Harry Potter anthology for only $10 each. You can also snag all 10 of the pre-reboot Star Trek films for $50, which is an absolute steal. There’s a pretty decent selection, with something for everyone. There are some great franchises here for a good deal, so if you like movies and saving money, then you should check out the complete list here.

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Chromecast: Polish it all you want, it’s still a piece of…

…okay, that might be a little unfair. I haven’t even played with one yet.

Google announced several new products yesterday, one of which I got really excited about for almost a whole day. Chromecast is a little device that you plug directly into your TV’s HDMI port so that you can stream video to it. At first blush, it sounds an awful lot like an Apple TV, something I feel confident was intentional on Google’s part. And, since they’re only charging $35 for it, versus $99 for the Apple TV, it seems like a really great deal.

At first.

But today, I spent a little more time delving into the details of the device and discovered that it’s not quite as incredible as it appears. I was really hoping that I could use it as an ultraportable AirPlay receiver. Imagine visiting a friend and plugging this device into his TV and streaming photos of your kids from your iPhone or iPad. Or envision being able to connect the Chromecast to a projector and giving a presentation or demoing your latest iOS app wirelessly from anywhere in the room. But, that’s not something it can do out of the box. Or maybe ever.

Okay, maybe not ever. Obviously, dedicated developers should be able to expand the features of the Chromecast, which could (one day) make it a compelling alternative to the Apple TV. A program on your home computer could behave as a web server which could be accessed by your iPhone or Android or iPad and then redirected to the Chromecast locally. And the eventual support of streaming Chrome tabs to the device will open up the content available significantly. But there’s something about the Chromecast that still feels like it’s too much work for the masses. It appeals to the gadget geek in me, and I can definitely see some benefits to it as a cheaper alternative to the Apple TV for those of us that don’t mind doing a little extra work to get our content on the TV. But having to use a phone or a tablet or a computer as your “remote” is daunting for a number of people, and makes this device actually a fair bit more expensive than the $35 for which it retails.

However, all of that aside, the biggest complaint I have with the Chromecast is one that I discovered while writing this article, and is the one thing that keeps the Chromecast from being elegant, even if it is affordable. The device is not powered by HDMI, but rather must be plugged in to a wall outlet or a powered USB port to make it work. Suddenly, the “ultra-portability” I was hoping for is gone, as is my desire to buy the device. I might still pick one up, if only because of the three free months of Netflix that are bundled with it (bringing the total price of the device down to $11, a much more affordable “toy” with which to experiment).

I hope it gets better fast, though. The Apple TV is an amazing device and one I love having in my living room. I can only imagine how much better it or future generations will get if there is real competition in the space.

But so far, this isn’t it.

Best of the best iOS apps free to celebrate App Store’s 5th Anniversary

To celebrate the iOS App Store’s 5th anniversary, several app developers have decided to make their apps free for a short period of time. Now, free apps are pretty common on the App Store, but a couple of the apps on this list have never been free before, and are arguably some of the best in the entire storefront.

Infinity Blade II – I’ve talked before (at length) about the Infinity Blade series. It’s easily one of the best games released for iOS devices, and still remains one of my favorite games of all time, on any system. For the first time since it’s release in December of 2011, it has gone free, and I highly recommend you snap it up at this point. Especially if you have already played the original and want to continue the story. Also, since Infinity Blade: Dungeons has been put on indefinite hold, it may be a while before we get to play another game in the series. Also, the original Infinity Blade is on sale for $2.99, as well.

Tiny Wings & Tiny Wings HD – Tiny Wings might just have the catchiest music in the entire App Store. I’m not kidding. It’s incredible. The gameplay is also incredibly simple. You control a bird whose wings are tiny, but all he wants to do is fly. You are racing against time as your bird will only travel while the sun is up. If the sunset catches you, your game is over. Simply press on the screen to cause the bird to descend and let go to let him fly. Using the hills, gravity, and timing, you can soar farther and farther, moving to new islands with new challenges, each more frustratingly difficult than the last. I highly recommend this game, but be warned: you will lose several hours to this game.

Superbrothers: Sword & Sworcery – I have been a huge fan of point-and-click adventure games in the past, but never have I found one that found such a remarkable combination of art style, musical direction, and action-oriented gameplay as this one. With a story that is at once both familiar and bizarre and a gameplay mechanic that is affected by the actual lunar cycle, this game is easily my favorite iOS title of all time. I cannot recommend it enough and Capybara Games has marked the Universal edition free for a time. There is no reason you shouldn’t be downloading this game right now.

There are a number of other apps that are currently free, and if any new and noteworthy ones appear, I’ll add them here. Check out the list I found over on Reddit.

Today’s awesome iOS releases: Star Wars: KOTOR and Warhammer Quest (plus a free copy of Magicka!)

I’m going to skip the boring lead-in and jump right to the meat of this post.

Star Wars: Knights of the Old Republic is out now for the iPad. If you’ve never played it, then you’re in for a treat. KOTOR was built on the same basic mechanics as Neverwinter Nights and an improved engine, Bioware gave players a chance to finally step into a Star Wars video game like never before. While later forays (like Mass Effect) into the RPG market would prove far more ambitious, KOTOR was notable in that it allowed players to essentially play inside a D&D world that was Star Wars themed. Quest outcomes had an effect on story and sometimes even future quests. Dialogue between players could drastically alter one’s “alignment”, plunging the player’s character into the Dark Side (which affected gameplay mechanics, as well as parts of the story).

This review over at IGN has more details on the game, which they gave an 8.8. The game is available in the App Store for $10.

∞

The second piece of news I have to share is that Warhammer Quest was released for iOS late last night. If you’ve never heard of Warhammer Quest, then spend more time reading my blog. :-p

Warhammer Quest is, in my opinion, the definitive cooperative dungeon crawler hack-and-slash board game. If you like rolling dice to chop things up and loot the bloody entrails, then this game is perfect for you. The only issue with Warhammer Quest that any of my friends and family ever have is that it’s too bloody hard. There are a number of times in the game where a bad dice roll means your character is just gone. Forever.

Of course, house rules often allow players to make some sort of exception to perma-death, as no one wants to spend 10 hours building a character only to have him vanish into the aether because the odds are against them.

The iOS release is brought to you by Rodeo Games, the creators of the Hunters series for iOS. While those games were pretty good, Warhammer Quest is vastly improved over those. Where Hunters focused on building a team of mercenaries to complete tasks, level up, and buy new equipment, Warhammer Quest is focused on venturing forth with a team of adventurers to do battle, level… up, and… buy new… equipment… Okay, so it’s basically the same game with orcs and dwarves and goblins and elves and magic and axes. But trust me, it’s better.

Sadly, a few things were lost in the translation from board game to video game: most notably, multiplayer. While it’s still possible to sit around a single iPad with your friends and take turns controlling individual characters, the game just isn’t designed for that. Further, in becoming a video game, some of the charm of the original is lost. Warhammer Quest for iOS is perfect for those that loved to play WHQ by themselves when no one else was available and they needed a dungeon-looting fix. But for those that want the camaraderie that taking a party on an adventure that was almost certainly going to result in one or more deaths, you won’t find it here.

Still, it’s worth the $5 for the single player features alone. And, if you find you’ve burned through the game with all the starting heroes and want more, you can purchase more from the game’s store (however, the price is a bit high in my opinion).

So go check it out and give it a go. And when you’re done, try and find a copy of the board game on Amazon to play with your friends. The iOS release is available in the App Store.

∞

Lastly, I wanted to share the best deal of the day with you. Magicka for iPad is currently FREE! Magicka feels like Castle Crashers but with a much heavier emphasis on sorcery and team-killing. In fact, one of the best features of the game is being able to cast spells on your friends to hurt help them.

I don’t need to explain this one much because it’s free. If you’re not going to download it purely on my recommendation and it’s $0 price tag, then I weep for you. It’s in the App Store, like all the others.

Mashed Apples and Google Gravy

John Gruber and Ian Betteridge got into a discussion recently about Apple, Google, hypocrisy, and hyper-competitive nature (I made a Readlist for it here, which I will update with any future discussions). It’s an interesting read no matter on which side of the fence you rest (or, if you carefully walk across the top of it as I sometimes do). It’s no secret that I prefer the Apple side of the fence most often simply because I prefer their business model. I am often impressed by the cool new toys that Google creates (I think Glass is awesome, even though it represents a dangerous invasion of privacy—I think it has little value in daily life, but is perfect for family vacations, experimental film-making, and other activities that deserve to be captured). My concern always comes not from the things Google makes available to users, but the strings attached to using those tools. As such, I often work very hard to distance myself from those toys until I can see the negatives as clearly as the positives.

I’ve been classified as a Google-hater before. I think that’s unfair. I don’t trust Google to do what’s right in their pursuit of the future, but I think their goal of bringing the future to us today is admirable. It’s their methods I often question. I’m excited about the use of “big data” to help users find answers to the information that they seek. But, because they make their money on advertising, I don’t trust that they’ll give me the most relevant answers over the most profitable. I’m also excited to live in an area of the world that will have access to Internet at speeds we could only dream about for years.

This isn’t to say that Apple doesn’t do things that irk me, as well. The key difference is that Apple has never made me feel as though they don’t care about my privacy. Are they perfect? Definitely not. But, they’re better than almost every other company out there at making a product I love and that suits me. And I sincerely hope that Google can one day be a company that returns to that same level in my life.

All that said, a comment from Mike Knopp on Ian’s final post was worth reading as it summed up very succinctly my concerns:

Google isn’t evil because they are anti-Apple, they achieved that all on their own.

I have to completely agree with Dbabbage. I have no interest in dealing with a company whose entire business seems to rely on them using *me* instead of me paying to use them (their product).

Is Google hypocritical? I believe that they are, but also believe that they aren’t likely aware of it. From listening to Page speak, I truly think that he truly believes what he says.

My response to that is a very old, and cliched quote, “The road to hell is paved with good intentions.” Sayings don’t become cliche by being false. I see Google’s business model as the apple on the tree of knowledge or Pandora’s box. If the world accepts their offer the consequences will not be good. At least not in my mind, but in people like Page’s mind, I guess things are different.

After all, if you use Google’s products be very aware that Page’s view of privacy is, “If you don’t want people to know about it. You likely shouldn’t be doing it.”Think about that the next time you are looking up medical info on something you don’t want people knowing about or looking for a new job. Page thinks that these things should be public knowledge. Do you?

Do I think Google is evil? No, I don’t. I think they view privacy in a vastly different way than I do and that the consequences for that world view have not yet fully played out. Sadly, by the time they do, we may not be able to put the safeguards in place that we should be building today. As to the hypocrisy, that’s for others to decide. I don’t know what Larry Page believes, only what he says out loud. It could be carefully crafted PR bullshit, or it could be exactly what he feels. It’s up to us to decide where our cynicism ends and our hope for a technological utopia begins.

Robot Unicorn Attack is back, Jack!

Oh, yeah! That’s right, I’m busting out the rhymes for this one. Except I’m done, now. Go beatbox somewhere else. And get off my lawn.

Now, where was I? Oh, yeah. Robot Unicorn Attack 2 is in the App Store. For free (as in beer). It’s pretty. I like to play it. If you enjoyed the first one (or the other two), then you’ll probably like this one. It’s a free-to-play endless runner that looks like it was vomited up by Lisa Frank. That’s a compliment, bee-tee-dubs. I was saddened when I first fired up the game and didn’t hear Erasure’s “Always” filling my ear holes with it’s beautiful melody. The song that comes with the game is still quite excellent and feels very 80s child fantasy (like from Legend or The Neverending Story). The good news, however, is that once you reach Rank 4, you can purchase new songs to listen to while playing the game for $0.99 apiece. Those purchases come with 500 Unicorn Dewdrops (I don’t know if that’s what they’re called, but I like calling them that), the in-game currency. So, if you really can’t bear to play this game without some rockin’ 80s music, there’s a small, but decent selection (including “Never Ending Story” by Limahl and “Always” by Erasure).

Another new feature is the ability to customize the appearance of your unicorn (also available at Rank 4). This is one of two ways to spend your Unicorn Dewdrops (the other being to buy one-time use power-ups before your run). There are a number of different skins and accessories to buy for your unicorn, all of which affect the gameplay by adjusting the running speed, the number of times you can jump in the air, or even letting you fly at top speed.

So, if you’re a fan of the original, or endless runners, or you just want to have your cutesy-awesome buttons pushed by a robot, you should download this game.

Seriously, why are you still reading this? Go!

“Always, I want to be with you, and make believe with you, and live in harmony harmony oh love…”

UPDATE: I joined Team Rainbow, when given the chance. Those of you that choose the Dark Side and join Team Inferno will be on my watch list.

AirPlay Mirroring to your Mac with AirServer and Reflector

One of the coolest features available to iPhones and iPads has been the ability to mirror your devices display to your television using an Apple TV. AirPlay has been around even longer, which let you direct a video or audio stream to your Apple TV or (in the case of audio) to an AirPort Express with attached speakers. However, in Mountain Lion, Apple went a step further and allowed supported Macs to also be able to mirror their displays to the Apple TV. Unfortunately, in what many consider to be an incredible oversight, Apple never went the opposite direction and allowed iOS devices and Macs to mirror their displays to other Macs. Some might consider this overkill, but it’s an excellent way to capture gameplay video from an iOS device and it’s also helpful in a classroom or work environment when Apple TVs aren’t readily available.

Enter AirServer and Reflector. Both apps have a very similar feature set, with the edge going to Reflector, which allows you to record video directly from within the app. This is an excellent tool for developers wanting to show off how their app works. However, for those that don’t need that specific feature and simply want to stream video to their display (or, those that prefer to use QuickTime Player or another tool for capturing video onscreen), AirServer feels simpler and easier to use. Plus, AirServer has a number of excellent pricing alternatives for students, teachers, and those that need a volume license.

One major advantage to AirServer is its ability to present a higher quality video stream out of the box. Reflector defaults to 720p video only, while AirServer takes into account the specific device connecting, allowing 3rd and 4th generation iPads to display 1080p video with no configuration. Reflector appears capable of doing the same, however it gives a warning that iOS devices only support 720p video, which is no longer true. Both devices allow multiple inbound video and audio streams at a time, which is also pretty cool if you want to display more than one device at a time. In an education or corporate environment, that can be handy for allowing different pieces of a presentation to be offloaded to multiple devices so that presenters don’t have to switch between apps on the fly. Or, if you just like showing off technology, it can allow you to play multiple games on your TV at once.

Another great benefit to AirServer over Reflector is the ability to treat inbound streams as individual windows, complete with close and minimize buttons and a full-screen toggle. You can also hover your mouse over the video to access music controls, allowing you to play, pause, and skip music playing from your iDevice’s library through your computer speakers.

If I had to choose only one app to use, I’d currently go with AirServer due to the greater pricing flexibility and the fact that it’s a smoother experience out of the box. However, if you want more control over capturing video, Reflector has a definite advantage.

You can get more information about AirServer at their website here. Likewise, Reflector’s site has additional info, as well.

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Once More Through the Wormhole: An Adventure with Stargate SG-1

Today I was pleasantly surprised to discover that Stargate SG-1: Unleashed was available in the App Store. I was surprised because I hadn’t even known that the game was so far along in development. I had read about a Stargate game coming from Arkalis Interactive (the developers behind the other officially licensed Stargate iOS app: Stargate Command), but didn’t realize it was ready for release.

Stargate SG-1: Unleashed is an episodic adventure game for iPad and iPhone that lets you play as the cast of the hit TV show. The big four actors have returned to voice their characters, though sadly, they’re the only ones (Don S. Davis passed away shortly after the series ended). The game also appears to use the same level design as the Stargate Command app, which was incredibly accurate. However, I’ve spent very little time in the SGC since starting the game, so it’s hard to say how detailed it actually is. But enough about fan service, let’s get to the good stuff.

SG-1 exits the Stargate

If you were a fan of the Stargate series, then you know the basics. The Go’auld are evil parasites. They take control of human hosts and make them do bad things. They use their advanced technology to demand worship as gods and they generally do lots of really bad things. SG-1 works to stop them. It seems like every week, something that threatens Earth is discovered and SG-1 has to work to save us all. Except in the summer. Summers always seemed so boring.

Anyway, a Go’auld that had been sleeping for 1000 years was set free and SG-1 are trying to stop her. The gameplay is similar to other adventure games on iOS. Movement is handled with a virtual thumbstick on the left side of the screen. Moving a finger around on the right side turns the camera. Tapping on certain objects will let you interact with them. The dialogue is very well-written, though the delivery suffers a bit, due to the storytelling format. It’s not awful, but it’s obvious that the actors are not recording their lines in the same room together. That said, Jack still has some excellent one-liners.

Jack is witty, as always

Speaking of dialogue, whenever you enter into a conversation with someone, you have options on how you can respond. Usually, your choices only determine the order in which you get your story information. Other times, certain responses are included for humorous effect. Some conversations can be had more than once, letting you try all the combinations, but many are one-time only, so you can find something new on a subsequent playthrough.

Daniel Jackson seeks help from a prisoner

There is also a battle mechanic in which your character takes cover behind an object and pops up to shoot at targets. You can select different weapons and enemies have differing amounts of health. It’s very simple compared to many of today’s iOS shooters, but still quite fun and occasionally challenging.

Unfortunately, it’s not all Tau’ri and Chappa’ai: there are some missteps along the way. When moving around the game world, the camera can be frustrating. It has a strange momentum to it when you swipe your finger that can make it irritating to point it in just the right direction. It also doesn’t move on its own, so if you want to change direction, you’ve got to turn the character with the thumbstick and swipe the screen around to see where you’re going. It’s not an uncommon control scheme on iOS, but with the janky camera movement, it can be very frustrating at times. Thankfully, it isn’t an issue during key gameplay sections (with one exception so far, during the tutorial).

The game is episodic, with three chapters currently planned. It seems likely that each will cost a fiver, so you can expect to shell out fifteen clams to see how the entire story plays out. But, when you consider what you’re getting, it’s well worth the money. We may never get another Stargate SG-1 “movie”, and my dream of another series dies a little more every day, but the world is still alive to some and they want to keep it alive for us, as well.

I highly recommend any fans of the series or the genre give it a go. I’m anxious to hear your thoughts. Ral’tora’kee!

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