.the ramblings of a radman.

Category: Apple (Page 4 of 13)

News and updates all about Apple, Inc. — my favorite company ever.

The iBand and the future of wearable computing

I recently signed up for App.net (a paid Twitter alternative) and have quite enjoyed the conversations in which I’ve found myself involved. Two of the more interesting discussions have been about the future of the Apple TV (more on that later) and Apple’s rumored wearable iOS device that Michael Norton (@zenimpulse – ADN) recently dubbed the iBand.

If you haven’t seen the hundreds of posts about it yet, let me fill you in. On Sunday, The New York Times published a blog entry about Apple’s rumored ‘iWatch’ and suddenly the Internet exploded with theories, rumors, and various people shouting that they know a guy that knows a guy, etc. Is it true? Only Apple knows for sure, but that hasn’t stopped speculation from clogging up the Interwebs.

Today, a group of us on ADN were discussing the possibilities of a wearable device that paired with our iPhones, iPads, and Macs and enabled us to do things that we currently can’t. It’s all wild speculation, of course, but it didn’t stop us from dreaming. As the discussion progressed, it became clear that what Apple might be building is much more than a watch, but an entirely new accessory to existing computing technology. It’s no surprise that most of us had already read Bruce Tognazzini’s thoughts on the rumored device, so it directed much of our discussion.

We were quickly divided into two reasonable (and polite) camps: those that believe an iBand would be an amazing device capable of changing how we interact with the technology around us, and those that believe it would be unnecessary in a world where we’re already too connected. One of the fundamental differences of opinion came from how each person views the rumored device: Do I need more from a watch? Can this even be considered a watch or is it something more?

Here are a list of items we discussed as potential features for the rumored iBand:

  • Syncs with iPhone, iPad, iPod, and Mac
  • Can be used as an authentication key for any of your devices, optionally disabling passcodes and passwords on your device when in proximity
  • Uses biometric sensors and/or an identification challenge to remain secure, preventing a thief from gaining access to your devices (or your house, or your car, or any other compatible tech-integrated object)
  • Captures data in a fashion similar to a Nike FuelBand or a FitBit, storing accelerometer, locations, elevation and more for synchronization with your devices when in proximity
  • Can be used to receive notifications from your devices including app notifications, email notifications, iMessages, phone call alerts, alarms and calendar events, and other items of interest (such as the restaurant you like is only a block away and is having a lunch special; you have plenty of time before your next scheduled meeting to have lunch, pick up your dry cleaning, and get back to the office)
  • Can tell time
  • May eventually come in multiple colors or have a removable band so that 3rd-parties can design new ones that fit your lifestyle and sense of fashion
  • Will have a simplified interface that is focused on receiving data from your devices, not replacing them entirely
  • Could serve as an external FaceTime camera and speakerphone (Dick Tracy would be proud!)

So there you have it. While it may not be everything to everyone, it certainly hits on a need or three of many humans out there. One of the biggest arguments against such a device is that you already have your iPhone with you, why can’t you just take it out of your pocket and do all these things? In the case of notifications, the benefit would be so you could see who is calling or messaging you without having to do those things, which would be very useful if you’re in a business meeting and are waiting for an important call from another client or are receiving an emergency message from a loved one. Plus, with control over what does and doesn’t get pushed to the iBand, you could ensure that important notifications show up on your wrist and other notifications are simply ignored in your pocket and left on your lock screen or in notification center to be reviewed at a later time.

I’d love to hear your thoughts. Do you think Apple should release an iBand? Do you have other ideas on what could make it better that I haven’t listed?

Today in Letterpress

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Technically, I think that’s a proper noun (to my knowledge, the clearing of four lines at once, is still written as a Tetris, not a tetris), but it’s a good one, so I’m not complaining.

Best Apple links of the day

I came across a decent number of good articles today about Apple, all of which are worth a read, even if you don’t like Apple. Why? Because if you’re the type of person that expends any amount of energy repeating the misinformation that passes for journalism these days, it’s important to know when you’ve been had.

So, in no particular order, the best reads of the day are:

‘Every empire crumbles’ from John Moltz’s Very Nice Website

Swallowed whole from The Macalope over at Macworld

How Apple Is Destroying Android From The Inside Out (and why it’s difficult to see) from Kate MacKenzie over at Mac360

Of Myths and Market Share from Michael J. Tomlin’s obviouslogic (my personal favorite of the day)

Apple Investors ‘Dissatisfied’ With Life? from CNBC (this is a video, not an article), courtesy of MacDailyNews, which has transcribed key paragraphs from the video (if you prefer to read)

I was directed to most of the articles above by Daring Fireball and The Loop. I highly recommend reading both sites daily.

Today in iOS: Wit, rhythm, and fantasy

Three things:

One, The Bard’s Tale for iOS is free for a limited time. It’s a birds-eye view dungeon crawler similar in style to the Baldur’s Gate: Dark Alliance, X-Men Legends, Champions of Norrath, and Marvel: Ultimate Alliance. While the original The Bard’s Tale series was a western-RPG in the vein of Might & Magic and Eye of the Beholder, the 2004 release for consoles and PC had nothing in common with its namesake due to licensing rights. However, the iOS version was released as a sort of “collector’s edition” and comes with the ability to download the original Interplay classics for free inside the app. Plus, it includes 60beat support if you feel like you simply must play this game with a controller.

Two, Square-Enix released Theatrhythm Final Fantasy for iOS late last night. It’s a rhythm game that was originally released for the Nintendo DS. However, it seems that Squeenix’s recent-ish release of Symphonica, another rhythm game with a rather verbose story and beautiful hand-drawn anime artwork. Theatrhythm Final Fantasy is a free download, but that will only get you two songs and a handful of characters with which to play the game. In order to unlock more content, you’ll have to pay for it. Unsurprisingly, unlocking all of the content that the game has to offer will set you back $88.11 plus taxes. But, if you just can’t live without your Final Fantasy fix, or you’ve got $100 burning a hole in your pocket, check it out.

Lastly, Google Maps for iOS is now available, if you’re the type of person that cares. Personally, I’ve never had any issues with Apple’s Maps that were more serious than the issues I had with Google’s, so I won’t be using it. Especially because I had forgotten how ugly Google’s map tiles were. However, if you need transit directions on your iPhone, Google’s app is the way to go.

The Opera House at the End of the Universe

I’ve been a fan of Japanese roleplaying games since I was a young child, when I first played Dragon Warrior (originally, Dragon Quest, in Japan) and Final Fantasy on the NES. That love did not fade throughout the years, and I still love to play a good, old-fashioned melodrama now and then. The Final Fantasy series is probably the most famous RPG in the Americas, so it’s no surprise that they hold an extra special place in my heart.

About a year-and-a-half ago, I finished playing Chaos Rings (also for iPad), the first in a new RPG series published by Square-Enix but developed by Media.Vision exclusively for the iPhone and iPod touch. Soon, it was released for the iPad and even recently was made available for Android. I loved the game and had many glowing praises to sing of it to friends and family. Unfortunately, despite how much fun it was, it still didn’t feel as epic or robust as many other RPGs available for consoles. There was a definite level of polish to the graphics and animation, sound effects and music, and combat system that was missing from other RPGs available for iOS, but it certainly wasn’t up to the same level as a Final Fantasy title.

When I finished Chaos Rings, I took a break from the series for a while. Even though I had Chaos Rings Ω (also for iPad) already installed on my iPhone, the game felt more like an expansion than a new game. It used the same tile sets, enemy models, skills, and even music of the first game. The story was the biggest change, however. The game follows the lives of two characters from the original Chaos Rings. As a prequel, it dealt with how those two characters won the previous Ark Arena combat. What really made the story stand out was how instead of simply playing through the same game concept as before, several serious issues occurred that completely derailed the traditional Ark Arena tournament. Unfortunately, after having spent hours and hours grinding my characters in the original Chaos Rings to max level, I couldn’t bring myself to play Omega right away.

Thankfully, after taking some time off, playing Omega started to feel more like a whole new game. I recently finished it and felt that it was a better game than the original and that the story was a lot better, as well. I still feel that the overall plot of the original is a much better tale, but the storytelling in that game is not as good as in Omega. That may have something to do with the original being 4 different stories, each told by a different protagonist couple. The best feature of the original Chaos Rings was the quantum nature of the story. Each time you played as a different couple, various elements of the story were significantly different. This was most notable when playing as Olgar and Ayuta. In fact, Ayuta’s story was my favorite of them all, because it reveals so much about the Ark and how it came to be. Olgar’s story is also better than the others because of the way the Ayuta in his timeline has become twisted and evil.

Omega, instead of having multiple scenarios to play through, has an Extra mode that can be entered after finishing the primary story. In this mode, there is an entirely new story that is a parody of the series as a whole. Everyone lives and is happy, despite the original storyline. Plus, it marks the return of two characters that get killed at the beginning of Chaos Rings (in every scenario you get to watch them die before they even have personalities). They’re actually quite charming in that cluelessly insane way that so many foils are in Japanese RPGs.

Now that I’ve finished Omega, I’ve begun to play Chaos Rings II (also for iPad). Simply put, the game is beautiful. I purchased this one on the iPad because I wanted to see what kind of difference it made. The visuals are incredible, despite the fact that they aren’t Retina-display quality. This is a true sequel, in every sense of the word. New characters, new conflicts, an entirely new story to unfold. One of the biggest changes to the game is the skill system. In Chaos Rings and Omega characters unlocked Gene Plates that they could equip to use new skills. These Plates would fill up with new skills as they fought enemies, eventually giving them a whole bevy of skills to use that would heavily influence combat. In Chaos Rings II, characters can now equip Sopia (or souls) of the monsters that they defeat. They fill up in the same way as before, except once a specific Sopia is equipped on a character, it must be removed before being equipped by another. Further, the protagonist of the story can equip the Sopia of fallen comrades to get their unique skills and summon them into battle, similar to the Eidolons of Final Fantasy IV and the Espers of Final Fantasy VI.

Every character also starts combat with a specific element already attached to them, making them strong or weak against specific elemental attacks. This results in a lot more strategy to the combat, as it can sometimes be impossible to damage an enemy at all without Pairing attacks (both party members attack—and take hits—together) or changing your element. As Sopia skills are unlocked, characters can equip Sopia to change their starting element. This can be a life saver if you are traveling through an area filled with Blaze (fire) monsters and you start every fight with the Gale (wind) element.

The story certainly has a similar tone to the rest of the series. There’s a very fatalistic feeling to every Chaos Rings game. The world is at an end and your characters must kill innocent people to prevent a more tragic event. However, Chaos Rings II provides you with some incredible characters to lead you through this story. I will definitely play the game more than once to make different choices to see how the story plays out.

Another significant change to the game is the way you are no longer tied to a single party throughout the game. While Omega did have you switching between two supporting characters throughout the story, it was scripted and your primary hero always remained in the party. In Chaos Rings II, you can often leave different characters behind to go grind some monsters with whichever characters you choose (so long as they’re still alive, of course). While I haven’t finished the game yet, I am greatly impressed by the improvements and consider it to be a console quality combat system and storyline. I look forward to seeing the series continue for many years, as I think it’s a solid hit for Square-Enix and Media.Vision.

iOS 6 and the Amazing Adoption Rate!

A couple weeks ago, Google updated their Android version install-base breakdown and revealed that Ice Cream Sandwich had finally (after nearly a full year) reached 20% of Android phones in use today.

To fully understand the significance of this, Apple’s iOS 6 reached 15% of eligible devices in 24 hours.

An important distinction, however, is that most Android devices without ICS are ineligible to receive it as the manufacturers never made it available for certain devices. Still, that doesn’t mean those devices are incapable of running it, as many custom ROMs out there are capable of bringing ICS to devices that won’t get an official release.

This is probably the most significant indicator that Apple’s integrated model as both the hardware and software designer is a huge benefit to customers.

iOS 6: Photo Streams and Maps

I’ve had the luxury of using iOS 6 for sometime now, due to my developer status. Even still, until the final version was released, there were a number of features with which I never spent much (if any) time. In the case of Shared Photo Streams, that was mostly due to a lack of other users with whom I could test the feature.

Today, I spent some time setting up and joining a few streams. I shared some goofy photos with my cousins and several pics of my children with my family. Perhaps the nicest thing about sharing Photo Streams is the speed with which others can comment on your photos. I don’t know a single iPhone or iPad owner that doesn’t have an Apple ID. Which means that when I share a photo, they are able to see it and respond without signing up for any accounts like they would with a social network.

In fact, Apple has created the stealthiest social network of all time. If you’ve ever purchased anything on iTunes, you’ve already got an account. Plus, because new shared streams default to private, only those you invite can see your photos unless you explicitly make your stream public.

Within minutes of sharing a Photo Stream with my wife, she had already sent me a message telling me how awesome it was. A few simple taps on the screen and 16 photos were almost immediately available for her to view and enjoy.

Now, the more cynical out there will complain that Shared Photo Streams are nothing more than MobileMe web galleries returned from their recent grave. The concept is certainly similar, but the execution in iOS 6 is so much simpler, it feels like magic. If you haven’t had a chance to play with it yet, I encourage you to do so soon.

On the flip side, I spent quite a lot of time with the new Maps feature in iOS 6. And, while not perfect, it has excelled at getting me from point A to point B in style. The new map tiles are simply incredible and the map directions are easy to read and pervasive throughout the entire OS. Even when your device goes to sleep, the directions are right there on your lock screen and will even pop up whenever Siri speaks to tell you your next turn.

There seem to be a lot of complaints out there from some very vocal people about Apple’s Maps not being as good as Google’s. I’m not surprised by that fact, nor do I think it matters. For starters, Google has been at this a lot longer than Apple and even when the first iPhone was released, the Maps app wasn’t perfect. Google had to do a lot of updating on the back end before they got to where they are today. Apple has an advantage that Google didn’t: millions of iPhone owners able to report mapping errors from their device as they encounter them.

But in the end, it doesn’t matter. Most users will never encounter any issues at all. And, as with everything that Apple does, it will get better and better over time until most users forget they ever had issues at all.

Only time will tell, but I’d be very surprised if Apple’s Maps don’t see rapid improvements.

Best Over First or, how Apple avoids jetpack design and wins every time

Just a couple days ago, I wrote about how Apple’s new mantra appears to be “Best Over First”, as they continue to improve their hardware and software by focusing on adding features better than everyone else, rather than adding features before everyone else. My neighbor and bestie (a proud Android user) often ribs me for Apple’s announcement of year(s)-old features as though they are brand new. I’d argue, of course, that to the most of the populace, they are new features. Much of the world is a lot less tech-informed than those that focus on spec checklists (as many Android fans and even quite a few iPhone die-hards are wont to do) and therefore just don’t realize that LTE has been around for a few years. In fact, Apple usually benefits greatly from waiting for an emerging technology to mature a bit before including it in their software and hardware, as they’ve been able to analyze where the tech fails to meet expectations in their competitors and (usually) improve on it with their implementation.

It seems I’m not the only person to be supportive of Apple’s decision to focus on making sure their new features are the best, rather than the first. An post over at FJP (a site whose name directly applies to the title of that post and mine) about how Apple avoids implementing “jetpack design” just to be the first to include a new feature rather than making sure they release the best version of a feature (a mark that they occasionally miss, but that they hit often enough that it’s the reason the iPhone 5 preorders sold out in less than an hour).

Bonus points go to Daring Fireball’s John Gruber for pointing me to the post which, in a bizarre, circular fashion, pointed me back to a Macworld article by Gruber from 2010 about the original iPad: an article that is eerily prescient when read today in a world that has seen the release of three more generations of iPhone and two more generations of iPad.

In tech: Best beats first, almost every time

It’s not often that I read a post on MacDailyNews and I don’t close the window in disgust at the idiocy in the comments. Most of the time, it immediately devolves into political extremism and fanboy mudslinging. The number of idiots that use every opportunity to accuse someone of being wrong because they are a liberal or a conservative (which, of course, is almost never the issue at hand) is astonishing.

Today, however, I found two comments that were actually worth reading and prompted me to share some thoughts about them that I’ve had in the past, but never articulated as well as one of the comments. I’ve included the first comment, from “Michael” below:

…what you’ll find is that other companies did a lot of things first before Apple. Apple is not about [being] first. Apple is about being best. If you live your life chasing first to everything, you’ll never be best at anything. Until you understand this, you will not understand Apple.

This has always summed up my feelings whenever I see people complaining about whatever features Apple “left out” of their latest hardware. In fact, I’ve already begun hearing complaints from others about why Apple left out NFC or changed their dock connector. The dock connector question is easily answered by watching the video Apple posted on their website about the new iPhone 5, in which Jony Ive specifically talks about how the old connector prevented the new form factor we’re looking at today. Phil Schiller, Apple’s Senior VP answered some questions (read more in the original interview, from AllThingsD) about the dock connector as well as NFC.

NFC is still a toy, not a tool. While it is growing in popularity, it is still spread too thin to be useful in everyday use. This is the same reasoning behind the lack of LTE in the last two versions of the iPhone. Until this year, only Verizon had any real LTE coverage and even their markets were spread too thin. It does not make sense to include technology that only a very tiny percentage of your customers can use. Time and resources are better spent developing features that everyone has an opportunity to enjoy. On top of that, LTE is a power-hungry technology. Android devices that use LTE have consistently had to increase their battery size to compensate. Plus, they required two separate chips in CDMA devices, one for LTE/GSM and another for CDMA. This, and the increased size of the battery is the reason for the sudden growth spurt in screen sizes. It wasn’t a feature, it was a necessity.

By waiting until LTE and CDMA technology could reside on a single chip, Apple was able to avoid the worst of the screen size problem (width). Obviously, they’ve still chosen to increase the screen size and I reserve judgment until I can hold one in my hand. By not making it wider, I know that I can comfortably hold and operate it with one hand. But, I want to see how it fits in my pocket and how difficult it is to reach the top of the screen before I decide if it was the right decision.

Finally, I’ve come to the second comment I wanted to talk about (from NCG598):

According to a report by Anand Lal Shimpi of Anandtech, the performance gains Apple reported for the new A6 chip and other factors means that “it looks like Apple has integrated two ARM Cortex A15 cores on Samsung’s 32nm LP HK+MG process.”

This one, mentions an article on Anandtech that cannot be verified until the iPhone 5 hits the market. However, based on the speed increases and the way Apple names their chips, it seems likely that the A6 processor uses the as-yet unreleased ARM Cortex A15 in a dual-core configuration. If this turns out to be true, it means that Apple beat a number of companies to market with the next-generation of chips. This is notable, as Samsung announced that they had begun sampling the processor several months ago with the intention of bringing it to market this summer, a deadline they missed. While there is still some disagreement on whether or not these assumptions are true, the much more knowledgable members of the discussion have been unable to draw any other conclusions.

Obviously, Apple prefers to be best over first. But whenever they can take both, they will.

Bring Order to Chaos and Chaos to Order with no monthly fees

I’m going to make this brief. Order & Chaos© Online, Gameloft’s iOS MMORPG clone of World of Warcraft, recently received an update which brought a number of new features and, more importantly, nixed subscription fees. I really liked the game when it first came out and considered the subscription fees very reasonably priced. But, if you never picked up the game because of them, now is your chance to give it a shot. Without the subscriptions, the value of the game has increased significantly, especially if you happened to snag the game when it was on sale for $0.99.

I will definitely be spending more time with the game soon, and I hope you will all join me.

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