.the ramblings of a radman.

Category: Video Games (Page 5 of 8)

Thanksgiving weekend iPhone app sales

Several iPhone developers have chosen to have sales this weekend, in the spirit of Black Friday, and Thanksgiving. Some of these sales are pretty nice.

For example, Electronic Arts has slashed prices on a number of their products to 60% or even 50% of their original price. One such game is Wolfenstein RPG, which I picked up immediately, as I’ve been waiting for it to go on sale. While Wolfenstein is famous for being a first-person shooter, it translates really well into an RPG. It doesn’t feel turn-based at all until you enter combat, at which point the enemies just don’t shoot at you until you’ve either moved, fired a weapon, or done some other action. There are puzzles and experience points and all the things that make RPGs great, as well as some great moments of humor (for example, there are chickens everywhere that you can kill in a variety of ways to turn into chicken dinners for health).

In fact, all of id Software’s titles are on sale this weekend, so if you’ve been interested in DOOM Resurrection (an on-rails shooter that’s been very well received) or Wolfenstein Classic (the classic PC game from the early 90s, perfectly recreated for play on the iPhone and iPod Touch), now is the perfect time to pick them up.

In fact, most EA iPhone titles are available (around 30 of them) at the discounted price, so if there are any you’ve been eyeing, but were waiting for a discount, now is the time to check them out.

The other title that I was really excited to find out is on sale this weekend, is Hero of Sparta by Gameloft. When iPhone OS 2.0 first came out, the company Digital Legends Entertainment released Kroll, a beautiful-3D brawler that had some of the most amazing graphics seen on a portable device, but fairly low on gameplay techniques and replay value. Hero of Sparta took it a step further by marrying those beautiful graphics that the iPhone was capable of to a more solid control scheme with more action and a lot more gameplay value. If you are a fan of hack-and-slash action games, then Hero of Sparta is a good choice for you.

Keep your eyes peeled for better deals out there, because if there was ever a good time to find great deals on iPhone software, this weekend is likely to be it.

(Non-American) Football Hero

I was reading my daily dose of The Tanooki on Tuesday when I came across a video that really impressed me. I’m sure most of you have played (or at least heard of) Guitar Hero or Rock Band. I’m positive, however, that none of you ever predicted this. Now, I can’t kick a soccer ball to save my life, but I know quite a few people that are pretty skilled. The sheer amount of athletic ability required to achieve what is accomplished in the video linked above absolutely floors me. Sure, it’s a promotional video for the band Kasabian, but that doesn’t make it any less awesome.

I recommend watching it full-screen in HD here.

Blast from the LucasArts past

I was looking for a specific YouTube video for a friend of mine today and wound up recommending several to him. All of the videos are from the computer game Star Wars: Rebel Assault II, a rather entertaining computer game from the ’90s: one of the early-generation CD-ROM games.

In the game there was a cheat that enabled “theater mode”, a thinly-veiled Mystery Science Theater version of the game’s cinematics. Thanks to the magicks of YouTube, they have been preserved for your viewing pleasure. Here is the other easter egg I found while looking for the rest of the videos.

An Open Letter to MumboJumbo Games

I read an article recently that told the story behind StoneLoops! of Jurassica and its removal from the iTunes App Store. In the article, it was mentioned that the factor that initiated the removal of Stone Loops was MumboJumbo sending Apple a letter requesting it be removed.

When I discovered this, I was rather upset, as I have long been a fan of this particular genre in general, and StoneLoops! was as great a game as I had ever played. While I have played Luxor 2 on the Xbox 360, I was very impressed with StoneLoops!’s touchscreen implementation. I would have been interested in trying out Luxor on the iPhone, but sadly that day will never come.

Due to the decision by MumboJumbo to use bullying tactics instead of actually trying to improve your product, I will henceforth no longer support MumboJumbo in any way. This means I will stop purchasing games published by you, and I will begin actively speaking against purchasing your products to friends and family. In the future, I hope that you decide to do the right thing rather than simply using your name recognition to remove your competition from the markets in which you compete.

As for your allegations that the developers of StoneLoops! were somehow copying your work, I point out to you that you did not create this genre and have not attempted to use this same bullying tactic against your other competitors (including Stone!Loops!’s other iterations on various platforms).

I hope that this message reaches you as an example of just one of many disgruntled fans of StoneLoops! that could have been fans of Luxor and other MumboJumbo games, but will now instead choose to seek out alternatives rather than supporting a company that uses “the protection of intellectual property” as an excuse to avoid improving upon existing work to compete.

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I have not included any links to MumboJumbo’s website or its games on the iTunes Store due to my decision to boycott them and encouragement of you to do the same. You can, however, contact MumboJumbo by email here. My heart goes out to the developers of StoneLoops! of Jurassica. If you would like to show your support for them, or for indie development in general, you can purchase StoneLoops! for platforms other than the iPhone from their website. For more information about why I am posting this open letter, please visit the AppAdvice article that brought the issue to my attention, and the developer’s blog.

Minimalist videogame characters

Infinite Continues recently posted a set of images of video game characters reduced to a handful of shapes and colors. They are rather remarkable and would make excellent iPhone wallpapers, so I will probably be converting several for my iPhone soon.

Infinite Continues is a blog that started similarly to my Classic Gaming Sporadically series, though with (admittedly) more journalistic integrity and less humor. I definitely suggest checking it out, however, as the author makes interesting points about a number of games that I know I missed (due to financial obligations or platform exclusivity) and perhaps you have, as well.

Blockbuster loses another customer

Netflix has been eroding Blockbuster’s profit margins for quite some time, but it wasn’t until today that I saw confirmation that Blockbuster just doesn’t get it. I have been extolling the virtues of Blockbuster over Netflix for years, partially due to the in-store exchange option, and partially due to bonus free game rentals.

For example, when I started with Blockbuster, I could exchange my movies received by mail at the store for any free rental I wanted and the next movie in my queue would be sent immediately. However, after several months of this, Blockbuster decided to go beyond getting rid of late charges and instead decided that any rental by a TotalAccess subscriber could be kept indefinitely. The catch: no longer would Blockbuster send out the next DVD in your queue until you return the movie rented in-store.

This was something I could live with, as I still got to rent whatever I wanted, but it did increase the down time I had between movies. But, I was still able to rent two movies or games each month for free, thanks to the coupons given to me as a TotalAccess subscriber. This was great, because there were so many games out there that I wanted to try, but didn’t want to buy unless I knew they were worth it. This was an excellent feature of Blockbuster’s plan, but it recently fell apart.

Tonight, I returned a game to Blockbuster and rented another. During the checkout process, I was informed that I had late fees. This was news to me, as I haven’t had late fees since I started as a TotalAccess subscriber. It was then explained to me that about two weeks ago, Blockbuster changed the terms of their game rentals. Up to this point, every game I rented had no late fees unless kept 7 days beyond the return date, at which point it was converted into a purchase. However, now every day past the initial 5-day rental period is a dollar and then the rental is converted into a purchase.

Thankfully, I was told that I don’t have to pay the late fees, since I wasn’t told about the change, but it didn’t stop me from deciding to quit Blockbuster in exchange for Netflix. i don’t get to rent games, but it’s cheaper and I can have unlimited streaming to my computer and Xbox. It’s a shame that Blockbuster doesn’t get what makes Netflix so profitable. It’s not about finding new ways to charge the customer, but rather making the customer want to use your product more than the others. Let’s hope that Netflix never loses sight of that goal after Blockbuster is dead and gone.

Triple Word Score!

The iPhone has been for some time the perfect device for a number of different applications, though not all of them seem as readily obvious up front. However, once the first board games began appearing on the device, it became quite clear that asynchronous multiplayer turn-based games would be a perfect fit. UniWar, Monopoly, Lux. All have been fairly successful implementations of turn-based gaming on the iPhone.

However, the iPhone truly excels when multiple versions of the same product exist and can compete for your hard-earned money. This recently became the case when NewToy Inc. challenged the reigning heavyweight in the board games on iPhone arena, EA. The board game at stake? Scrabble.

Here’s a breakdown of the two versions:

Scrabble – The heavyweight champ — EA brought this game to Facebook as an app and then put it on the iPhone and tied the two together. This was kind of a big deal, as that meant that the number of potential opponents grew much larger thanks to the larger userbase of Facebook. Another nice feature of this version of the game is that the app can actually show you what your highest-scoring move is at any time. The down-side? You might be tempted to let the game play itself, and may account for the reason that the only game I was able to find currently available said “no smartphones allowed”. All-in-all, this is a rather impressive application visually and its feature-set has piqued my interest for sometime. If you love Scrabble, and you want to play with friends that don’t have iPhones, then this is the app for you.

Words With Friends – The challenger — When I saw this app announced today, I did a double-take. First of all, it came from the team that brought you the highly-acclaimed Chess With Friends. Secondly, it was gorgeous in its simplicity. With the same basic interface as Chess With Friends, and very basic interface for the game itself, it managed to completely recreate the game of Scrabble without actually looking like a Scrabble board (an important piece of the puzzle, as EA has the rights to the Scrabble artwork and would very likely defend them vigorously). Notifies you when it is your turn via e-mail, just like Chess With Friends (a feature that I can find no notice of for EA’s Scrabble, though surely it’s an oversight and is on its way).

Ideally, I’d like to see push notification for both apps, but in its current state, I’ll accept what they give me. So long as I can play Scrabble without having to pick up all those tiles I knock on the floor when I “accidentally” throw the board across the room in frustration, I’ll be happy.

Just scan the iPhone, please

I know, I know. I promised I’d get these to you yesterday. But I was busy. Honest. I was definitely not playing Boom Blox and watching Torchwood.

Anyway, if you’re like me, you’re always looking for a way to reduce the number of things you have to carry around. Likewise, if you’re like me, you’re constantly trying to make your iPhone be the only thing you have to grab when you walk out of the house. If the DMV ever lets you get a digital driver’s license app for the iPhone, my wallet is history.

I picked up the latest in wallet- and keychain-reducing apps yesterday, and believe me when I tell you that this is bound to be one of my most used apps.

Currently, I’m a Blockbuster Total Access subscriber. All my friends use NetFlix, but I use Blockbuster for a couple of reasons. One, I can take movies I’ve received in the mail and exchange them at the store for an instant free rental. I used to be able to get the next movie in my online queue immediately, but they’ve since changed that behavior so that you can keep the movie rented from the store for as long as you want. Second, I get two free video game rentals every month. The rentals can actually be used on anything in the store, but I prefer to rent video games, as I already get plenty of movies. Before I go to the store, I download the coupon to my iPhone (as it’s just a bar code generated as a JPG). Some days, if the iPhone feels I am worthy, the clerk can even scan the barcode right off my screen instead of typing in the number. Of course, I still need to get my Blockbuster card out of my wallet so it can be scanned, otherwise I can’t actually rent anything.

Enter CardStar. This application lets you pick any of those pesky little keychain shopper discount cards, membership cards that have a barcode on them to scan, and really any other series of letters and numbers you’d like, and store them on your iPhone, where they can be scanned right off the screen. Sounds cool, right?

So far, the only drawback is that the app doesn’t always succeed at automatically deciding which barcode language it should display it in. But, as long as you’ve got the original card, it’s super-easy to just test the different options and examine the card to see which one matches. I haven’t tested it in the real world, yet, but I have scanned the images with the barcode reader on my computer to determine that it works perfectly.

The catch? Some cards don’t say what the number on your card is, requiring you to either know how to read barcodes yourself, or have a barcode scanner on a computer that you can use to determine the correct numbers to enter into your iPhone. Still, though, if it just gets those pesky member discount cards off your keychain, I’d say it’s worth it.

Also, it’s free.

Collection of awesome

Today has been an almost non-stop day of awesome on the Interwebs. So before I begin my bombardment of all things iPhone, I thought I’d give the rest of you some entertaining and/or informative links (some of which may still pertain to the iPhone).

With that out of the way, let’s get started, shall we?

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Google has been hard at work on the development of some awesome new technologies in preparation for the ratification of the final HTML 5 standard. In the interest of viewing 3D graphics directly inside of a web browser, a proposed open standard for doing so is currently being developed. Called O3D, it allows you to view gorgeous 3D graphics from inside your web browser, without ever having to fire up another application. While it currently requires you to install a plug-in, I believe the ultimate goal is to have it become a part of HTML 5 before ratification so that all HTML 5 compatible web browsers will be able to pull it off out of the box. Check out the demo site here.

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Speaking of HTML 5 and the reason that I discovered O3D, Google has also posted a demo page of what YouTube will look like once HTML 5 is complete and Flash will no longer be required to quickly & easily embed video. If your browser supports the HTML 5 draft (Safari 4, Firefox 3.5, Google Chrome), then check this out. While the site looks much the same, you’ll notice that right-clicking on the video no longer brings up the Flash Player contextual menu, indicating that that video is playing entirely through the browser’s built-in capabilities (no plug-in required). This will greatly reduce the memory footprint of your browser and should speed up your computer considerably when visiting sites that were formerly very Flash heavy and can move to HTML 5 methods, instead.

Also, if you were interested in seeing what O3D could do, but don’t feel like installing the plug-in, the YouTube demo I’m talking about is a walkthrough of the O3D demo page.

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This particular clip is more entertaining due to the fact that Steve Wozniak is in a low-budget, body shop commercial. Since he’s hilarious, I recommend taking a gander.

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Also, Rule 34 has no exceptions. Moving on.

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Now, I love me some giant robots. I always have, and I always will. I even liked that movie Robot Jox, and it was frakkin’ terrible. No, really. Just awful. But, it had giant robots. So I loved every minute of it. The exception to that rule is when giant robots are combined with Michael Bay. Cause then you get “Michael Bay Blows Up Egypt in Slow Motion” (commonly known as Transformers 2), which is utter crap and painful to watch. That being said, one of my favorite uses of giant robots is to put gamers in control of them so they can destroy anything and everything they see. MechAssault on the Xbox was one of my favorite games. Chromehounds was pretty cool, as well, though a lot less frenetic. However, all current-gen mech games have a grand-daddy. And that game is MechWarrior. Well good news to all of you that have played it, and to those of you that just plain love giant robots. MechWarrior is getting a reboot.

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And lastly, in this long line of crazy, ridiculous, nerdery: iPhone 3.0 has a feature that has been kept quiet until today. That feature is HTTP Live Streaming. Now some of you are going to say, “What?” Others will say, “Who cares?” Still more of you will say, “My iPhone already does streaming.” To all of you I say, “Shut up and let me finish!”

HTTP Live Streaming is a technology that should finally allow for a standards-based streaming method for video content (this goes back to HTML 5 and Google’s YouTube demo of said feature). Essentially, what it means is that video content can be downloaded in 10 second chunks and then played back, meanwhile grabbing the next chunk or two or three before the current chunk is finished being viewed. On top of that, instead of sending the video using technology that is consistently blocked by most firewalls, or requires a plug-in and therefore eats up system resources, HTTP Live Streaming will be sent to your computer using the same packets that web sites are downloaded to your browser with and will (hopefully) be a part of the HTML 5 standard when ratified. The best part is that if you switch from EDGE, to 3G, and then to Wi-Fi while watching a video, rather than having to re-buffer the clip because you changed network types, your iPhone will be able to automatically grab the chunk that befits the quality that will give you the best image without stuttering for your current connection. And since the sections are only 10 seconds a piece, you don’t have to wait long for the quality to improve if you suddenly find yourself in range of a Wi-Fi network while watching your favorite web series.

The best part? If this tech takes off, there’s a chance that a television network could use it to stream their channels directly to your Apple TV, allowing you to subscribe to only the channels (or shows) that you want without having to pay for an expensive cable TV or Dish subscription to get 10 channels you want and 100 you don’t.

To read more about this, go here.

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That’s all for now, folks. If I have time today, I hope to hit you up with some reviews and recommendations of the iPhone apps I’ve been spending the most time with as of late (or at least that I think are awesome and feel you should, too). See ya starside!

Kill Your Television

Update: I did not write this, this was taken from the Marathon series of video games.

i have been roland, beowulf, achilles, gilgamesh; i have been called a
hundred names and will be called a thousand more before the world goes
dim and cold. i am a hero.

she has been nameless since our birth; a constant adversary, caring for
nothing but my ruin, a sword drenched in my blood; forever my greatest
and only love. she is the dark one; the enemy and lover without whom
my very existence would be pathetic and vulgar. her eyes steam and boil
in the night (she is fantastically beautiful yet i cannot stand the sight
of her). our relationship is complex and perhaps eternal.

we met once in the garden, at the beginning of the world and unaware of
our twin destinies (not the garden of Genesis, but another; forgotten,
untended and now choked with weeds, unvisited except for ourselves).
we matched stares across a dry fountain, and i recall her smiling at me
before she devoured the lawn and trees with a translucent blue flame and
tore flagstones from the path and hurled them into the sky screaming my
sins.

our reunions there are epic battles fought without quarter, often in
the dark as the moon is seldom visible and the sun never. i powder a
granite monument in a soundless flash, showering the grass with molten
drops of its gold inlay, sending smoking chips of stone skipping into
the fog. she splinters an ancient oak with a force that takes my
breath and hurls me to the ground. she leaves and i lie in the slow
rain of burning slivers of wood, staring at the low, dark clouds,
craving our next meeting.

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