.the ramblings of a radman.

Category: Video Games (Page 6 of 8)

iPhone App Week

This Next week, I’m going to be bringing you a number of reviews of iPhone apps I’ve been using lately. But before I do that, I wanted to point out a few apps I’ve been on the fence about but think would make really great additions to my collection.

Oregon Trail – This is essentially the same game we played as kids (assuming that most of my readers are past their childhoods) on Apple IIGS and IIE computers in grade school. However, the graphics have received a complete overhaul (even compared to the more robust Mac version from 10-15 years ago). The nicest part of this game is the addition of a number of new mini-games instead of just hunting and rafting the river at the end of the game. While I haven’t purchased this one yet, it’s at the top of my list as I know my son will enjoy it and am looking forward to wasting my day away placing my “friends” into my family and laughing as they die of dysentery.

Myst – With graphics that appear to be from the DVD-rerelease of Myst in the Anniversary Collection and a new touch-screen interface that makes playing this game extremely easy, this has been heralded as the best version of Myst yet. While I was rather partial to RealMyst from the early ’00s, I can’t argue that this game is flooding my brain with memories of trying to solve a number of puzzles that were just difficult enough (and too difficult in terms of that blasted audible puzzle, though I still blame that on not being able to play with proper headphones in a quiet home) to keep me engaged for hours. I hope that this game is successful enough that the sequels will see a rerelease, as well.

Pocket Tanks Deluxe – I have not yet played this game, but I own the Mac version and wasted a great many hours on it back in college. My son loves the Mac version, as well. This is actually the most robust artillery game I have ever played. With a variety of weapons randomly generated for you and your enemy to choose from, the variety of every battle is guaranteed. As you play the game, you will need to adjust your aiming (as well as your thinking) based on which weapon you’re using. I highly recommend this game to anyone that loves artillery games, has played this original Mac version, or who just plain wants to waste several hours of their life blasting away at their friends and family (two-player pass-and-play is included).

Chronicles of Inotia: Legend of Feanor – Since the release of the iPhone, I have been waiting for an iPhone version of Diablo. I have been teased with games like iDracula (which is more like Geometry Wars meets Van Helsing) and have been very nearly satisfied with Underworlds (for which a more robust review will be coming). But Chronicles promises a very uncomplicated and direct type of Diablo clone. Simply tapping to move and to attack, with a minimalist HUD to enhance usability of the touchscreen and an anime/J-RPG art style, I’ve long been looking at this game as a way to pass the time. Perhaps once finished with Underworlds, I will look to this to fill the gap left behind.

The Quest – I have long been a fan of The Bard’s Tale series of games. For those that have never played a Western-style RPG but rather only played J-RPGs like Final Fantasy or Dragon Quest, Western RPGs focus more on the view of the world through the eyes of the player. While Oblivion and Morrowind are often cited today, when I was younger the king of kings was The Bard’s Tale series. Gameplay for this game can be difficult to explain if you’ve never played RPGs from this era/category. So I recommend checking out the lite version.

Orions: Legend of Wizards – This particular game I’ve been looking at for a long time. The primary draw is the concept of a card-based strategy game that I can take with me everywhere. The pick-up-and-play nature of the game is also a big draw, as receiving a phone call or having to do actual work does not result in starting over or losing progress. While the game is not as robust as say Magic: The Gathering, it certainly does appear to satiate the desire to play something extra-nerdy where manipulation of stats to your advantage will be a key skill.

Last Cannon – What at first appears to be a simple missile command-style game quickly evolves into so much more. With a dark story (that of you manning the final cannon on your planet in an attempt to fend off the invading alien hordes), a puzzle mechanic based around destroying groups of enemies of the same color, and simple controls, this game has quickly garnered excellent reviews. For only 99¢, I still don’t know why I haven’t purchased it yet. It will be on my iPhone soon.

UniWar: Turn-based hex-strategy game for iPhone

If you’ve ever played Nectaris (a.k.a. Military Madness) before and you liked it, then you’re in for a treat. UniWar for the iPhone is a brilliant little game that elegantly captures the style and feel of the above-mentioned game, but with beautiful graphics, and excellent touch-screen controls. The premise is simple. Using your base and a handful of units, conquer all of the enemies bases and destroy all of their units before they do the same to you. First you move, then they move, then you, etc., etc.

Sounds simple right? It is. Until, of course the enemies start coming faster than you can destroy them and because you made a mistake here and a miscalculation there, suddenly they’ve got the high ground and are devestating your troops.

Of course, that’s what makes the game fun. There are so many different tactics you can use and if you’re already familiar with Nectaris, then you already know all of them. The touch-screen controls make the game quick and easy to play: tap unit to select, tap to move, tap again to confirm or, if you like, tap enemy to open fire. While a contextual menu pops up any time you tap on an enemy and updates once you’ve moved it, you rarely have to use it, instead tapping on the appropriate hex on the battlefield will accomplish exactly what you want, and it’s very intuitive. Another nice feature is the ability to speed through an opponent’s turn (when playing the computer) yet still see what’s going on as it happens.

As a brilliant bonus, the devs have made available four different gameplay types: online multiplayer, you vs. iPhone, Hot Seat multiplayer, and Campaign mode. The best part about the online multiplayer is that you can also play against bots and against opponents that have the game on a different phone (i.e. Palm OS or Microsoft Windows Mobile).

Perhaps the most important reason you should be buying this game right now is because it is currently available for only $0.99. It’s just an introductory price. Once the sale is over, it’ll cost $8, so you better buy now if you’re interested. And if you are, be sure to leave a comment on the post, or use the form on the About Me/Contact page so that we can play against each other.

Beer, buddies, & board games

Got a chance for a Guy’s Gaming Day this weekend, because my wife is awesome and loves me. Starting shortly after noon, my cousin Andrew, friend Jeff, and I all sat down to play Shadows Over Camelot.

If you haven’t had the pleasure of playing this game before, I highly recommend it. There have been a number of great board games that pit players not against each other, but against the game itself: Warhammer Quest, Lord of the Rings, and The Omega Virus. However, what makes Shadows Over Camelot unique is the potential that one of the players may be a traitor, secretly trying to undermine the various quests that the knights set out to achieve. Worse, once accused, the traitor loses some abilities and gains others, making the timing of his accusation a delicate proposition. Worse, since there may be no traitor at all, mere mistrust of one another can make some quests more difficult to defeat.

The game was exciting. Andrew turned out to be a traitor and Jeff and I barely won the game from him. It was an incredible first-time play. Jeff told me that the gameplay ideas in Shadows Over Camelot had been taken to the next level in the Battlestar Galactica board game. I’m looking forward to picking it up soon.

The second game that we played was Pandemic, a game about a global outbreak of four different diseases and the research team fighting to stop them. The game is brilliant in its design, due to the fact that the Epidemic card can cause all cities that have already been infected get placed back on the top of the deck to become infected again. This can lead to outbreaks that spread diseases quickly. Worse, the 9th outbreak ends the game, as does the depletion of the deck. This keeps the game a desperate race to keep the diseases under control long enough to find the cures. It gets hectic as the number of outbreaks climb and the cards in the deck dwindle.

My brother-in-law, David, joined us for this game. We played two rounds. The first one was a Beginner-level game (which places four Epidemic cards in the deck) and we were slaughtered. Absolutely devestated. All four Epidemic cards came up in the first half of the deck. Gonoherpesyphillaids wiped out all of Asia and North America in minutes. It was an excellent learning experience and made the second round much easier.

In the second round, we got extremely lucky. We raised the difficulty by adding a fifth Epidemic card, but they were so well spaced that we were able to prevent outbreaks. With only two cards left in the deck, Jeff cured the final disease and we all breathed a collective sigh of relief.

Later that evening, we played several rounds of Munchkin: Impossible (one of the 7 billion variations of the card game Munchkin, this one with a spy theme) sans Jeff. We were up until 3 am playing and had a blast.

Jeff and Andrew have been known to play lots of board games, so I knew they’d have a good time. But David is generally uneasy to try the various games we like to play. The fact that he enjoyed them as much as he did made me feel optimistic that he might play with us again in the future.

If you have any interest in checking out these games for yourself, I’ve linked to them on Amazon above (where available), but you can find much more info at BoardGameGeek, as well.

Classic games that NEED to be on Virtual Console

Inspired by a recent list on episode 73 of Retroforce GO!, I decided to make a quick list of games that I’m waiting for on Virtual Console. Some are games that most everyone has heard of, but some are relatively unknown to a great many people, and that is a shame. So, without further ado, I present you with my Virtual Console wish list.

∞ ∞ ∞

Bionic Commando – This one is a no-brainer. You play as a soldier trying to take down Master-D and the Badds (Hitler and the Nazis in the Japanese release). Your character cannot jump, but instead has a bionic arm that lets him swing, climb, even smack around bad guys. Plus, the levels don’t have a specific order to be completed in. While some levels contain items that must be found before progressing, the order isn’t set in stone.

After its recent re-imagining into Bionic Commando: Rearmed, the Wii is the only system that can’t play Bionic Commando. While it’d be nice for Nintendo to get their “storage solution” into our hands in time for Capcom to feel that releasing Rearmed as a WiiWare title is a worthy proposal. However, in the meantime, the least that Capcom could do is release the original title on the Virtual Console. Easily one of the most amazing video games ever released for the original NES.

Blaster Master – No NES game had a more detailed world than this side-scrolling-birds-eye action-platformer. Similar in style to the Metroid series as areas of the game must be backtracked to access hidden items, new areas, and additional levels. What makes this game so much fun is you drive around a tank that can receive a variety of upgrades as the game progresses. But, in order to defeat the bosses that litter the world, you must exit your tank and use your very vulnerable driver to venture deeper into the underbelly of the world to face them. Plus, the story is about rescuing your frog from the clutches of the mutants that live under your hometown. How awesome is that?

Chip ‘N Dale: Rescue Rangers – Capcom made a number of great games using Disney’s licenses and this is one of the most popular. Two-player cooperative, smooth gameplay mechanics, and incredible level design (making the world around the characters huge was done here first and never better on the NES). Unfortunately, it seems that Disney doesn’t know how to capitalize on the greatness that is the Virtual Console, as none of their titles have hit the service, yet.

Clash at Demonhead – This is my personal favorite from this list. I assume that I got this game as a gift from my parents for some holiday or another. It’s possible that they even just picked it up at random one day because they love me. Anyway, the important thing is that the game is incredible. You play as Bang, a special operative on a mission to stop some terrorists from detonating a doomsday device that will destroy the world. Like Bionic Commando, the game has a fair amount of non-linearity to it. You start at the bottom of the mountain and have to make choices about which paths to take to reach the top. Not every path is required to complete the game, but many contain important items or objectives. This is likely to show up in a future edition of Classic Gaming Sporadically, so I’ll give more info to you then.

Double Dragon II – While the Interwebs is filled with people fawning all over the original Double Dragon, I was always disappointed in the lack of two-player coop in the NES release. Double Dragon II, on the other hand, did not make such an oversight and was one of the most entertaining gameplay experiences of my childhood. My brother and I spent countless hours working together to reach the final boss and get our collective asses kicked again and again. But it was always fun, even when it felt like work.

Duck Tales – Yet another Capcom game, and another Disney title at that. In this one, Scrooge McDuck’s fortune has been stolen and with the help of his nephews and friends, he’s on a quest to get it back. With some of the most unique gameplay elements of any licensed game, as well as incredible music and level design, this game should be at the top of many gamers’ wish lists. Perhaps one day, Capcom and Disney can get together with Nintendo and make those wishes come true.

The Goonies IIThe Goonies was incredible and Konami was quick to cash in with a game loosely based on the movie. The game was pretty great, but the sequel was one of the most amazing platformers of all time. You play as Mikey on a quest to rescue the rest of his friends. They’ve been captured by the Fratelli family, freshly escaped from prison. Armed with a yo-yo and your wits, you set out to find them. The game world is one of the most complex I’ve ever seen, with doors everywhere: some which take you into to rooms full of items, secrets, and hidden pathways; others that lead directly to alternate areas of the game. It’s easy to get lost, but that’s part of the appeal. The world feels huge for an NES game, and indeed for many games made today. With a music soundtrack inspired by The Goonies theme from the movie and spot-on gameplay mechanics, I can’t wait to see this hit the Virtual Console.

Video game ringtones, Updated 1/29/09

A variety of ringtones from various video games. I will likely add more to this list than to any of the others, so if there’s one you don’t see and want, let me know.

Aerith’s Theme – Final Fantasy VII – iPhoneNEW!!!

Eyes On Me – Final Fantasy VIII – iPhoneNEW!!!

Myth 2: A Murder of Crows – iPhone - NEW!!!

Myth 2: Title – iPhoneNEW!!!

Blaster Master Attract Screen – iPhone

Blaster Master Level 1 – iPhone

Bungie Logo – iPhone

Chrono Trigger – iPhone

Dragon Quest City – iPhone

Dragon Quest Fight – iPhone

Dragon Quest Title – iPhone

Dragon Quest Trumpets – iPhone

Final Fantasy Prelude – iPhone

Halo (Chant) – iPhone

Halo (Intro) – iPhone

Halo Theme – iPhone

Mega Man 2 Level Start – iPhone

Mega Man 3 Title 1 – iPhone

Mega Man 3 Title 2 – iPhone

Mega Man 9 – iPhone

Murloc Gurgle – iPhone

Ocarina of Time – iPhone

Prelude of Light – iPhone

Proto Man Whistle – iPhone

Punch Out Fight – iPhone

Punch Out Training – iPhone

Punch Out Training (8-bit) – iPhone

Tetris A – iPhone

Tetris B – iPhone

Wii Shop Title – iPhone

Wii Sports – iPhone

World of Warcraft: Legends – iPhone

Zelda 1: Death Screen – iPhone

Zelda 1: Item Catch – iPhone

Zelda 1: Overworld – iPhone

Zelda 1: Title – iPhone

Zelda 1: Triforce Get – iPhone

Zelda 2: Dungeon – iPhone

Zelda 2: Item Catch – iPhone

Zelda 2: Title 1 – iPhone

Zelda 2: Title 2 – iPhone

Zelda 2: Overworld – iPhone

Zelda 64: Item Catch – iPhone

Zelda 64: Small Item Catch – iPhone

I bring these links to thee

Web

World Superhero Registry – Ever dreamed of putting on a costume and fighting crime? Actually put on a costume and go out to fight crime? Then this website is for you. While a large number of individuals on the site are actually poseurs, the purpose of the site is for vigilantes to see that they’re not alone and work together. I’m not even joking. Whether the creators intended for the site to be a legitimate crime-fighting social network or just a tongue-in-cheek way of poking fun, they certainly designed the website to take itself seriously.

Video

Dr. Horrible on DVD – Joss Whedon pimps it for me pretty well here, but if you’ve already seen it, you should just go ahead and buy it. The commentary is its own separate musical that must be heard to be believed.

9 – Trailer for the animated feature, produced by Tim Burton and Timur Bekmambetov, director of Night Watch (iTunes), Day Watch (iTunes), and Wanted (iTunes). Currently, the one movie I’m seriously excited about come autumn.

Games

Passage – Some of you that know me have heard me talk about this game before. It’s a simple, minimalistic, 5-minute, expressionist life-journey in game form. It recently became available for the iPhone for $0.99 and is an excellent buy if you like to help support true visionaries in the gaming genre.

Burn the Rope – Another minimalist game, this one is a simple Flash game that takes less than a minute to enjoy (but give it 5 minutes of your time and it’s even better). The art work and style of the game are very neo-retro and well worth brief distraction from productivity the game provides.

Warfare Incorporated – I’ve talked about this one on the blog before, so skip it if you read it already. While not as minimalist as the two games above, this game is incredible for the very simple reason that it is essentially Command & Conquer for the iPhone. It’s $5, but it’s totally worth it, especially as it has over 200 downloadable maps available for it beyond the built-in campaign. The devs are also hard at work adding in multiplayer support for future revisions, so check it out.

Animal Crossing: City Folk

I got the new Animal Crossing for the Wii this Christmas. I had played the GameCube release before, and found it to be very enjoyable. Unfortunately, the methods by which letters were sent to friends that had their own copy of the game required extremely long and complex codes to be shared that were essentially encrypted messages. This was a neat feature, but one that prevented me from being very social with it. The other frustrating feature was that everything closed down at 8 or 9 pm, real time. Since I was not usually getting home from work until then, I was missing out on nearly everything that was available to do in the evening.

So, shortly after my time in the city of “Room 12” began, I had moved on. I ultimately traded the game on Goozex, knowing that the Wii version would make up for the shortcomings of the GameCube version. Now, having got the Wii version, I can confirm that I was correct. Citizens of the town stay out later, Tom Nook’s shop stays open later, and with the city available to visit from the early stages of the game, there’s always something to go do.

But the really big feature of the game is being able to visit friends’ towns. My wife was awesome this Christmas, and even though the Wii Speak/Animal Crossing bundle was sold out everywhere, she managed to find a deal on Amazon to get them both separately for the same price as the bundle. And I am so glad that she did.

Last night, I visited my friend Andrea’s town. She and her husband have been playing together for the last several days and (thanks to the fact that they got a 12,000 Bell gift from a reindeer on Christmas Eve), have  already upgraded their house and spent enough money with Tom Nook that he has opened a Kum’N’Go (okay, Nook’N’Go, but seriously, the parallel must be drawn). I visited her town for about an hour or so and spoke to her via Wii Speak the entire time. She didn’t have the microphone herself, but she plugged in her USB keyboard and away we went. She was so impressed with the way the Wii Speak worked that she decided she’s going to get one herself. And, never once did she have trouble understanding me.

Today I turned on my game to check my mail and an hour later I finally put down the controller so that my wife could create her character. The best part of all this is that when my son visits his mother, my wife and I will be able to play with him (assuming his mother doesn’t freak out on him for it).

If anyone is interested in coming to town to visit, my friend code is listed in the About Me / Contact page, but I’ll list it again here for convenience:

Friend Code: 3867-2149-5247
Town Name: Taurith

Come by anytime!

Wii Speak / Animal Crossing

I got Animal Crossing for my Wii for Christmas and the Wii Speak accessory, as well. If anyone is interested in visiting my town, add me using the friend code below. If you leave your code in the comments, or send me a message, I’ll add you as soon as I can.

Animal Crossing Friend Code: 3867-2149-5247
Town Name: Taurith

And, for those of you that want to just talk to me using Wii Speak, you can get my Wii number (and any other Wii/DS codes) from the About Me / Contact page.

Savage 2 – Free multi-genre game for Mac, Windows, and Linux

The summer after my freshman year of college, I was working at Pizza Hut. During the course of that job, a friend of mine and I were having a discussion about video games. He and I had spent quite some time playing Warcraft 2 over a direct modem connection in high school, so I told him about an idea I had for the ultimate cross-over video game event. My idea was simple, if simple means frakkin’ crazy-complicated. I wanted a video game that was a FPS, RTS, and world-building sim all in one.

Shortly after, I can only assume that he sold my idea and Savage was born. Savage was a 3rd-person melee combat role-playing game combined with a real-time strategy component that allowed one player to build defenses and upgrade your side’s capabilities as an army. The entire purpose was to wipe out your enemies, collect resources, and use those resources to further wipe out your enemies.

Now, I realize that there are differences between my idea and theirs, particularly because mine was set in space and also grew to include a flight-sim aspect. However, the fact remains that someone stole my intellectual property and I chose not to sue them, because I’m a benevolent being.

Well, a few days ago, said company decided to repay my kindness by giving away the sequel to Savage for free.

That’s right, free.

The game has been out for some time now, and after selling it for $20 for quite a while and distributing it solely through downloads or mail-ordered discs for a while, S2 Games has decided the best way to continue making money is to let people play for free, hook ’em on the concept, and then let the truly dedicated players pay for additional inventory space, customizable items, and persistent power-ups.

What this means for you, is you get to play a kickass multiplayer murderfest for free.

So, if you think it might be fun, check it out here.

Also, if you put my account name (Zepfhyr) in as how you were introduced to the game, we automatically become friends, making it easier to play together and track each others’ stats. I hope to stab you in the back and spit on your corpse soon. Or shake your hand, depends on which side you join.

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