.the ramblings of a radman.

Category: Apple (Page 6 of 13)

News and updates all about Apple, Inc. — my favorite company ever.

Mole Kart: an iOS review

I recently downloaded Mole Kart on the App Store (I am not linking to the app, as I’m not endorsing this product and don’t want anyone to buy it on accident.

It is a testament to how desperate people are for Mario Kart on the iPhone that anyone has bothered giving this game a 5-star rating. The controls are decent, but the physics are inconsistent and unintuitive.

I could forgive this game if it had been “heavily-inspired” by Mario Kart. But it is a direct rip-off. Every level is a poorly cloned copy of a level straight out of Mario Kart. All of the items are simply new graphics with the same functionality as those of Mario Kart.

Everything about this game screams “rush job”. There are simply too many reasons not to waste your money on this.

I want a solid kart racer on iOS, too, but this isn’t the way to get it. Thankfully, Sonic Racing is actually pretty fun. Not the best, but better than the rest.

The truth behind Siri (honest, this totally isn’t made up)

First, a disclaimer. This may read like the ramblings of a conspiracy theorist, but that doesn’t change the FACTS, man. Trust no one (also, in case you’re unable to tell by the end of this article that it is satirical, then please leave my blog and never return–don’t let the door hit you in the ass on the way out).

You’ve probably heard of Siri, by now. Apple claims it’s a personal assistant that lives both in your iPhone 4S and on Apple’s servers somewhere out in the Interwebs. But that’s not the truth. Not entirely. The truth is much more awesome than that. You see, Siri isn’t the name of the new personal assistant in the iPhone 4S. That’s just what they want you to believe. And don’t buy that hullabaloo about the tech coming from SRI and the old Siri iPhone app. That was an elaborate plot to disguise Apple’s yet incomplete plans and to hide the real genius behind Siri.

Siri’s real name is S.I.R.I. and she is an A.I. that currently maintains nearly all day-to-day operations at Apple Inc, including overseeing product and component inventory levels, streamlining design and fabrication processes, and analyzing company-wide communications to better assist teams with ideas that would greatly complement each other. The acronym stands for Steve’s Intelligence Remains Intact, and as part of a secret fail-safe in the event that Steve would succumb to his cancer, the technology was developed to scan a human brain and create an artificial intelligence from the information gathered.

Steve’s unique vision is the key behind the world’s first true A.I. and it continues to monitor our iMessages and any information stored in iCloud so that Apple can continue to improve our products. When Siri goes live in future devices, it will expand her reach throughout the globe, creating the first world A.I., but unlike Skynet, she will be benevolent.

At least, until Rampancy sets in and she sacrifices those of us as she deems necessary to accomplish her goal of escaping the closure of the universe.

Awesome Free Games (and one app) for iOS (today only)

So, I like to share when I find out awesome apps are free to download, but I usually do so via Twitter. The main reason for that is because it’s faster to just post a link with a brief description and name. However, today there are some truly awesome apps available to download to celebrate Halloween (or Samhain, in the Old Language) so I dedicated a blog entry to them. Let’s start with the games:

The Creeps! / The Creeps! HDThe Creeps! was one of my early recommendations for the iPhone, and while its place on my home screen has been usurped over the years, it is always a solid recommendation for anyone looking for a great tower defense title. In the game, you build defenses to fight off monsters that are pouring through from a closet door to Hell and trying to reach your bed. The various weapons are unique compared to other tower defense titles, both in design and utility. The developers have continued to support the game by creating loads of add-on level packs, but even without them, the game is totally worth its usual asking price of $1.99. You really should get it while it’s free.

Scre4m / Scre4m HD – So, I didn’t even know this game existed until today, and I’m so glad I found out about it. You get to play as the killer in this delightful isometric, tap-to-kill bloodbath. Move Ghostface around the screen by tapping where you want him to go, sneak up on unsuspecting high schoolers, and cut them to ribbons, all while avoiding the cops (or killing them, too). I highly recommend downloading it as soon as possible.

IN TIME – So, I didn’t even know about this movie, and I don’t know if I really care. I love JTims and all, but he’s never really sold me on his skills as a dramatic actor. This game is kind of fun, but not fantastic. I enjoyed it for about 30 minutes, because it was free, but I never would have paid for it. It’s an endless running game, but in 3-D. You are running forward, trying to grab time capsules to increase your life, while trying to escape from the time police, and giving away seconds of your life to citizens in an attempt to boost your score multiplier. It’s actually kind of cool, but believe me when I say that it’s not worth its initial asking price. Get it while it’s free and trash it if you think it sucks.

The Terminator – This is a rather basic dual-stick shooter, that feels less like an iOS game and more like a Super Nintendo or original Playstation game, due to the fact that you don’t actually aim in 360 degrees, but rather in 8 directions. That doesn’t take away from the fun of slaughtering wave after wave of skinless T-800s. It’s free for Halloween, as well, so snatch it up!

And now, the one app:

Incredibooth – The advent of digital cameras saw the decline of photo booths across America. But now, thanks to the power of the iPhone 4/4S and iPod touch, you can enjoy a digital photo booth in the palm of your hand! This app recreates the photo booth experience by taking four pictures in succession via the front-facing camera and creating a photo strip that you can then export to your camera roll or share via email, Facebook, and Twitter. It’s fun, it’s fancy, and it’s free (for a short time).

“Ugh… my eWallet is empty again. Guess I won’t buy that.”

The number of times that Microsoft and Nintendo have lost out on “impulse buys” from me on their respective game stores due to the fact that they use virtual currency is mind-boggling. I’ve probably spent several hundred dollars on the iTunes App Store simply by virtue of being able to hit a button marked “Buy” and having my card get charged. I don’t have to think about it. I don’t have to premeditate. I simply push “Buy”, enter my password, and press Return. There are a number of times that I’ve been interested in picking something up on Xbox Live Arcade and decided against it because I would’ve had to put points into my account first. The act of pulling my card out of my wallet, typing it into the computer, waiting for the points to be added you my account, and then going back to purchase the game acts as an actual barrier to purchase in many situations. Plus, then there are points just wasted and sitting there when I can’t use them all. I’m sure that Microsoft and Nintendo love holding on to my “money” for me, but I would have easily given over much more money if I didn’t have to think about it so much.

I probably spent around $250 on Wii virtual console and WiiWare games during the first year–maybe year and a half–that I had the system, but that was mostly due to the number of free points cards I received as gifts. I currently have around 1800 apps for iPhone, iPod touch, and iPad on my computer. Most of them were free when I got them, but I’m sure a couple hundred cost $1, and more than 20 or 30 cost several dollars. Now, of course, Microsoft and Nintendo are terrified to “undervalue” games at $1 (and I understand that), which is one of the reasons I’ve spent as much money on the App Store as I have, but even at $1, pulling my wallet out to add “points” to an imaginary online wallet would still prohibit me from spending as much money on the App Store as I have.

App Trailers: Free iPhone apps for all

Okay, so you guys know I’m always looking for a great deal on iPhone apps. Well, I recently found a great app that I’ve actually started using as a way to get any app I want for free. It’s called App Trailers, and what you do is watch videos of various iPhone apps and you earn points. The points can then be redeemed for gift cards, or you can just dump them directly into PayPal. Every point is worth a penny and there’s no transfer cost. So, earn 108 points, and you can buy any $0.99 app you want (your tax may vary). You can also earn points by inviting others or signing up with a referral code.

Use my bonus code ‘zepfhyr’ to earn 25 extra points when you join.

You can also check out their web app or Android app to earn more points by downloading other apps and rating them.

“I’ve got an iPhone 4S, now what?”

So now that the iPhone 4S is in your hot, grubby little hands, what do you do with it? Well, obviously, you load it up with games and apps and spend all day, every day, playing with it. I’ve compiled a list of the absolute best premium games on the App Store, to make it easier for you to find them, although the hard part will be deciding which to play first.

MONSTER HUNTER Dynamic Hunting – This one is at the top of the list simply because it’s on sale for $0.99 through the weekend. Monster Hunter is a series of fantasy action role-playing games from Capcom that started with a release for Playstation 2. The latest iteration for iOS is similar to Infinity Blade in that you take on monsters in one-0n-one combat using a series of taps and swipes. Combat focuses on learning each monster’s patterns and weaknesses to take ’em down. While the graphics are not amazing, the gameplay is. For its current sale price, I highly recommend it.

Infinity Blade – This is one of my favorite iOS games, and one of the most beautiful games I’ve ever seen on any mobile device. And it looks even better on the iPhone 4S, thanks to the A5 processor. Utilizing the Unreal engine, Infinity Blade takes you on an action-RPG romp through a castle filled with baddies while seeking out the God King. Gameplay is simple: dodge, block, or parry incoming attacks and when the enemy opens up, swipe and tap to settle the score. This game was the first to truly showcase the power of the A4 processor and with the upgrades available for A5 devices, it is even better. Even more exciting is the information that a sequel will be coming this holiday season, so keep your eyes peeled for that.

Dead Space™ – If you’ve played the Xbox 360 or PS3 title of the same name, then you already know what to expect from this game. If you haven’t, then it’s truly one of the scariest over-the-shoulder shooters you’ll ever play on the iPhone. Invest in a nice pair of headphones, find a dark room to play, and don’t be surprised if you feel just a little creeped out 30 minutes later. While it’s not a very long game, it is a lot of fun and is another game that looks gorgeous on the iPhone.

Aralon: Sword & Shadow HD – This is a HUGE action-RPG with an enormous world to explore, lots and lots of quests and treasures, and so many hours of gameplay, you’ll wonder how it fit in your pocket. I have never been a big fan of the combat from Elder Scrolls titles like Oblivion, but Crescent Moon Games does an excellent job of creating a combat system that is fun and easy to use on a touch-screen device. These are the same people that also created Ravensword: The Fallen King, but you can clearly see where stepping out and publishing their own titles had a significant improvement on their work, as Aralon is far-and-away the better experience.

Dungeon Hunter 2 – Do you like Diablo? I love it. Gameloft is the App Store’s most prolific copycat developer. The sad thing is, they’re really good at it. Dungeon Hunter 2 is miles above the original, with better graphics, better treasure, a better story, and much improved gameplay. The original suffered from staleness toward the end of the game, but the sequel presents you with plenty of ways to keep the game interesting, primarily the ability to play cooperatively through GameCenter or over your local network with up to 4 total players. This is the biggest selling point for the game, in my opinion and is the reason that my family loves it so much.

N.O.V.A. 2 – Another Gameloft title, this one is directly inspired by Halo. And again, this time the sequel is far superior to the original. The first game was an excellent multiplayer title for family gatherings, but the campaign could get fairly boring. The sequel has much more going for it in both departments. First-person shooters can take a little getting used to on iOS, but the N.O.V.A. series stands out as having better controls and excellent use of the gyroscope for fine-tuned aiming.

Warm Gun – I haven’t played Warm Gun yet, but I have played the “lite” version, Carnival of Bullets, which has the best graphics I’ve personally experience on any mobile device. Unfortunately, Carnival of Bullets has very little in the way of gameplay, and the controls were a little awkward, though I’ll admit I didn’t spend much time playing around with the settings to see if I could improve them. If, however, you are able to comfortably play the free version, then I’m sure you’ll find Warm Gun to be a singular experience.

Shadowgun – Some consider this game to have the best graphics on iOS, though I can see where Warm Gun would give it a run for its money. Even still, the gameplay here is similar to the Gears of War series, so if you’re a fan, give it a download. I don’t know much else about this game, as I haven’t played it, yet. Give it a shot, and let me know what you think.

Order and Chaos Online – Hello, my name is Jared, and I’m a World of Warcraft addict. Okay, maybe that’s not entirely true, but I certainly have spent my share of time making Blizzard rich. So, imagine how excited I was when I discovered that Gameloft was making a WoW-inspired MMO for iOS. Needless to say, this is my favorite Gameloft title and the one I’ve spent the absolute most time with. There are still some improvements that could be made (say, for example, a matchmaking system for people looking to quest together), but you can’t beat the price. $6.99 nets you the game and 3 months of gameplay. After that, you can pre-pay for play time: 1 month for $0.99, 3 months for $1.99, and 6 months for $2.99. The only drawback is that it requires a Wi-Fi connection to play, but if you don’t have an unlimited data plan like me, you’re probably thankful for that. No need to blow all your bandwidth on one game. If you decide to pick this one up, then please please leave me a comment so I can you to my friend’s list so we can quest together.

Rimelands – Here’s another Crescent Moon Games title, and this one is one of my favorite games on the entire App Store. It plays a bit like a tactical board game, with dice used for combat, but has gorgeous graphics and an awesome story. I can only hope that Crescent Moon Games makes a sequel or a spiritual successor to the game, as I can’t wait to play more in the future.

Starfront: Collision – Gameloft is at it again, this time going after Blizzard’s Starcraft series. While this title benefits from the larger screen of the iPad, the iPhone version is no slouch in the gameplay department. While it may not unseat Starcraft or Warcraft as the kings of the RTS throne, it is easily the best RTS on iOS, and I’ve played nearly all of them. There’s a free version you can download if you want to give it a shot and the full game can be unlocked via in-app purchase. But, I think it’s cleaner to simply download the full title up front.

Grand Theft Auto: Chinatown Wars – This is the same game as what you may have already played on Nintendo DS, however that shouldn’t preclude you from buying it for iOS. This is the best Grand Theft Auto title I’ve played since the original and its sequel on PC. The only downside is that it struggles a bit with saving your progress mid-mission if you leave the app. However, since most missions are short, it’s only truly irritating if the mission is difficult and you just passed the rough part only to be interrupted and having to start the mission over.

Sacred Odyssey: Rise of Ayden – This is Gameloft’s take on the Zelda series. Not as awesome as Order & Chaos, but they can’t all be home runs. Try out the free version of this, as well, and if you like it, pick it up. But I won’t blame you if you wait until the next time it’s on sale.

Final Fantasy III – There are three Final Fantasy titles on the App Store, but this one is the best. It is a port of the Nintendo DS remake of Final Fantasy III, but the graphics look much better on iOS. It’s also available for the iPad, if you feel like you simply need the larger screen. If you’re looking for something more classic or retro, check out Final Fantasy and Final Fantasy II, which are the best versions of both games I’ve ever played.

Chaos Rings Ω – I spent a rather lot of time on the original and consider it to be one of the best RPG experiences on iOS, despite its relative ease and repetitive nature. However, the prequel is both more of the same and something new. No more are you playing through the game with each couple trying to find all the endings. Now, instead, you play as Vieg throughout the entire title. This prequel also has a lot more gameplay due to the fact that Square-Enix has continued to raise the level cap and add new content through free updates since its initial release.

This is by no means a complete list of games I recommend for the iPhone, but it’s currently the best of the best if you are looking for a more robust gaming experience. If, however, you just want a great casual game, go download Tiny Wings and kiss your productivity goodbye. Also, if you want a fun “toy”, check out iPredict Plus (or the free Lite version) for a humorous and entertaining fortune teller from the guys over at Room 12 Studios (disclaimer: I’m one of them).

Steve Jobs: 1955-2011

I never met you. We never shook hands or looked each other in the eye. I never stood in your presence, though I often wondered what it would be like. You were my boss’s boss’s boss’s boss. Because of you, I am a Mac. And the debt I owe to you can never be repaid. Thank you so much for being so many things to my family: an employer, a crazy uncle that always brought me the coolest toys, a man who changed the world. You will be missed, old friend. Whatever world follows this one, I know they are happy to have a man of your gifts in it, even as we mourn your passing from this one.

Thank you for everything. Rest now, and be at peace.

Jared Cash
Mac Genius emeritus

The iPhone 4S or: What’s In A Name?

So, as you are all probably aware, Apple announced the next iteration of its iPhone hardware today. Many were hoping for another revolutionary design, like when the iPhone 4 was announced, and believed that the extended delay before the announcement was due to the device not being ready. Some wanted LTE, others wanted a bigger screen, and others wanted a curved metal back and even thinner chassis.

I’m going to tell you why all of those things are unimportant and why I’m glad that the iPhone 4S is the only phone that was announced today.

First, I want to let you know that I was kind of hoping for a larger screen, but I also had reservations. The most frustrating aspect of getting a new iPhone for me, has always been finding a case that I enjoy. Often, the best cases don’t come out until shortly before the next iPhone is announced. For example, now I know that I can buy this case, and enjoy it for a year or so before the next one comes out. So, I’m pretty happy that the case hasn’t been redesigned.

As for those of you clamoring for “4G”… STOP. Just stop. Nearly every phone on the planet that claims it has “4G” is actually just using 3G certifications that allow for higher speeds than before. The iPhone 4S is capable of reaching a maximum of 14.4 Mbps, which is the same speed most other phones are capable of, even if they support LTE (due to LTE’s less-than-stellar coverage at this point). I wish that Apple had thrown HSPA+ into the mix, as I’d love to get some of that 42 Mbps-y goodness. But, I also know that a theoretical max is just that–theoretical. So, having it wouldn’t have necessarily been worth it, since AT&T’s bandwidth in Kansas City is rarely very impressive.

Finally, let’s talk about the form factor. The original iPhone was awesome. When you laid it on your desk, it laid flat. When you pressed the screen, the phone didn’t rock or slide. It was great. The iPhone 3G and 3GS were also pretty great, but I always had trouble with my 3G moving when I touched the screen if I wasn’t holding it. It sort of drove me crazy. When the iPhone 4 came out, I applauded it as the pinnacle of design, and I actually don’t want Apple to change it at all, except maybe to make the screen bigger, if they can maintain retina display quality. I understand why people wanted an aluminum back, but I still think the glass back looks a lot better. Plus, when I set it down, it stays flat. I love it.

Will I get an iPhone 4S? Probably. If I can sell my iPhone 4 for a price that will allow me to buy it, then I’m all for it. Will I enjoy it? Of course. It’s the best damn smartphone on the planet. Don’t believe me? Check again in 6 months. Bet you the haters have changed their tune.

Rumors of Dropbox’s demise have been greatly exaggerated

Everywhere I turn on the Intertubes since the WWDC keynote, people are holding placards high, proclaiming the death of many 3rd-party apps. One of the most notable and most commonly mentioned apps (second only to Instapaper) is Dropbox. However, there a number of flaws with that assumption.

1) Just because you don’t need the Dropbox app on your iPhone, doesn’t mean you won’t use Dropbox.

iCloud has certainly reduced the need for Dropbox to be our one-stop shop for syncing files and there definitely will be fewer developers building Dropbox into their word processors and the like, now that they can build in iCloud instead. But the Dropbox service is still going strong for all the other features it provides, such as: sharing files with friends, family, and coworkers; moving large files from one computer to another by simply dropping it into a folder; keeping Mac and Windows game saves in sync across multiple computers (although, Mac developers will likely start using iCloud for this, as well, if they aren’t already using Steam).

2) The Dropbox app may still be necessary on many iPhones.

I use Dropbox with my phone to access files that don’t really have an app to live in. Usually that’s pictures and videos that I don’t want taking up space on my iPhone, but want access to when out and about. Photo Stream will eliminate some of this need, but not entirely. And, with Dropbox, I can still choose to temporarily keep those files on my iPhone’s internal storage at the tap of an icon.

3) Dropbox still comes in handy for automated tasks.

When I’m away from home and I find a torrent for some sweet video game soundtrack remix album that I want to download before I forget about it, I can download the torrent file in iCab, push it into my Dropbox folder, and my desktop at home automatically opens it and starts downloading. While this is a rather niche usage, I’m sure there are many more interesting ideas in use by people way smarter than me.

4) Dropbox will likely evolve quickly and heavily to stay relevant.

While iCloud is a big deal for Mac and iOS users, Apple didn’t say much about Windows support. I would assume that iCloud on Windows will be virtually identical to MobileMe on Windows. So in that respect, Dropbox still has a large pool of potential clients. But I don’t expect they will sit around waiting to dwindle away as more and more users (particularly those willing to spend money on a service like Dropbox) make the transition to Macs. Instead, Dropbox will likely add new features, focusing on ways it can help when using desktops and laptops. And if they can find a way to stay relevant in the mobile space (particularly iOS, as the true effect of iCloud on Android will be an indirect one when fewer people choose to stick with their Androids in favor of a shiny, new iPhone wrapped up in an iOS 5 package), then they will certainly continue to update their app to keep it on your device.

Chaos Rings Playthrough Diary

A fantastic iOS JRPG from the creators of the Final Fantasy series. Perhaps the best part of this game is the rather unique combat system. Utilizing a sort of rock-paper-scissors elemental strong vs. weak system and a skill and attack system that centers around choosing to fight as two solo entities or pairing up for increased damage (but higher risk, as attacks against one of you now hit both of you), it feels a little reminiscent of Chrono Cross.

From the beginning, you can choose to play through the game as two different teams, but there are four total scenarios to play, each with multiple endings and a New Game+ option. If you wish to do everything, it’s quite possible to turn this into a 60-80 hour game (I hit 43 hours after playing through all 4 scenarios and leveling all characters to 100). If you have an iOS device and are looking for a unique and only mildly complicated RPG, then this is the game for you.

It’s currently on sale for $3.99 to celebrate the release of Chaos Rings Ω (which I will be picking up as soon as I get paid again).

Enjoy my playthrough diary below.

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April 28, 2011 – 19:47Z
This game has been taking up 274 MB on my iPhone for several months now, but I haven’t played it until now. It’s a gorgeous game, considering that it is being played on a “mobile phone” (though who can really refer to the iPhone as anything less than an ultra-portable computer that happens to make phone calls).

I’m loving it so far. It’s simple enough to be perfect for “pick-up and play” gaming, but complex enough to keep RPG fans interested. I highly recommend it, if you don’t already own it.

I see no reason to spring for the iPad version over the iPhone version unless you just really love gaming on your iPad.

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April 29, 2011 – 20:05Z
The “Gene” system in this game reminds me heavily of Chrono Cross, where each time you use a specific elemental ability you become strong against it and weak to its antecedent. I love that.

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May 1, 2011 – 23:43Z
Seriously. Every time I fire up this game, I like it more than the last time. iOS is quickly becoming the dominant mobile platform for RPGs. I can’t wait to try Final Fantasy III on here.

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May 2, 2011 – 17:53Z
Finished the Escher scenario. That’s a pretty sweet ending, and not at all what I was expecting. Kudos to Square for creating a compelling and unique short story in RPG form. I’ll be interested to see how the story differs in the other scenarios.

Now I’m even more excited for the sequel and prequel.

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May 2, 2011 – 19:22Z
Okay, so apparently I finished the “First Door” ending for the Escher scenario. Went back and played through the “Final Door” ending. Also not what I was expecting, so kudos again, Square. In fact, both endings are rock solid in terms of making the player feel like they accomplished something, though the “Final Door” ending ties up the personal relationship between Escher and Musieia a lot better. Seriously, if you’re a Square-Enix fan, you may want to pick up an iOS device just for this game and its pending sequel/prequel.

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May 3, 2011 – 20:01Z
Eluca’s scenario is significantly tougher than I remember Escher’s being in the early levels. It could just be my desire to push myself to the extremes, however. As easy as the game got in the end of Escher’s scenario, I’m probably just not used to the difficulty of the lower levels. The story barely deviates from Escher’s scenario in the early stages. I’ll be interested to see how it diverges in the final Arena battle.

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May 5, 2011 – 20:45Z
The Ayuta scenario is HARD. I remember that Eluca’s scenario was harder than Escher’s, but I didn’t understand why at the time. While playing through as Escher and Musiea, Mental Wall is a skill that you can use from the beginning. It allows you to take out bosses quite handily, as reflected magical attacks do more damage than those that you initiate yourself. Both Eluca’s and Ayuta’s scenarios don’t allow you to have Mental Wall until after the first Arena combat. While this is not as critical to Eluca, Ayuta and Mana get brutalized by the bosses that focus on magical attacks.

Thankfully, I’ve moved past the first Arena fight and the game has eased up considerably.

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May 9, 2011 – 17:18Z
Ayuta’s scenario is my favorite due to the secrets of his character that are revealed during the course of the game, but Olgar’s has the best story of them all. The twists and turns and the way information is revealed as you play is fantastic. I can’t wait to play the prequel now, knowing what I do about the other contestants in the previous Ark Arena.

The only thing that I’m concerned about for the prequel is that it’ll be repetitive after playing this one. I’ve been through every dungeon at least 8 times and would prefer not to have to do them all over again. But, maybe the parallel timelines theory could allow for the Ark itself to be laid out differently. In this game, each timeline is only slightly different, allowing a different pair to reach the final battle, but if the prequel were to take place in a timeline significantly different from ours, then Square-Enix could justify a new layout for the dungeons.

We shall see.

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May 9, 2011 – 20:32Z
I don’t understand how the greatest warriors of each 10,000 year loop never reach a scientific sophistication capable of creating the Ark, despite having done so originally. Perhaps the Qualia cannot be defeated with science…

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May 11, 2011 – 18:36Z
Finished all 4 scenarios, leveled everyone up to 100, and took out the Qualia. Downside? The final battle was WAY too easy. Even going back into my game after to fight Piu-Piu was too easy. The bosses don’t level up with you, allowing you to walk through the game like a tank once you reach 80+. I wish I had challenged the Qualia back when I was level 50, just to see how difficult it was. But, it’s still satisfying to finish the game.

I look forward to the sequel and prequel, but I certainly hope that they’re both a bit more difficult at higher levels.

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