.the ramblings of a radman.

Category: iPhone/iPad (Page 9 of 12)

In some way related to the iPhone and/or the iPad, the greatest handhelds on the planet.

iPhone App Week

This Next week, I’m going to be bringing you a number of reviews of iPhone apps I’ve been using lately. But before I do that, I wanted to point out a few apps I’ve been on the fence about but think would make really great additions to my collection.

Oregon Trail – This is essentially the same game we played as kids (assuming that most of my readers are past their childhoods) on Apple IIGS and IIE computers in grade school. However, the graphics have received a complete overhaul (even compared to the more robust Mac version from 10-15 years ago). The nicest part of this game is the addition of a number of new mini-games instead of just hunting and rafting the river at the end of the game. While I haven’t purchased this one yet, it’s at the top of my list as I know my son will enjoy it and am looking forward to wasting my day away placing my “friends” into my family and laughing as they die of dysentery.

Myst – With graphics that appear to be from the DVD-rerelease of Myst in the Anniversary Collection and a new touch-screen interface that makes playing this game extremely easy, this has been heralded as the best version of Myst yet. While I was rather partial to RealMyst from the early ’00s, I can’t argue that this game is flooding my brain with memories of trying to solve a number of puzzles that were just difficult enough (and too difficult in terms of that blasted audible puzzle, though I still blame that on not being able to play with proper headphones in a quiet home) to keep me engaged for hours. I hope that this game is successful enough that the sequels will see a rerelease, as well.

Pocket Tanks Deluxe – I have not yet played this game, but I own the Mac version and wasted a great many hours on it back in college. My son loves the Mac version, as well. This is actually the most robust artillery game I have ever played. With a variety of weapons randomly generated for you and your enemy to choose from, the variety of every battle is guaranteed. As you play the game, you will need to adjust your aiming (as well as your thinking) based on which weapon you’re using. I highly recommend this game to anyone that loves artillery games, has played this original Mac version, or who just plain wants to waste several hours of their life blasting away at their friends and family (two-player pass-and-play is included).

Chronicles of Inotia: Legend of Feanor – Since the release of the iPhone, I have been waiting for an iPhone version of Diablo. I have been teased with games like iDracula (which is more like Geometry Wars meets Van Helsing) and have been very nearly satisfied with Underworlds (for which a more robust review will be coming). But Chronicles promises a very uncomplicated and direct type of Diablo clone. Simply tapping to move and to attack, with a minimalist HUD to enhance usability of the touchscreen and an anime/J-RPG art style, I’ve long been looking at this game as a way to pass the time. Perhaps once finished with Underworlds, I will look to this to fill the gap left behind.

The Quest – I have long been a fan of The Bard’s Tale series of games. For those that have never played a Western-style RPG but rather only played J-RPGs like Final Fantasy or Dragon Quest, Western RPGs focus more on the view of the world through the eyes of the player. While Oblivion and Morrowind are often cited today, when I was younger the king of kings was The Bard’s Tale series. Gameplay for this game can be difficult to explain if you’ve never played RPGs from this era/category. So I recommend checking out the lite version.

Orions: Legend of Wizards – This particular game I’ve been looking at for a long time. The primary draw is the concept of a card-based strategy game that I can take with me everywhere. The pick-up-and-play nature of the game is also a big draw, as receiving a phone call or having to do actual work does not result in starting over or losing progress. While the game is not as robust as say Magic: The Gathering, it certainly does appear to satiate the desire to play something extra-nerdy where manipulation of stats to your advantage will be a key skill.

Last Cannon – What at first appears to be a simple missile command-style game quickly evolves into so much more. With a dark story (that of you manning the final cannon on your planet in an attempt to fend off the invading alien hordes), a puzzle mechanic based around destroying groups of enemies of the same color, and simple controls, this game has quickly garnered excellent reviews. For only 99¢, I still don’t know why I haven’t purchased it yet. It will be on my iPhone soon.

Peggle!!!

PopCap Games has finally released Peggle into the App Store and it is well worth the wait. The most faithful and effective conversion from a desktop game to the iPhone yet, Peggle benefits greatly from its initial interface which was entirely mouse driven. Unlike Enigmo for the iPhone, by Pangea, in which the interface focuses on a zoomed in version of the game, Peggle allows you to tap once to point the marble shooter in the direction you wish to fire and a “scroll wheel” on the side of the game board that lets you fine-tune your shots. And, for those really tough shots, a double-tap on the screen will zoom in to let you see things up-close and personal.

The premise of Peggle is simple: fire marbles from the top of the screen at pegs on the lower part of the screen. Pegs come in a variety of colors, with orange being the primary targets as once they are all eliminated, you can move on to the next level. You have only 10 balls to fire, however you can earn more by doing a variety of tricks (such as earning 25,000 points in one shot or bouncing your ball into a moving bucket at the bottom of the screen.

Peggle for iPhone is exactly the same as Peggle for the Mac/PC, but at a more affordable price point of $4.99. If you are a fan of great puzzle-action games, PopCap Games in general, or Peggle for the computer, then I highly recommend this download. If it sells well, it will surely inspire a port of PopCap’s latest release: Plants vs. Zombies.

I heard the news today, oh boy…

Lexcycle, makers of the amazingly awesome iPhone app Stanza, have been bought by Amazon.

I’m going to let that sink in for a moment, as you might already know why this is important. If you don’t, I’ll tell you shortly.

…

Go ahead, take your time.

…

All ready? Good. Stanza is the most popular ebook reader for the iPhone and easily one of the most awesome apps ever created for Apple’s gorgeous little do-everything device. Amazon is the creator of the Kindle ebook reader, a piece of hardware that competes with the iPhone in the same way that all other handheld devices do: poorly. The purchase of Lexcycle by Amazon has the potential to break a lot of hearts. But there’s also a chance for the iPhone to gain a much larger library of books in a short period of time.

There are two scenarios here.

1) Amazon sees Stanza on the iPhone as a serious threat to the livelihood of the Kindle. Jeff Bezos, megalomaniac that he is, orders his minions to come up with a solution to this “problem”. Being creative types, they naturally come up with the idea to just buy Lexcycle rather than innovate </sarcasm>. Amazon now decides to incorporate any tech from Stanza they can into their Kindle app for iPhone and the Kindle device itself and quietly kills Stanza.

2) Amazon sees Stanza on the iPhone as a serious threat to the livelihood of the Kindle. Jeff Bezos, drunken shitmonger that he is, drunk-dials the lead programmer for Lexcycle and begs him for inspiration on how to make the Kindle better. Lexcycle decides instead to sell itself to Amazon for fuck-tons of money. Amazon now decides to pin its future on Stanza for iPhone as an alternative to selling the Kindle (something they’ll still do because they have a fragile ego). Stanza continues to thrive on the iPhone and Kindle for iPhone dies a quiet death before the Kindle itself also ceases to exist several years later.

As you can see, iPhone owners that prefer to read content digitally stand to get seriously screwed here, but also have a chance to win big if Kindle books can be purchased through the app itself. However, if Amazon strips ePub support from the app in favor of exclusively supporting the Kindle format, it will only be a matter of time before another reader rises up to take Stanza’s place. It will be interesting to see what happens from here.

Anime Ringtones

Ark – Yoko Kanno, Brain Powerd – iPhoneMP3

Departure 1 – Yoko Kanno, Brain Powerd – iPhoneMP3

Departure 2 – Yoko Kanno, Brain Powerd – iPhoneMP3

Don’t bother none – Yoko Kanno, Cowboy Bebop – iPhoneMP3

ELM – Yoko Kanno, Cowboy Bebop – iPhoneMP3

Escaflowne Chant – Yoko Kanno, Vision of Escaflowne – iPhoneMP3

Green Bird – Yoko Kanno, Cowboy Bebop – iPhoneMP3

Space Lion – Yoko Kanno, Cowboy Bebop – iPhoneMP3

Tank! 1 – Yoko Kanno, Cowboy Bebop – iPhoneMP3

Tank! 2 – Yoko Kanno, Cowboy Bebop – iPhoneMP3

Too Good Too Bad – Yoko Kanno, Cowboy Bebop – iPhoneMP3

UniWar: Turn-based hex-strategy game for iPhone

If you’ve ever played Nectaris (a.k.a. Military Madness) before and you liked it, then you’re in for a treat. UniWar for the iPhone is a brilliant little game that elegantly captures the style and feel of the above-mentioned game, but with beautiful graphics, and excellent touch-screen controls. The premise is simple. Using your base and a handful of units, conquer all of the enemies bases and destroy all of their units before they do the same to you. First you move, then they move, then you, etc., etc.

Sounds simple right? It is. Until, of course the enemies start coming faster than you can destroy them and because you made a mistake here and a miscalculation there, suddenly they’ve got the high ground and are devestating your troops.

Of course, that’s what makes the game fun. There are so many different tactics you can use and if you’re already familiar with Nectaris, then you already know all of them. The touch-screen controls make the game quick and easy to play: tap unit to select, tap to move, tap again to confirm or, if you like, tap enemy to open fire. While a contextual menu pops up any time you tap on an enemy and updates once you’ve moved it, you rarely have to use it, instead tapping on the appropriate hex on the battlefield will accomplish exactly what you want, and it’s very intuitive. Another nice feature is the ability to speed through an opponent’s turn (when playing the computer) yet still see what’s going on as it happens.

As a brilliant bonus, the devs have made available four different gameplay types: online multiplayer, you vs. iPhone, Hot Seat multiplayer, and Campaign mode. The best part about the online multiplayer is that you can also play against bots and against opponents that have the game on a different phone (i.e. Palm OS or Microsoft Windows Mobile).

Perhaps the most important reason you should be buying this game right now is because it is currently available for only $0.99. It’s just an introductory price. Once the sale is over, it’ll cost $8, so you better buy now if you’re interested. And if you are, be sure to leave a comment on the post, or use the form on the About Me/Contact page so that we can play against each other.

Retroforce GO! ringtones, Updated 4/6/09

These ringtones are from and inspired by Retroforce GO!, a retro-gaming podcast hosted at Destructoid.com.

Colette’s Lounge Act – iPhoneMP3NEW!!!

Colette’s Retro-mazing News – iPhoneMP3NEW!!!

Hexadecimal Genome 1 – iPhone

Hexadecimal Genome 2 – iPhone

Hexadecimal Genome 3 – iPhone

Hexadecimal Genome 4 – iPhone

New Gamer Dictionary Intro – iPhone

RetroforceGO! Intro – iPhone

Rocket (RetroforceGO Remix) – iPhone

Virtual Console Reviews – iPhoneMP3

Gowalla – Virtual geocaching for the iPhone

A lot of cool things came out of SXSWi this year. Swindlr, LLC announced the name of their awesome new web service, Zappn.com, for starters. Launch day is still a ways off for them, but a friend of mine tipped me off to a brand new (and readily available) iPhone app used for “letterboxing”, called Gowalla.

From Wikipedia: “Letterboxing is an outdoor hobby that combines elements of orienteering, art and puzzle solving. Letterboxers hide small, weatherproof boxes in publicly-accessible places (like parks) and distribute clues to finding the box in printed catalogs, on one of several web sites, or by word of mouth. Individual letterboxes usually contain a logbook and a rubber stamp. Finders make an imprint of the letterbox’s stamp on their personal logbook, and leave an impression of their personal stamp on the letterbox’s logbook—as proof of having found the box.”

Gowalla forgoes the finding of a hidden box by following clues. Instead, it provides users with a location on a map. Users are rewarded for reaching the spot and using the iPhone’s GPS to verify that they’ve arrived. When you visit a new spot, you are rewarded with the ability to pick up one of the “icons” that have been left behind by other visitors. Icons are virtual items that you can collect by visiting various spots. If you visit a spot someone else commissioned, then you trade one of your icons for one that has been placed there. If you commission your own spot, you merely leave an item behind for others to find. For instance, when I signed up, I was given two praying mantis icons. So when I created my first spot, I left one behind for the next visitor to pick up. However, if you really like a certain item, you can vault it to keep it in your collection forever. You can also get new items by visiting lots of spots, as some will, just for visiting, give users a free icon for which they don’t have to trade.

The Gowalla team is working on a variety of new features that will spice up the game. Personally, I hope to see location-aware leaderboards for users that have the largest collections (or collections worth the most points, as each icon has a different value). They’ve also mentioned that they plan to allow users to create their own trips and to report problems for spots that are duplicates (and with luck, dangerous, incorrectly placed, located on private property, or just flat out inaccessible).

One feature that isn’t available in Kansas City yet is “trips”. Trips are a series of locations that are all tied together. If a user visits all of them, they earn a special “pin” to commemorate the activity. One of the trips currently available is an Austin Pub Crawl.

Suffice to say, this is the type of application for which the iPhone was built. I can’t wait to see what additional surprises the team has in store for us and if you have an iPhone, please please PLEASE download the free app.

Abilene Christian University's great iPhone experiment

I must admit, that when I first heard about ACU’s plan to issue an iPhone or iPod Touch to all incoming freshmen at the start of this school year, I was rather excited. When the announcement was first made, iPhone 2.0 had not yet been announced, the 3G was yet to be seen. Only the original iPhone and iPod Touch were available and my brain-parts ran rampant with ideas on how awesome this could be.

Obviously, with the advent of an official Apple SDK, much of the theorizing about ACU’s plans fell by the wayside, but I was still very interested to hear how it all turned out. So, I’ve decided to gather a few links together to let interested parties read about how the first year of ACU’s greatest technological experiment has worked out so far.

iPhones go to front of the class at Texas university
Abilene Christian U. Will Continue iPhone Giveaway, but Gadgets Add to Worries About Cheating
iPhone University: At ACU, Students Navigate College Life via Apple iPhone

A video podcast that shows off ACU’s web portal developed specifically for the iPhone is also available.

Personally, I’m looking forward to seeing more widespread adoption in additional universities and corporations. It’ll be a great thing to be able to actually leave laptops behind in favor of specially designed web (and native) apps on what I firmly believe to be the most important handheld device of our generation, and certainly the most influential since Apple unveiled the Newton.

(Those of you now looking at your Palm devices, step back cause the Newton pioneered all of that.)

InkKC interview about iPhone apps

Several weeks ago, my friend Chase, of Swindlr & Zappn fame, gave my name to a reporter for InkKC that was doing an article on iPhone apps. Well, yesterday the article was published and can be picked up at any InkKC kiosk in the Kansas City area or viewed online here (article no longer online).

The nicest thing about the article was that my blog got a mention, so any of you that are coming here from that article, you can check out my iPhone articles here, or in the future by clicking on the iPhone link in the Categories section on the right.

Turn your iPhone / iPod Touch into a wireless thumb drive

I stumbled across an application in the App Store yesterday called FileAid. I have been using Air Sharing for the past several months and it’s not bad. But, it’s a $5 app. It was free when I picked it up, but when I tell my friends about it, they’re not always interested in paying money for the app.

But FileAid is free until March 17. It does have some features that I hope to see adjusted in the future. For example, setting the password for wireless access is shown in clear text so prying eyes can see it, and it requires an FTP client for Wi-Fi access and another app for USB access. However, this brings up the point that this app does have USB access, something that Air Sharing and others do not have.

In the event that you miss out on FileAid‘s free offer, then be sure to check out Air Sharing as an alternative choice.

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