.the ramblings of a radman.

Category: iPhone/iPad (Page 8 of 12)

In some way related to the iPhone and/or the iPad, the greatest handhelds on the planet.

My iPhone Home Screen — Ichi

My buddy jpar (yes, that jpar) posted a picture of his iPhone home screen yesterday, asking others to reveal theirs. At first, I wasn’t going to do mine, as it was still primarily the stock applications (even though YouTube and Stocks got little or no use).

However, I used his request as an opportunity to finally choose my top apps and get them onto the front screen, moving the less-used apps to other pages (something I’d done with a few already when I added replacements for them). I decided to do him one better and show not only the front-most page of my home screen, but also the second page, as I think it speaks volumes about a person what they keep close by, but just out-of-sight.

From top-left to bottom-right:

  • Ping! – An iPhone messenger that does not require you to log in, but instead sends messages directly to your device via push. The nice thing about this is that (unlike SMS) it’s free to send messages and (unlike instant messengers) it never logs you out if you don’t open the app every so often. My ID is zepfhyr. Feel free to contact me.
  • Calendar – One of the stock apps, but still my “go-to” anytime I need to remind myself of something far in the future.
  • Photos – I’ve thought several times of pulling this off the front page, but I can’t think of anything to put in its place, especially since it’s really the only way to access your photos for sharing. If you know of an app that gives all the same functionality as this but also lets you upload directly to Flickr or adds some other cool feature that makes it worth it, please leave me a message in the comments.
  • Camera – I’ve seen a number of apps released that are intended to replace the Camera. I almost came close to switching to Darkroom, but didn’t like how there was no option to turn of the “wait-until-your-hand-is-steady” picture-taking method. Darkroom Premium on the other hand does allow you to adjust the sensitivity, as well as let you shoot with a timer mode. I will be taking a closer look at this app.
  • BargainBin – One of the more useful apps I have on my iPhone. BargainBin lets you find apps you like but want to wait to buy until they are at a lower price. You add them to your watch list, set your target price (all the way down to free), and then receive a push notification when the app is available at that price. Plus, it will send you notifications when popular apps become free.
  • reQall – This particular app has been installed and removed from my iPhone a number of times since its release as I tried repeatedly to find a way to make it work for me. Then, suddenly, it just hit me: I set alarms all the time to remind myself of things that I almost never am able to accomplish at the time the alarm goes off. But I hate all the other to-d0 list apps I’ve ever downloaded, as they’re either too simple, or too ugly. reQall is brilliant because you don’t have to categorize your to-do’s, it does that for you. And you can just talk to it and have it interpret the words for you if you don’t feel like typing. Your list is synced automatically to the Internet and can be accessed from any computer online. If it’s still not powerful enough for you, you can subscribe to a pro account for $3 per month or $20 each year.
  • Maps – I use this app all the time. Even when I know how to get places. And not only to check the traffic. It’s a disease.
  • The Weather Channel – The best weather app in the iTunes Store. I’ve used the stock application, Weatherbug (free version only, though Weatherbug Elite looks pretty slick), and Weather Underground’s web app. None of them compare to this excellent app. It’s free. Go get it.
  • Clock – I set alarms all the time: as a reminder to take out the trash, to get up earlier than usual, to check a website at a specific time. I’m transitioning what I can to reQall, but I doubt it will supplant this app.
  • Calculator – I don’t use this as often as I used to, as I’m often on my iPhone doing something and don’t want to interrupt that by using a calculator. Luckily, I’m often at a computer that has a calculator app on it. Go tech-saturation.
  • Simplenote – In the beginning, there was Notes. And it was good. But then the expected synchronization of Notes with my computer did not appear when expected and sadness fell across the land. Then came Evernote and its promises were sweet. Yet the app was twisted and rotten inside and synchronization become something one merely heard about, but never experienced. But lo, on the horizon appeared a savior: Simplenote. Simplenote synced every time without issue and while no desktop app exists in its paradigm, the Simplenote team is eagerly awaiting the DropBox API for Simplenote integration.
  • Settings – ‘nough said.
  • Palringo – I hate this app, but I hate it less than I hate AIM, which is really saying something. Meebo desperately needs to get their native IM client finished so that I can just get that instead. Oh, well. Ping! and email work great for now, anyway.
  • WordPress – I use this app to start a large number of my posts to this very blog, then fine-tune using the web-interface. Both images in this post were uploaded thanks to this handy app.
  • Byline – How I get my Google Reader on. If you like to subscribe to RSS feeds, this app is an excellent and affordable program for doing so. With the death of Newsgator’s RSS services and the new version of NetNewsWire sucking like a vacuum (the absence of atmosphere, not that crap we use to clean our carpets, I’m talking reeeeaaaalllly sucking), Byline is my recommended app for RSS feeds.
  • Echofon – Best free Twitter client on the market, and while I haven’t used the Pro version, if this app is any indication, best paid Twitter client on the market. Tweetie 2 may be popular, but it still doesn’t have push notifcations.

And that’s it for the front page of my home screen. I will be posting the second page in a separate post soon.

Social Gaming Networks for iPhone update

Just a quick update. Last night, The Creeps received an update that added AGON Online support (one of the social gaming networks for the iPhone I talked about here). What was truly surprising, however was that it seemed to have a newer version of the AGON Online implementation that allowed you to tie multiple AGON Online accounts to one device and select the preferred profile from a list prior to starting your game. It is now the service most similar to Xbox Live on the iPhone and that much closer to supplanting OpenFeint as my preferred service.

In other news, I found a rather nasty bug in Plus+’s “Search Contacts” feature for finding friends on the Plus+ network. When scrolling through my contacts list, both MazeFinger Plus and Topple 2 Plus crashed just before specific contacts became visible on the screen. I was able to replicate and isolate the issue (by removing key contacts from my phone and resolving the issue, at least until I hit the next “bad” contact). Hopefully that gets fixed soon, so I can add some more friends.

Social Gaming on the iPhone

A lot of media attention (at least, gaming-media) has been given to Plus+ since its announcement. I began this post then to talk about the other lesser-publicized (and in several cases, better) social gaming networks, but stopped due to life getting in the way. At the time, the only game that used Plus+ was developed by the same company that created the service. Since that time, several other games have joined the network, making it something I can actually test out. Thus, I’ve finished this post.

First, let me say up front that I do have a preferred network, and it is OpenFeint. But, as you will see, all of the networks have something to offer, and developers are really the ones that need these services broken down for them so that they can choose the best network for their audience and their business model.

Now, if you’re an iPhone owner, there’s a good chance that you’ve heard of OpenFeint before. Or, at the very least, it sounds familiar. That’s because the developers of OpenFeint are the same developers behind Aurora Feint, one of the first apps available for the iPhone 2.0 software and certainly one of the best action-puzzle apps in the App Store.

OpenFeint started life as a chat subroutine in the Aurora Feint app (called at that time, appropriately enough, Feint) that allowed players to talk to each other while playing the app. As the developers added features to it, it began to take on a new life and morphed into something more. That’s when it was rebranded as OpenFeint and made available to other developers. It can now be find in several apps.

However, OpenFeint is not the only option out there, and while it’s certainly my preferred service at the moment, that doesn’t mean my feelings won’t change as other services provide new features and get into more games. So that said, I’m going to break down the various services a bit for you.

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OpenFeint

  • Games include: Pocket God, MyBrute, Knights Onrush, Minigore, Stick Wars, MUST.EAT.BIRDS, Sentinel 2
  • Uses a “scoring” method (similar to Xbox Live’s Gamerscore) called Gamerscore. Each Achievement earned is assigned a points value. Achievements can be worth as few as 1 Gamerscore, and vary based on difficulty (at developer’s discretion).
  • Use a custom avatar visible to your friends.
  • Challenge other players: While this feature has existed since the beginning of the App Store, by sending emails to other players from within the app, with OpenFeint developers can set up “challenge” options inside the game allowing players to challenge each other in a variety of ways (beat my score, beat my time, climb higher than me, finish without dying, etc.)
  • Offline support: Players can access a scaled-down version of the OpenFeint Dashboard when offline and scores and achievements will automatically be updated the next time a cell or Wi-Fi signal is reached.
  • Find friends through Facebook, Twitter, or directly through OpenFeint.
  • Compare achievements, challenges, and games with friends.
  • No login required: Your OpenFeint ID is tied to your unique device identifier (UDID) for your iPhone or iPod Touch, meaning any new apps you install with OpenFeint support automatically know who you are. Your account can be recovered to any new device using your email address and password used during registration.

My experiences: I’ve played PocketGod quite a bit since it added OpenFeint support, and I’ve found it to be a rather unobtrusive  way to track “progress” in that “game”, as achievements really let you know if you’re trying everything that’s available to you in its experimental world.

To see more of what OpenFeint has to offer, and to check out screenshots of OpenFeint in action, visit the developer site here.

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Plus+

  • Games include: Topple 2 Plus+, Star Defense, Rolando, Rolando 2, Scarecrow, LUXOR
  • Uses a “scoring” method (similar to Xbox Live’s Gamerscore) called +Score. Each Award earned is assigned a points value. Awards can be worth varying points, though all seem to be listed at multiples of 5.
  • Only supports portrait orientation at this time.
  • Allows for a custom avatar and status message that other users can see.
  • Remembers your user name across all apps on your device, but requires you to login each time you open an app for the first time.
  • Does not allow you to import friends from Twitter or Facebook. Can access your local address book to invite friends, but they must be selected individually; will not find friends already using the service automatically.
  • Compare achievements, challenges, and games with friends.
  • Challenge other players: This feature seems to either be missing from the games that I play, or is only available once a friend has added you to their friends’ list, as I was unable to issue challenges to anyone.

My experiences: Topple 2 Plus+ is an unplayable mess on my iPhone 3G. However, my son seems to have no issues with it on his iPod Touch, so perhaps it’s time for a restoration. However, I played a little bit of Star Defense and found that the network seems to work fine, though I don’t have any friends to play with. Shows promise, but needs more than just adoption by Freeverse before I’d recommend a developer use this service.

Learn more about Plus+ and see some screenshots of it in action here.

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Scoreloop

  • Games include: Parachute Panic, Aeio, Zombie Pub Crawl, Circus Acts
  • Supports development with Unity Technologies, allowing developers to add Scoreloop support when developing games with the Unity development platform.
  • Find friends using Facebook, or invite by email.
  • Location-aware leaderboards, as well as a “24 hour leaderboard” to see how you stack up against people playing recently.
  • Virtual currency: Earn coins when you first play a game. Then spend those coins to issue and accept challenges. Currency can also be used to purchase in-game bonuses and add-ons.
  • Use the Avatar Builder to create your own custom avatar. However, options are fairly limited and you cannot upload your own preferred avatar instead.
  • Challenge other players: One big difference in Scoreloop’s implementation of challenges, is that players can actually win or lose the network’s virtual currency in challenges. Winning also earns medals for your profile.
  • Does not contain support for achievements, nor does it have a gamerscore.
  • Has a stand-alone app specifically for managing your profile, viewing your challenges, etc.

My experiences: Unfortunately, all of the free games I could find to test this out were either incredibly basic, or just not fun. All focus around the concept of high scores and challenges rather than presenting the player with a campaign to play through or multiplayer experience. Not that it’s necessarily bad, just not my cup of tea.

Learn more about Scoreloop’s features here.

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AGON Online

  • Games include: Underworlds, Eyegore’s Eye Blast, QuizQuizQuiz, Inkvaders, Samurai: Way of the Warrior, Peter und Vlad, Hot Dog Down a Hallway, Puzzle Girls
  • Supports portrait and landscape orientation, switching back and forth on the fly.
  • Find friends using Facebook and your local contacts. Searches local contacts to see if any of them are on the AGON network already.
  • Uses a “scoring” method (similar to Xbox Live’s Gamerscore) called PocketScore. Each Award earned is assigned a points value. Awards can be worth as few as 1 PocketScore, and vary based on difficulty (at developer’s discretion).
  • Leaderboards are location-aware, allowing you to see how you stack up against those around you. You can control if your “Nearby” leaderboard is based on country, region, city, or suburb.
  • Able to store profile information in the cloud (tied to your username) so that it can be restored if an app is deleted and reinstalled, or if it is played on multiple devices.
  • Supports development with Unity Technologies, allowing developers to add AGON Online integration when developing games with the Unity development platform.

My experiences: While the first time I heard about AGON, it only supported a very small few games that were not fun to play, it’s now in Underworlds, one of my favorite games on the iPhone. Having played around with it, it seems to be most similar in style and step to OpenFeint. If any social network was going to change my preference, it would be this one.

Learn more about AGON Online here.

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Crystal SDK

Not much is known about Crystal, beyond it’s announcement by Chillingo to be essentially the same thing as all the other services out there, but better for some reason. The decision of Chillingo to announce their own social gaming network was actually a bit of a shock, as Chillingo has recently added support in a number of their games for the OpenFeint and AGON Online networks. The only thing I can assume is that, since Chillingo produces games for the iPhone and Android devices, they’re hedging their bets that allowing interoperability of their service between iPhone and Android users will give them the edge in the market.

I’m sure all 30 Android users are thrilled.

The other reason that Chillingo may have support for OpenFeint currently, is that Chillingo publishes lots of games developed by individual studios, leaving the decision in their hands. At least for now. I’ll be watching this one closely, regardless. Especially if Chillingo published games switch networks over to Crystal upon release.

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Now that I’ve gotten all of that out of the way, let me finish with this. None of these services is really in a “winning” position, and is unlikely to be able to be the “de facto” standard, unless Apple picks one of them up. The reason being, they can all add features that the others do, they can all integrate with the same groups of people by adding Facebook and Twitter support, and they can all ultimately be included in whatever game the developers choose for them. The key thing I’m looking for is a stand-alone app (similar to what Scoreloop has published) that lets you receive notifications of your friends’ achievements, challenges, etc. Scoreloop is the first one to get there, but their app is useless unless you want to actually buy their virtual currency, as it merely duplicates features existent in the games themselves. I will certainly be following the future of these services as they unfold, and will give you any major news here.

Triple Word Score!

The iPhone has been for some time the perfect device for a number of different applications, though not all of them seem as readily obvious up front. However, once the first board games began appearing on the device, it became quite clear that asynchronous multiplayer turn-based games would be a perfect fit. UniWar, Monopoly, Lux. All have been fairly successful implementations of turn-based gaming on the iPhone.

However, the iPhone truly excels when multiple versions of the same product exist and can compete for your hard-earned money. This recently became the case when NewToy Inc. challenged the reigning heavyweight in the board games on iPhone arena, EA. The board game at stake? Scrabble.

Here’s a breakdown of the two versions:

Scrabble – The heavyweight champ — EA brought this game to Facebook as an app and then put it on the iPhone and tied the two together. This was kind of a big deal, as that meant that the number of potential opponents grew much larger thanks to the larger userbase of Facebook. Another nice feature of this version of the game is that the app can actually show you what your highest-scoring move is at any time. The down-side? You might be tempted to let the game play itself, and may account for the reason that the only game I was able to find currently available said “no smartphones allowed”. All-in-all, this is a rather impressive application visually and its feature-set has piqued my interest for sometime. If you love Scrabble, and you want to play with friends that don’t have iPhones, then this is the app for you.

Words With Friends – The challenger — When I saw this app announced today, I did a double-take. First of all, it came from the team that brought you the highly-acclaimed Chess With Friends. Secondly, it was gorgeous in its simplicity. With the same basic interface as Chess With Friends, and very basic interface for the game itself, it managed to completely recreate the game of Scrabble without actually looking like a Scrabble board (an important piece of the puzzle, as EA has the rights to the Scrabble artwork and would very likely defend them vigorously). Notifies you when it is your turn via e-mail, just like Chess With Friends (a feature that I can find no notice of for EA’s Scrabble, though surely it’s an oversight and is on its way).

Ideally, I’d like to see push notification for both apps, but in its current state, I’ll accept what they give me. So long as I can play Scrabble without having to pick up all those tiles I knock on the floor when I “accidentally” throw the board across the room in frustration, I’ll be happy.

HTTP Live Streaming test sites

UPDATE: I removed a link below to one of the examples, as it was no longer available. You can also check out the NASA TV app in the App Store, instead of using the NASA TV stream that was available at the time of the initial post.

Yesterday, I talked about one of the more “hidden” features of iPhone OS 3.0, HTTP Live Streaming. While I posted a link to a site that breaks down the tech behind the feature, I hadn’t actually had an opportunity to see it in action. So today, I decided to do a quick Google search and discovered two separate sites that allow you to play with this awesome, awesome new feature.

The first is from Inlet Technologies, who partnered with Akamai to create this. Now, if you’re on your iPhone, you’ll see the site proper. If, however, you’re using your desktop computer, you will see a different format of the site and you cannot watch any of the live streaming video, only video on demand. However, from the iPhone, it is easy to fire up a stream from NASA TV and just watch an endless stream of video.

The other site is not yet publicly available, but it seems that getting into the beta merely requires submitting your info and waiting for a response. You can do that here.

If you don’t have an iPhone, or if Akamai’s site doesn’t seem to be working properly for you (which might happen if you’re not using Safari 4 and the latest version of QuickTime), then you can visit this site to see an embedded video of the tech in action.

Welcome to the future. I’ll take my flying car, now.

[plinker heading=”Find this useful? Check out some of the other cool stuff here!”]

Just scan the iPhone, please

I know, I know. I promised I’d get these to you yesterday. But I was busy. Honest. I was definitely not playing Boom Blox and watching Torchwood.

Anyway, if you’re like me, you’re always looking for a way to reduce the number of things you have to carry around. Likewise, if you’re like me, you’re constantly trying to make your iPhone be the only thing you have to grab when you walk out of the house. If the DMV ever lets you get a digital driver’s license app for the iPhone, my wallet is history.

I picked up the latest in wallet- and keychain-reducing apps yesterday, and believe me when I tell you that this is bound to be one of my most used apps.

Currently, I’m a Blockbuster Total Access subscriber. All my friends use NetFlix, but I use Blockbuster for a couple of reasons. One, I can take movies I’ve received in the mail and exchange them at the store for an instant free rental. I used to be able to get the next movie in my online queue immediately, but they’ve since changed that behavior so that you can keep the movie rented from the store for as long as you want. Second, I get two free video game rentals every month. The rentals can actually be used on anything in the store, but I prefer to rent video games, as I already get plenty of movies. Before I go to the store, I download the coupon to my iPhone (as it’s just a bar code generated as a JPG). Some days, if the iPhone feels I am worthy, the clerk can even scan the barcode right off my screen instead of typing in the number. Of course, I still need to get my Blockbuster card out of my wallet so it can be scanned, otherwise I can’t actually rent anything.

Enter CardStar. This application lets you pick any of those pesky little keychain shopper discount cards, membership cards that have a barcode on them to scan, and really any other series of letters and numbers you’d like, and store them on your iPhone, where they can be scanned right off the screen. Sounds cool, right?

So far, the only drawback is that the app doesn’t always succeed at automatically deciding which barcode language it should display it in. But, as long as you’ve got the original card, it’s super-easy to just test the different options and examine the card to see which one matches. I haven’t tested it in the real world, yet, but I have scanned the images with the barcode reader on my computer to determine that it works perfectly.

The catch? Some cards don’t say what the number on your card is, requiring you to either know how to read barcodes yourself, or have a barcode scanner on a computer that you can use to determine the correct numbers to enter into your iPhone. Still, though, if it just gets those pesky member discount cards off your keychain, I’d say it’s worth it.

Also, it’s free.

Collection of awesome

Today has been an almost non-stop day of awesome on the Interwebs. So before I begin my bombardment of all things iPhone, I thought I’d give the rest of you some entertaining and/or informative links (some of which may still pertain to the iPhone).

With that out of the way, let’s get started, shall we?

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Google has been hard at work on the development of some awesome new technologies in preparation for the ratification of the final HTML 5 standard. In the interest of viewing 3D graphics directly inside of a web browser, a proposed open standard for doing so is currently being developed. Called O3D, it allows you to view gorgeous 3D graphics from inside your web browser, without ever having to fire up another application. While it currently requires you to install a plug-in, I believe the ultimate goal is to have it become a part of HTML 5 before ratification so that all HTML 5 compatible web browsers will be able to pull it off out of the box. Check out the demo site here.

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Speaking of HTML 5 and the reason that I discovered O3D, Google has also posted a demo page of what YouTube will look like once HTML 5 is complete and Flash will no longer be required to quickly & easily embed video. If your browser supports the HTML 5 draft (Safari 4, Firefox 3.5, Google Chrome), then check this out. While the site looks much the same, you’ll notice that right-clicking on the video no longer brings up the Flash Player contextual menu, indicating that that video is playing entirely through the browser’s built-in capabilities (no plug-in required). This will greatly reduce the memory footprint of your browser and should speed up your computer considerably when visiting sites that were formerly very Flash heavy and can move to HTML 5 methods, instead.

Also, if you were interested in seeing what O3D could do, but don’t feel like installing the plug-in, the YouTube demo I’m talking about is a walkthrough of the O3D demo page.

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This particular clip is more entertaining due to the fact that Steve Wozniak is in a low-budget, body shop commercial. Since he’s hilarious, I recommend taking a gander.

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Also, Rule 34 has no exceptions. Moving on.

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Now, I love me some giant robots. I always have, and I always will. I even liked that movie Robot Jox, and it was frakkin’ terrible. No, really. Just awful. But, it had giant robots. So I loved every minute of it. The exception to that rule is when giant robots are combined with Michael Bay. Cause then you get “Michael Bay Blows Up Egypt in Slow Motion” (commonly known as Transformers 2), which is utter crap and painful to watch. That being said, one of my favorite uses of giant robots is to put gamers in control of them so they can destroy anything and everything they see. MechAssault on the Xbox was one of my favorite games. Chromehounds was pretty cool, as well, though a lot less frenetic. However, all current-gen mech games have a grand-daddy. And that game is MechWarrior. Well good news to all of you that have played it, and to those of you that just plain love giant robots. MechWarrior is getting a reboot.

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And lastly, in this long line of crazy, ridiculous, nerdery: iPhone 3.0 has a feature that has been kept quiet until today. That feature is HTTP Live Streaming. Now some of you are going to say, “What?” Others will say, “Who cares?” Still more of you will say, “My iPhone already does streaming.” To all of you I say, “Shut up and let me finish!”

HTTP Live Streaming is a technology that should finally allow for a standards-based streaming method for video content (this goes back to HTML 5 and Google’s YouTube demo of said feature). Essentially, what it means is that video content can be downloaded in 10 second chunks and then played back, meanwhile grabbing the next chunk or two or three before the current chunk is finished being viewed. On top of that, instead of sending the video using technology that is consistently blocked by most firewalls, or requires a plug-in and therefore eats up system resources, HTTP Live Streaming will be sent to your computer using the same packets that web sites are downloaded to your browser with and will (hopefully) be a part of the HTML 5 standard when ratified. The best part is that if you switch from EDGE, to 3G, and then to Wi-Fi while watching a video, rather than having to re-buffer the clip because you changed network types, your iPhone will be able to automatically grab the chunk that befits the quality that will give you the best image without stuttering for your current connection. And since the sections are only 10 seconds a piece, you don’t have to wait long for the quality to improve if you suddenly find yourself in range of a Wi-Fi network while watching your favorite web series.

The best part? If this tech takes off, there’s a chance that a television network could use it to stream their channels directly to your Apple TV, allowing you to subscribe to only the channels (or shows) that you want without having to pay for an expensive cable TV or Dish subscription to get 10 channels you want and 100 you don’t.

To read more about this, go here.

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That’s all for now, folks. If I have time today, I hope to hit you up with some reviews and recommendations of the iPhone apps I’ve been spending the most time with as of late (or at least that I think are awesome and feel you should, too). See ya starside!

Zappn has arrived!

EDIT: The Zappn blog recently posted a list of new features that have been added since launch. I highly recommend checking them out and just giving the site a tour.

I started this post back in May (the 29th, to be exact), but did not finish it as several features of the Zappn.com site were still in development. To ensure your first experience with them was a favorable one, I let them resolve said issues before I posted it. Of course, then I also got lazy and forgot to do the actual posting.

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I spent several hours tonight at the Zappn.com launch event, which was an excellent party and a perfect way to bring to life a new kind of social network. You see, at Zappn, it’s not about who you know, but rather what you do. So, for the inauguration of the new service, the Swindlr crew threw a party and let everyone sign up for an account and make comments during the party.

I was one of the lucky few to get a special beta of their iPhone app that let me make comments from my iPhone during the course of the party. Of course, anyone that was on Twitter and put #zappnlaunch in their tweet was also automatically parsed from Twitter and posted, as well. But I still felt special.

Anyway, the guys had a really sweet setup for the party. They had several computers set up with the several “Zappn girls” (special Zappn ambassadors for Kansas City that were onsite) to help get people set up with their new account and to show them how the site worked. They also partnered with Coca-Cola to provide Sprite Green to all attendees (verdict: pretty good, but not good enough to become my drink of choice; however, it is excellent when mixed with vodka and pomegranate juice). To top the night off, NOMATHMATICS was there to provide some excellent audible ambience to the evening.

So now, let me break down the service for you:

Right now, when you want to organize an event, you send out invites to all your friends via Facebook, e-mail, Twitter, whatever. Then, at the event, you and your friends take tons of pictures and throughout the night you either post the pictures and your feelings to Twitter or Facebook, or you wait until you get home and you (and all your friends) post the pictures to Snapfish, Photobucket, whatever, and then you use Twitter, email, etc. to tell all your friends to go check them out.

Well, Zappn incorporates all of those things into one service. So now, you go to Zappn and you create an event. Then you invite your friends via Zappn to come to your event. Then, while at the event, you upload your pictures and comments to Zappn directly from the event. And when you get home, you import your photos and upload them to Zappn. So, buy the end of the whole “eventstravaganza”, you can go back and see everything in one place.

The iPhone app is still a work in progress and is the only thing preventing this service from being the premier event organizer on the Internet. Once it hits, you can be certain that any event worth attending will be a Zappn event.

As soon as the iPhone app is available, I promise to have a review of it up, as it is being developed to have additional features to help with finding events to attend and allowing you to easily update your Zappn events on-the-go. I’ll be watching this space, and I suggest that you do, too.

 

Push notifications are the wave of the future

My cousin just sent me this via AIM on his iPhone. He’s at work in the basement of his college library where cell service is unabashedly terrible.

“ok so push notifications work down here over wifi. I have no cell coverage and I’m getting notifications.”

If that isn’t a reason to get rid of SMS in favor of a push-enabled IM app, I don’t know what is.

So long, text messages! Burn in Hell!

I am disabling text messages on my phone as I can now receive them via push notification on my iPhone through AOL Instant Messenger. So, if you need to reach me and your phone supports AIM, use that instead. If, however, you prefer to use an alternative IM client (MSN, Yahoo!, Facebook, etc.) please let me know and as soon as a multi-protocol client is ready for push notification on the iPhone, I will switch to that.

Thanks for your understanding in reducing my cell phone bill and in sticking it to the price-gouging bastards at AT&T (and all other cell companies that force you to pay so damned much for a 160 character message).

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