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Tag: Retroforce GO!

RetroforceGO! Podcast Archive

RetroforceGO! was a podcast from Destructoid that talked about classic video games. It ran for several years and to date remains my favorite podcast of all time. Unfortunately, the Destructoid website didn’t exactly do a very complete job of keeping the episodes online and available. Fortunately, I saved every episode on my computer long after I had listened to them.

I’m not the first person to put up an archive of the show, but I did put the entire contents online a couple years ago so that I could publish a link to them on here for others to download, in case they were looking for a specific episode or just wanted to listen to the podcast again or for the first time. I had always meant to set them up with an RSS feed for those that wanted to “re-subscribe” to it and get it into their preferred podcast player, but I never got around to it. So anyway, here they are in all their downloadable glory. When I have free time, I’ll try to come back in here and link to each individual episode, but for now I’m just going to present you with a link to the folder where they’re contained. If you want a more detailed download option, then I suggest you check out Wasted Seconds’ own archive of the podcast. They’ve also got links to a torrent to grab all of them at once.

RetroforceGO! podcast archive

Retroforce GO! ringtones, Updated 4/6/09

These ringtones are from and inspired by Retroforce GO!, a retro-gaming podcast hosted at Destructoid.com.

Colette’s Lounge Act – iPhoneMP3NEW!!!

Colette’s Retro-mazing News – iPhoneMP3NEW!!!

Hexadecimal Genome 1 – iPhone

Hexadecimal Genome 2 – iPhone

Hexadecimal Genome 3 – iPhone

Hexadecimal Genome 4 – iPhone

New Gamer Dictionary Intro – iPhone

RetroforceGO! Intro – iPhone

Rocket (RetroforceGO Remix) – iPhone

Virtual Console Reviews – iPhoneMP3

Classic games that NEED to be on Virtual Console

Inspired by a recent list on episode 73 of Retroforce GO!, I decided to make a quick list of games that I’m waiting for on Virtual Console. Some are games that most everyone has heard of, but some are relatively unknown to a great many people, and that is a shame. So, without further ado, I present you with my Virtual Console wish list.

∞ ∞ ∞

Bionic Commando – This one is a no-brainer. You play as a soldier trying to take down Master-D and the Badds (Hitler and the Nazis in the Japanese release). Your character cannot jump, but instead has a bionic arm that lets him swing, climb, even smack around bad guys. Plus, the levels don’t have a specific order to be completed in. While some levels contain items that must be found before progressing, the order isn’t set in stone.

After its recent re-imagining into Bionic Commando: Rearmed, the Wii is the only system that can’t play Bionic Commando. While it’d be nice for Nintendo to get their “storage solution” into our hands in time for Capcom to feel that releasing Rearmed as a WiiWare title is a worthy proposal. However, in the meantime, the least that Capcom could do is release the original title on the Virtual Console. Easily one of the most amazing video games ever released for the original NES.

Blaster Master – No NES game had a more detailed world than this side-scrolling-birds-eye action-platformer. Similar in style to the Metroid series as areas of the game must be backtracked to access hidden items, new areas, and additional levels. What makes this game so much fun is you drive around a tank that can receive a variety of upgrades as the game progresses. But, in order to defeat the bosses that litter the world, you must exit your tank and use your very vulnerable driver to venture deeper into the underbelly of the world to face them. Plus, the story is about rescuing your frog from the clutches of the mutants that live under your hometown. How awesome is that?

Chip ‘N Dale: Rescue Rangers – Capcom made a number of great games using Disney’s licenses and this is one of the most popular. Two-player cooperative, smooth gameplay mechanics, and incredible level design (making the world around the characters huge was done here first and never better on the NES). Unfortunately, it seems that Disney doesn’t know how to capitalize on the greatness that is the Virtual Console, as none of their titles have hit the service, yet.

Clash at Demonhead – This is my personal favorite from this list. I assume that I got this game as a gift from my parents for some holiday or another. It’s possible that they even just picked it up at random one day because they love me. Anyway, the important thing is that the game is incredible. You play as Bang, a special operative on a mission to stop some terrorists from detonating a doomsday device that will destroy the world. Like Bionic Commando, the game has a fair amount of non-linearity to it. You start at the bottom of the mountain and have to make choices about which paths to take to reach the top. Not every path is required to complete the game, but many contain important items or objectives. This is likely to show up in a future edition of Classic Gaming Sporadically, so I’ll give more info to you then.

Double Dragon II – While the Interwebs is filled with people fawning all over the original Double Dragon, I was always disappointed in the lack of two-player coop in the NES release. Double Dragon II, on the other hand, did not make such an oversight and was one of the most entertaining gameplay experiences of my childhood. My brother and I spent countless hours working together to reach the final boss and get our collective asses kicked again and again. But it was always fun, even when it felt like work.

Duck Tales – Yet another Capcom game, and another Disney title at that. In this one, Scrooge McDuck’s fortune has been stolen and with the help of his nephews and friends, he’s on a quest to get it back. With some of the most unique gameplay elements of any licensed game, as well as incredible music and level design, this game should be at the top of many gamers’ wish lists. Perhaps one day, Capcom and Disney can get together with Nintendo and make those wishes come true.

The Goonies IIThe Goonies was incredible and Konami was quick to cash in with a game loosely based on the movie. The game was pretty great, but the sequel was one of the most amazing platformers of all time. You play as Mikey on a quest to rescue the rest of his friends. They’ve been captured by the Fratelli family, freshly escaped from prison. Armed with a yo-yo and your wits, you set out to find them. The game world is one of the most complex I’ve ever seen, with doors everywhere: some which take you into to rooms full of items, secrets, and hidden pathways; others that lead directly to alternate areas of the game. It’s easy to get lost, but that’s part of the appeal. The world feels huge for an NES game, and indeed for many games made today. With a music soundtrack inspired by The Goonies theme from the movie and spot-on gameplay mechanics, I can’t wait to see this hit the Virtual Console.

"Mr. Destructoid" and "Pew Pew Pew" ringtones

Over at Destructoid, the user Craineum created an incredible Mega Man costume (click here for adorable video) for his son for Halloween. It was so awesome that he managed to get an article in Popular Mechanics. He was recently a guest on Retroforce GO! and his son said two of the most adorable things I have ever heard in my entire life. As a tribute to his awesomeness and his son’s adorableness, I’ve created two ringtones for those that can’t live without a little cute in their lives.

Mr. Destructoid – iPhone

Pew Pew Pew – iPhone

For more info on this amazing costume, please visit Craineum’s Destructoid blog for more awesomeness.

Wait, what the hell is this game?

Last week, on Retroforce GO!, someone asked the crew what video games they got from their parents that they didn’t ask for. While the question was (it seemed to me) supposed to be about bad games that they got, it got me thinking. I don’t remember getting any games that I didn’t like from my parents. Not a one.

Now, that could be because I didn’t have any choice in the matter and I was just thankful to get anything. But even now, going back to think about the games I had as a kid, I still enjoy playing them all.

So I thought I would give you guys a list of my favorite games that I’d never heard of that my parents bought for us, starting with my favorite and working down:

 

  1. Clash at Demonhead – This is the one game that had me scratching at my head forever when I first opened it up. Why did the main character look like those weird Bible cartoons on the Christian network? What the hell is up with this storyline? Who the hell names their hero ‘Bang’? I loved every minute of it, but I never once saw a picture, review, or anything related to this game before it was in my lap. Thank you Mom and Dad for blessing me with this awesomeness. If only they’d put the damned thing on the Virtual Console.
  2. Blaster Master – This is one of my favorite games of all time, and certainly one of my favorite NES soundtracks of all time. I mean, your frog falls in a hole, you go after him, and you find the most badass car in the world and this awesome mutagenic ooze (the best part of growing up in the 80’s) that made monsters pop up everywhere! Plus, the switch from a side-scrolling platformer to an isometric shooter made this one of the coolest games on any system. Seriously, Nintendo. Find out who owns the copyright on this thing and get it on the VC!
  3. Bionic Commando – A classic that likely needs no explanation, but is on this list because it was a) awesome, and b) a complete surprise. At first, I didn’t like the game. I didn’t understand how the hell I was supposed to play a platformer with no jump button. But, once I got the hang of it, I was hooked. Not to mention the story was awesome. I remember the first time I beat this game, my dad took me to the middle school where he worked (it was either a weekend, inservice day, or summer break) and I played it on the TV in his room. I spent all day on this game, and when I finally blew up Hitler Master-D with a bazooka to the face and watched his head explode, I felt so proud that I think I actually did a fist pump. Plus, it was the first game I’d played that had a curse word in it.
  4. Double Dragon II: The Revenge – My brother and I spent hour upon hour playing this game. We started on the lowest difficulty, which only lets you play the first three levels. Once we got good enough, we played the next difficulty and it took us a long time to finally beat it. When we found out that even on that difficulty you still didn’t get to see the real ending, we thought we were screwed. How could we possibly beat the whole game? Then we found the trick to steal each other’s lives. First, it was just an excuse to beat the crap out of each other. Then, it was a challenge to see who could screw the other over when he was in the middle of a fight. Finally, we used it to our advantage to kill each other when our health was low to preserve our reserve lives. It was enough to finish the game, and probably the best co-op experience I ever had as a child. Thanks again, Mom and Dad, for picking an awesome game for your kids.
  5. Gradius – This was the second game I ever got for the NES. My brother got Ghosts ‘n Goblins at the same time. It was my first experience with shmup of any sort and it was the first game that ever inspired me to create my own levels to play. Even if those levels were just derivatives of those located in the game already, I felt like a badass for drawing them out on paper during church. And I can say with 100% certainty that my love of Easter Island and the Moai stems from this game’s third level.

 

This is, by no means, an exhaustive list of games that my parents bought that I hadn’t heard about. For starters, I had never played a Nintendo in my life when we first got one. My parents were just that awesome. So right off, Super Mario Bros. is technically a part of that list. In fact, the only games that we had that I can remember specifically asking for are The Legend of Zelda and Metroid. Also, I never specifically asked for Mega Man 3 (though my brother may have), but it’s possible that my parents picked it out because they knew how much fun we had with a borrowed copy of Mega Man 2.

My parents were so cool that they even subscribed to the Nintendo Fun Club (and ultimately, Nintendo Power) at no prodding from us. And, whenever Nintendo Power had a cool bonus for renewing your subscription, they usually did it without us having to say a word. They’re pretty much the best parents ever.

Also, my dad was the first person I ever saw reach World 2 (I think I’ll save that story for another post), and both of my parents spent some time being addicted to Tetris.

From the Retroforce GO! Casefiles: V-Day

Just, fire and… and flames, just flames are pouring from the buildings now, there’s cars toppled, buildings, entire, just… crushed and crumbled. I’m not sure if it’s safe to report from my vantage point, I — I really need to leave. Civil defenses inform me that the surrounding areas are, are in ruin. I… I see some people running now. In the opinion of this reporter… if this nation or, in fact, the world ever needed heroes, that time is now… that time is now…
WGBH News broadcast from “V-Day”

Emptiness and darkness. Two feelings so often evoked in those staring at the vastness of space. But not today. Today, that emptiness and darkness is broken as an armada of ships spreads across the stars. They pass a small, dusty planetoid and continue past it toward a blue and green and white planet hanging in space. They continue toward Earth.

The ships hit atmosphere and look at first as though they will burn up on entry, their angles too steep for any Earth craft to handle. Retro-rockets fire from beneath the ships and begin to slow their descent almost immediately. Gently, they descend toward Earth, spreading out across the globe to hover above cities, landmarks, anything that can be considered of value to the peoples of Earth.

Soon, the damage will begin. Soon, Earth will be no more.

The Retropocalypse has begun.

*******

Colette Bennett was having a bad day.

As she raced through the streets of downtown L.A. she could hear the sound of gunfire behind her. She swerved to the right, running a red light in the process. Thankfully, no cars were in the intersection. Risking a chance to check on her cargo, Colette very nearly didn’t see her escape hatch ahead of her. A garage door was open on the side of the road. A garage she knew very well. Bullets embedded themselves in her trunk.

“Dammit!” she shouted as she weaved side-to-side. Gotta time this just right.

Colette pressed a button on her dashboard. The garage door started to close. She spun the wheel and slid just underneath the closing door. It clanged shut as Colette shot out through the missing wall in the back of the garage. Bullets hammered against the garage door, but it held. Moments later, a car-shaped imprint was visible in the garage door, as well. But by then, Colette was long gone and her pursuers were splattered against the garage door. The newspaper article would mention the importance of wearing your safety belts. Even if you’re a criminal.

Colette coasted into her parking space at Destructoid headquarters. While Destructoid once started out as merely a gaming website, through the years it had become a force for all things good in the world. Members of the site trained in retro gaming were able to do incredible amounts of good for the community, thanks to their vast experience with the most bizarre of tasks, tasks that became increasingly necessary every day. Only Destructoid and a handful of other retro gaming organizations knew the reason for the bizarre attacks: multi-colored blocks falling from the sky, only to disappear when 10 blocks were lined up horizontally; giant monkeys climbing to the top of construction sites and hurling barrels at passers-by; large turtles crawling up from the sewers to harass innocent people.

Colette grabbed her cargo from her passenger seat and headed inside. She turned down the hall to where her team, Retroforce GO! was housed. It looked like the rest of the team was out. She set down the bag she had recovered and opened it up. Golden rings, gleaming with light even under the fluorescents hanging above, spilled out onto the floor.

Mission accomplished, Colette thought and leaned back in her chair.

No sooner had she closed her eyes than the alarms began to bleat out a warning. She sat up straight and looked at the monitor on the wall.

“Shit.”

She could feel the gravity of the situation in the pit of her stomach. She started for the door, stopped, and went back for the bag of rings. These might just come in handy.

*******

Topher Cantler fired his jets as he careened almost out of control toward the station. Destructoid Exo-1 loomed in the distance. Exo-1 was the first private space station and, Topher knew, the most advanced piece of technology off-planet. He prayed that the docking bay was up to spec, though. He was coming in hot.

Behind him, the invading armada hurled wave after wave of energy blasts.

Topher gritted his teeth. Bullet hell. I should have known it’d be bullet hell. He threw himself into a spin as a pulsing blue energy ball slid through the spot he had just been. I hope to God that the Vic Viper is fueled up and ready to go, cause these guys are seriously pissing me off.

Static crackled in his ears. “Topher?”

It was Stella. Topher answered the call with his chin. “Little busy now, sweetie.”

“I’m aware of that, but the blast doors are closing in the docking bay.”

“Umm… why?”

Topher heard Stella through the comlink. She was issuing orders to the crew of the Exo-1. “Sorry, things are a mess down here. What did you say?”

“Why are the blast doors closing?”

“The shield integrity is failing and in moments we’ll be venting atmosphere. The computer triggered an emergency lockdown and we can’t override it.”

Topher cursed under his breath. Time for Plan B. He spun so that he could be facing the enemy armada and judged the time he had remaining. It’s gonna be tight.

Topher brought up his left arm and started pressing buttons on the keypad at his wrist. Turning back toward the docking bay he saw the light of engine flare. Seconds later, a small snubfighter flew toward his position. Slipping into the open cockpit and sealing it around him, Topher waited for the cockpit to recompress and then popped his helmet. The engines fired and he roared toward the incoming fleet.

“Okay, boys. Let’s see if we can’t even the odds.”

*******

Stella Wong shouted to be heard as alarms blared.

“Turn that racket off, we know there’s an alert already!”

The klaxons silenced and Stella turned back to the vidcom. Colette looked back through at her.

“What’s going on up there?” came Colette’s voice via the vidcom.

Stella sighed. “It’s insanity up here, Colette. Topher is taking the fight to them. We managed to get a handful of fighters launched before the shields failed, but there’s no way they can take them all on. We need a plan, and we need it now.”

Colette’s eyes darted offscreen for one moment as an aide handed her some paperwork. She glanced it over and set it aside. “I’m trying to reach Chad right now, but he’s not answering. We’re going to have to assume he’s out of this fight for now. What are the odds of losing Exo-1?”

Stella checked the numbers. They didn’t look good.

“You don’t want to know.”

“That bad, huh? Okay, abandon the station. Give orders to the fighters to do what damage they can and then land. We don’t want to lose every advantage we have up there. Contact me when you’re dirtside.”

Stella nodded and thumbed the vidcom off. She grabbed the mic at her station and spoke to the crew of the station, “All hands, listen up. Get EV suits on and get to anything that can fly. We’re decompressing and detonating the station. Abandon ship. Repeat: all hands, abandon ship.”

So long girl. Stella kissed her fingers, and tapped the console in front of her. Then, with the bridge clear, she headed for her fighter.

*******

Chad Concelmo heard his phone ring again. This had better be important, he thought as he stopped punching the old woman in front of him long enough to pick up his phone. The old woman collapsed in a heap at his feet. Several other members of the Shady Groves retirement home cowered in fear. They didn’t know it, but Chad wasn’t just some asshole that beats up old ladies. He let the world believe that, because it helped his image, but in fact, the old ladies that Chad punched weren’t old ladies at all, but specially built robots to help him release stress.

Destructoid had developed the technology years earlier when they realized that Chad had an addiction and that it was going to get him into trouble one day. The general populace of the world may not care what happens to old geezers in retirement homes, but all it took was an ambitious lawyer and a disgruntled family old person. Destructoid couldn’t afford that kind of bad press.

The addiction had started out innocently enough. After the Senior Citizen Attacks of ’06, the world had come to view the elderly in a different light. Chad, a hero of that skirmish, had come out a changed man. Something inside him had broken and the only way to fix it, even if only for a moment, was to take it out on the very people that caused him to break in the first place.

Chad checked his messages and grinned. He had been right. The Retropocalypse was happening in his lifetime, and he was still badass enough to do something about it. He closed his phone and turned to the old woman robot, which was getting back to its feet. Chad smiled and threw one last punch, clean through the old lady’s head. Satisfied, he headed outside, hopped on his motorcycle, and drove off.

Let’s go have some fun.

*******

Somewhere, deep in the jungles of South America, Dyson Grigsby sat on the steps of an ancient temple. He wiped his handkerchief across his brow and drank deep from his canteen. He stopped, in mid-drink, eyes skyward. He saw several Destructoid fighters streak across the sky, as Nintendo-cartridge shaped ships pursued them. He winced as he realized he was gonna be sitting this one out.

“Good luck, guys. Retroforce, go.”

Welcome to CGS

Total Recall, easily one of the worst games I’ve ever played, is redeemable for only one reason… Virtual glory-holes.

Thanks to Retroforce Go! for helping me discover this.

 

Are you punching me in the face, or offering me some sexy, sexy man-meat?

 

Welcome to the first (reposted) issue of Classic Gaming Sporadically.

This is just a space where I will throw up reviews and thoughts on whatever game I happen to be playing at the moment. I also plan to review new games released onto the Virtual Console in an attempt to protect those of you out there from buying shit.

Like Moto Roader.

I will be experimenting with the format and the theme as I try to find something that works for me, and hopefully for you, as well.

Check back often!

(Originally posted August 15, 2007)