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Tag: Infinity Blade

Infinity Blade III: Infinity Harder!

Infinity Blade III

Soon, Chair Entertainment will release Infinity Blade III upon the world and it will never be the same. The (presumably) final chapter in the Infinity Blade story, Infinity Blade III builds upon its predecessors to become one of the most robust and most anticipated games ever developed for iPhone and iPad. The Infinity Blade story is one of a lone warrior facing off against a number of foul beasts in a quest to slay the God King, murderer of the young man’s father. Only all is not as it seems and soon the player is thrust into a world of immortal beings, ancient civilizations lost to the ravages of time, and truths and secrets long forgotten.

In its initial release, Infinity Blade’s story was very minimal. Players faced off against the God King, died, and their descendant took up his father’s arms to face the God King once more. Eventually, when the player became powerful enough to defeat the God King, the loop began again, leading many players to assume that you simply became the God King and your own son came to destroy you, now corrupted by the power of the Infinity Blade. But the truth of the matter goes much deeper. As Chair released updates to the game adding cells beneath the tower containing imprisoned immortals that reveal much more about your character and the world he inhabits.

Eventually, Infinity Blade II (as well as Infinity Blade: Awakening, a short novella that summarized the first game and bridges the gap between it and the second) gave us many of the answers we had hoped to find in the first title. Your character’s name is Siris and his quest to defeat the God King once and for all has led him to seek out the Worker of Secrets, the creator of the Infinity Blade and an immortal every bit as dangerous as the God King. But will the truths that Siris discovers about himself be too much for him to handle? Will he succumb to the corrupting influence of the world he inhabits? Of course not. At least, not in this game.

We’ve already got a nice taste of whats to come with Infinity Blade: Redemption, another novella bridging the second and third games and revealing a great deal of history in the world these characters inhabit. But it’s a mere morsel compared to what Chair has in store for us tomorrow. Infinity Blade III will soon arrive, giving players the opportunity to conclude the story. At the end of Infinity Blade II, Siris had managed to get himself into a rather dire situation. Can his companion, Isa, rescue him? And once she does, can the two of them manage to bring down the immortals that have plagued this world for so long, or will they become the very things they wish to destroy? Will Chair give us the answers we seek immediately upon release of the game, or will we have to wait for the inevitable content updates to finally reveal all the critical pieces of the puzzle?

I can’t wait to find out. If you’re interested, start with the original title, or just download everything and power through. You won’t be disappointed.

Infinity Blade II – ClashMobs, Facebook, and Anger… OH MY!

I was a huge fan of Infinity Blade and when Infinity Blade II arrived, it brought a number of amazing enhancements to the game that greatly improved on the formula. I really loved the enhanced story, especially after having read the Infinity Blade: Awakening ebook which bridged the two games.

I was even more excited for the teased ClashMob feature. When it finally arrived last week, a lot of people complained about the fact that Facebook was required to play (rather than, say, Game Center). However, it made sense to me for a number of reasons:

  • Facebook was already a part of the first Infinity Blade, which allowed others to view your character on Facebook
  • Requiring users to sign up for accounts specific to Epic Games or Chair Entertainment would have been cumbersome and required additional infrastructure
  • Most Facebook users also have a significantly larger pool of friends than Game Center, Open Feint, Plus+, etc.
  • Game Center likely has missing functionality in its API that ClashMob required

My only concern about using Facebook for ClashMob is the restrictions Facebook has on child accounts. Children under 13 that quite enjoy the Infinity Blade series can’t participate unless they lie about their age to create an account. Further, privacy is always a concern with a company that exists solely to mine data for ad sales. Privacy concerns and age restrictions aside, Facebook is a very robust platform for this specific feature. It didn’t take long for my Facebook friends to start appearing in my ClashMob. Those that are truly concerned could easily create a false profile specifically as a gaming network and use it to find people to play with while keeping their personal information off the service altogether.

All in all, I’m quite happy to have the ClashMob arrive and can’t wait to see what other features are coming in the future.