.the ramblings of a radman.

Category: Games (Page 2 of 9)

Return to Hyrule: An ardent journey to a familiarly unfamiliar place

Over the winter solstice holiday, I received a Nintendo 3DS XL bundled with The Legend of Zelda: A Link Between Worlds (thanks to my incredible wife), the latest offering in the Zelda franchise. While I have wanted a 3DS for some time, A Link Between Worlds became available at the perfect intersection of available funds and ultra-desirable game release. I have been a fan of the Zelda series ever since I first laid eyes on the initial game as a child, so I was very excited to play this game. However, I’ve been a little put off by the last two handheld entries into the franchise, simply because I was not as big a fan of the touch controls as I was of the classic controls of the past.

Thankfully, right out of the gate, Nintendo nailed the controls with A Link Between Worlds by basically reusing the same controls of A Link to the Past (which would make sense, since the game is actually a sequel to the Super Nintendo smash hit). But, it wasn’t just the spot-on controls and perfect execution of the 3-D in dungeons that made A Link Between Worlds so fantastic. There are two huge improvements to this game that make it stand out against so many other Zelda entries.

First of all, Nintendo was kind enough to avoid punishing players with sliding block puzzles as they so often have in previous Zelda games. Not once did I enter into a room that forced me to figure out how to slide a series of blocks just to get from one side of the room to the other. That doesn’t mean that I never had to push a block around to solve a puzzle, but I never had to wrack my brain trying to figure out which block to push in which order to prevent it being trapped against a wall or forcing me to exit the room just to reset and try again. I’ve done enough puzzles of that nature to last a lifetime, so I was quite thankful to be able to skip out on that, this time around.

Even more relieving, though, was the complete lack of a Shovel in this particular adventure. Don’t get me wrong, there is something very satisfying about digging up cool treasure in previous Zelda titles, but by eliminating the shovel entirely, I am never tempted to run around digging up every square foot of land in someone’s garden in the hopes of finding something cool. I can instead focus on throwing bombs at walls and dashing headlong into trees to find something cool. Which is something that really only works in video games. I mean, I can take my shovel into the neighbor’s yard and dig it up like crazy any time I want, but throwing a bomb at the cliff wall just outside of town is a surefire way to end up in a dungeon surrounded by angry moblins.

But, even had Nintendo subjected me to such OCD-feeding items as the Shovel and nerve-wracking torture-tests as pushing blocks until I wanted to scream, I still would have ranked this game among the best games I’ve ever played. I can say with absolute certainty that this the best gameplay ever offered by a “classic” Zelda title—in this case, “classic” refers to the top-down camera angle from the earliest Zelda titles (except for Zelda II, which was its own beast, and was awesome for a whole different slew of reasons). Is it the best story? No. That honor is still reserved for Link’s Awakening, which also has the best music, as well. But it’s certainly the most fun.

And on the subject of the story, A Link Between Worlds is no slouch. Using similar techniques to A Link to the Past (psychic messages from a sage and a princess that need your help), Link journeys between light and dark worlds on an epic quest to save the Hyrule from doom. And in a rather clever twist, the dark world on his latest journey is not the same Dark World from A Link to the Past, though it bears a very similar feel. This helps prevent the game from feeling as though it’s just a retread of a familiar game and lets gamers really explore the dichotomous environment to their heart’s content.

One place where A Link Between Worlds feels a little less than perfect is the challenge. Traditionally, Zelda titles have at least a couple boss fights or dungeons that have me pulling out my hair in frustration due to dying repeatedly. While there were definitely some challenging moments, I almost never died. This is actually great for getting younger and less-experienced gamers into the game, but for those of us that have played every Zelda game Nintendo published, it can be a little too easy. There is a Hero mode available after completing the game, but I think it might have been worth having an option to choose a difficulty somewhere between Hero and Normal when first setting out on your quest.

Of course, it may just be that the challenge I’m looking for no longer exists because I am an old hat with filling the shoes of the Legendary Hero and because the game has advanced to a point that some of the challenge I recall has been eliminated due to refinements in the controls and gameplay over the years.

All in all, if you haven’t yet played the game, I urge you to run out and pick it up (or just download it here). If you don’t have a 3DS, Nintendo is actually selling them at a pretty affordable price on their Online Store, if you don’t mind a refurbished system.

I am continually amazed at how much more willing I am to grab my 3DS and take it with me than I have been in the last few years. My iPhone and iPad had nearly eliminated my desire to take a Nintendo handheld with me, but A Link Between Worlds, the Bravely Default demo, and my collection of unfinished DS games have done an excellent job of reminding me of how consistently great Nintendo handhelds are.

Infinity Blade III: Infinity Harder!

Infinity Blade III

Soon, Chair Entertainment will release Infinity Blade III upon the world and it will never be the same. The (presumably) final chapter in the Infinity Blade story, Infinity Blade III builds upon its predecessors to become one of the most robust and most anticipated games ever developed for iPhone and iPad. The Infinity Blade story is one of a lone warrior facing off against a number of foul beasts in a quest to slay the God King, murderer of the young man’s father. Only all is not as it seems and soon the player is thrust into a world of immortal beings, ancient civilizations lost to the ravages of time, and truths and secrets long forgotten.

In its initial release, Infinity Blade’s story was very minimal. Players faced off against the God King, died, and their descendant took up his father’s arms to face the God King once more. Eventually, when the player became powerful enough to defeat the God King, the loop began again, leading many players to assume that you simply became the God King and your own son came to destroy you, now corrupted by the power of the Infinity Blade. But the truth of the matter goes much deeper. As Chair released updates to the game adding cells beneath the tower containing imprisoned immortals that reveal much more about your character and the world he inhabits.

Eventually, Infinity Blade II (as well as Infinity Blade: Awakening, a short novella that summarized the first game and bridges the gap between it and the second) gave us many of the answers we had hoped to find in the first title. Your character’s name is Siris and his quest to defeat the God King once and for all has led him to seek out the Worker of Secrets, the creator of the Infinity Blade and an immortal every bit as dangerous as the God King. But will the truths that Siris discovers about himself be too much for him to handle? Will he succumb to the corrupting influence of the world he inhabits? Of course not. At least, not in this game.

We’ve already got a nice taste of whats to come with Infinity Blade: Redemption, another novella bridging the second and third games and revealing a great deal of history in the world these characters inhabit. But it’s a mere morsel compared to what Chair has in store for us tomorrow. Infinity Blade III will soon arrive, giving players the opportunity to conclude the story. At the end of Infinity Blade II, Siris had managed to get himself into a rather dire situation. Can his companion, Isa, rescue him? And once she does, can the two of them manage to bring down the immortals that have plagued this world for so long, or will they become the very things they wish to destroy? Will Chair give us the answers we seek immediately upon release of the game, or will we have to wait for the inevitable content updates to finally reveal all the critical pieces of the puzzle?

I can’t wait to find out. If you’re interested, start with the original title, or just download everything and power through. You won’t be disappointed.

Worms 3 for iPad on sale!

I love Worms. No, not lumbricus terrestris, but the digital kind that blow each other up for your entertainment. I’m talking about Team17’s series of artillery-based combat using smart-mouthed worms as stand-ins for your friends and enemies. The latest entry for iPad has been very well-received and is currently on sale for $0.99. If you like the series, or are just looking for a great game to play with friends locally or even online against friends and strangers, this game is for you.

I mean, it’s got a Holy Hand Grenade as a weapon. What more do you need? Go download Worms 3 today.

A Call of Duty game built from the ground up for iOS?

Call of Duty Strike Team FPS

Okay, maybe not from the ground up, but it’s not a port. Activision managed to sneak Call of Duty: Strike Team onto the App Store without anyone even knowing it was in development. And, it’s not a tie-in or cheap port of an existing Call of Duty game. It’s a self-contained campaign built specifically for mobile devices.

Now, I’m not a fan of the Call of Duty series. I enjoyed Modern Warfare and played the coop parts of its sequel, but never spent much time in any other version of the games. But, this game certainly piques my interest. Most noticeably because it does not require you to play through the game as an FPS. Strike Team has a really cool 3rd-person tactical display that lets you issue commands to the entire squad and play the game like a squad-based, real-time strategy game. And, from what I’ve read about the game so far, it never forces you to play in one view mode or the other.

Call of Duty Strike Team Tac

Honestly, this is a really smart move for a mobile game. FPS controls on touchscreen devices are never as good as consoles or PCs, but by being able to switch viewpoints to try different tactics, players don’t have to get frustrated with on-screen controls. Plus, tactical strategy games play really, really well on iOS devices, especially the iPad.

Anyway, if you’re a CoD fan, or just want to see how well a hybrid squad-based tactical strategy FPS can work, be sure and download it here.

Star Wars Pinball for iOS is free until the 9th: May the Force be with you!

I snatched up Star Wars Pinball for iPhone and iPad a couple days ago, but didn’t realize until today that it was still free. Not only is it still free, it’s free for 5 more days. So, seriously, if you like Star Wars or pinball or are part of a Venn diagram in which those things overlap and your sexy bits begin to tingle, then go download this. Right. Now.

The first table is included in the download and two additional tables can be purchased for $1 each. Unlocking the extra tables is actually key to one of the other cool features of the game: the ability to team up with your friends on either the Light Side or Dark Side and compete against the world.

Basically, every player has a “Force Score” which is based on your score, the number of tables you have played on, and how many friends you have playing via Game Center. Then, all of your points are used in support of either the Light Side or the Dark Side. The entire app’s interface is used to show which side is currently winning, by splitting it into blue on the left and red on the right. The percentage of the screen covered by each color indicates the current winning side.

Currently, I’m on the Light Side, but I’ve always loved an underdog, so it seems likely that I’ll eventually let my hatred consume me and fall. Join me, and together we can rule the galaxy as blogger and reader!

If we’re not Game Center friends already, send me an invite. My name is Zepfhyr. Be sure to include that you read the blog so I know to approve you.

Now get out there and download the game before it’s too late. Help me, readers! You’re my only hope!

Best of the best iOS apps free to celebrate App Store’s 5th Anniversary

To celebrate the iOS App Store’s 5th anniversary, several app developers have decided to make their apps free for a short period of time. Now, free apps are pretty common on the App Store, but a couple of the apps on this list have never been free before, and are arguably some of the best in the entire storefront.

Infinity Blade II – I’ve talked before (at length) about the Infinity Blade series. It’s easily one of the best games released for iOS devices, and still remains one of my favorite games of all time, on any system. For the first time since it’s release in December of 2011, it has gone free, and I highly recommend you snap it up at this point. Especially if you have already played the original and want to continue the story. Also, since Infinity Blade: Dungeons has been put on indefinite hold, it may be a while before we get to play another game in the series. Also, the original Infinity Blade is on sale for $2.99, as well.

Tiny Wings & Tiny Wings HD – Tiny Wings might just have the catchiest music in the entire App Store. I’m not kidding. It’s incredible. The gameplay is also incredibly simple. You control a bird whose wings are tiny, but all he wants to do is fly. You are racing against time as your bird will only travel while the sun is up. If the sunset catches you, your game is over. Simply press on the screen to cause the bird to descend and let go to let him fly. Using the hills, gravity, and timing, you can soar farther and farther, moving to new islands with new challenges, each more frustratingly difficult than the last. I highly recommend this game, but be warned: you will lose several hours to this game.

Superbrothers: Sword & Sworcery – I have been a huge fan of point-and-click adventure games in the past, but never have I found one that found such a remarkable combination of art style, musical direction, and action-oriented gameplay as this one. With a story that is at once both familiar and bizarre and a gameplay mechanic that is affected by the actual lunar cycle, this game is easily my favorite iOS title of all time. I cannot recommend it enough and Capybara Games has marked the Universal edition free for a time. There is no reason you shouldn’t be downloading this game right now.

There are a number of other apps that are currently free, and if any new and noteworthy ones appear, I’ll add them here. Check out the list I found over on Reddit.

Today’s awesome iOS releases: Star Wars: KOTOR and Warhammer Quest (plus a free copy of Magicka!)

I’m going to skip the boring lead-in and jump right to the meat of this post.

Star Wars: Knights of the Old Republic is out now for the iPad. If you’ve never played it, then you’re in for a treat. KOTOR was built on the same basic mechanics as Neverwinter Nights and an improved engine, Bioware gave players a chance to finally step into a Star Wars video game like never before. While later forays (like Mass Effect) into the RPG market would prove far more ambitious, KOTOR was notable in that it allowed players to essentially play inside a D&D world that was Star Wars themed. Quest outcomes had an effect on story and sometimes even future quests. Dialogue between players could drastically alter one’s “alignment”, plunging the player’s character into the Dark Side (which affected gameplay mechanics, as well as parts of the story).

This review over at IGN has more details on the game, which they gave an 8.8. The game is available in the App Store for $10.

∞

The second piece of news I have to share is that Warhammer Quest was released for iOS late last night. If you’ve never heard of Warhammer Quest, then spend more time reading my blog. :-p

Warhammer Quest is, in my opinion, the definitive cooperative dungeon crawler hack-and-slash board game. If you like rolling dice to chop things up and loot the bloody entrails, then this game is perfect for you. The only issue with Warhammer Quest that any of my friends and family ever have is that it’s too bloody hard. There are a number of times in the game where a bad dice roll means your character is just gone. Forever.

Of course, house rules often allow players to make some sort of exception to perma-death, as no one wants to spend 10 hours building a character only to have him vanish into the aether because the odds are against them.

The iOS release is brought to you by Rodeo Games, the creators of the Hunters series for iOS. While those games were pretty good, Warhammer Quest is vastly improved over those. Where Hunters focused on building a team of mercenaries to complete tasks, level up, and buy new equipment, Warhammer Quest is focused on venturing forth with a team of adventurers to do battle, level… up, and… buy new… equipment… Okay, so it’s basically the same game with orcs and dwarves and goblins and elves and magic and axes. But trust me, it’s better.

Sadly, a few things were lost in the translation from board game to video game: most notably, multiplayer. While it’s still possible to sit around a single iPad with your friends and take turns controlling individual characters, the game just isn’t designed for that. Further, in becoming a video game, some of the charm of the original is lost. Warhammer Quest for iOS is perfect for those that loved to play WHQ by themselves when no one else was available and they needed a dungeon-looting fix. But for those that want the camaraderie that taking a party on an adventure that was almost certainly going to result in one or more deaths, you won’t find it here.

Still, it’s worth the $5 for the single player features alone. And, if you find you’ve burned through the game with all the starting heroes and want more, you can purchase more from the game’s store (however, the price is a bit high in my opinion).

So go check it out and give it a go. And when you’re done, try and find a copy of the board game on Amazon to play with your friends. The iOS release is available in the App Store.

∞

Lastly, I wanted to share the best deal of the day with you. Magicka for iPad is currently FREE! Magicka feels like Castle Crashers but with a much heavier emphasis on sorcery and team-killing. In fact, one of the best features of the game is being able to cast spells on your friends to hurt help them.

I don’t need to explain this one much because it’s free. If you’re not going to download it purely on my recommendation and it’s $0 price tag, then I weep for you. It’s in the App Store, like all the others.

Once More Through the Wormhole: An Adventure with Stargate SG-1

Today I was pleasantly surprised to discover that Stargate SG-1: Unleashed was available in the App Store. I was surprised because I hadn’t even known that the game was so far along in development. I had read about a Stargate game coming from Arkalis Interactive (the developers behind the other officially licensed Stargate iOS app: Stargate Command), but didn’t realize it was ready for release.

Stargate SG-1: Unleashed is an episodic adventure game for iPad and iPhone that lets you play as the cast of the hit TV show. The big four actors have returned to voice their characters, though sadly, they’re the only ones (Don S. Davis passed away shortly after the series ended). The game also appears to use the same level design as the Stargate Command app, which was incredibly accurate. However, I’ve spent very little time in the SGC since starting the game, so it’s hard to say how detailed it actually is. But enough about fan service, let’s get to the good stuff.

SG-1 exits the Stargate

If you were a fan of the Stargate series, then you know the basics. The Go’auld are evil parasites. They take control of human hosts and make them do bad things. They use their advanced technology to demand worship as gods and they generally do lots of really bad things. SG-1 works to stop them. It seems like every week, something that threatens Earth is discovered and SG-1 has to work to save us all. Except in the summer. Summers always seemed so boring.

Anyway, a Go’auld that had been sleeping for 1000 years was set free and SG-1 are trying to stop her. The gameplay is similar to other adventure games on iOS. Movement is handled with a virtual thumbstick on the left side of the screen. Moving a finger around on the right side turns the camera. Tapping on certain objects will let you interact with them. The dialogue is very well-written, though the delivery suffers a bit, due to the storytelling format. It’s not awful, but it’s obvious that the actors are not recording their lines in the same room together. That said, Jack still has some excellent one-liners.

Jack is witty, as always

Speaking of dialogue, whenever you enter into a conversation with someone, you have options on how you can respond. Usually, your choices only determine the order in which you get your story information. Other times, certain responses are included for humorous effect. Some conversations can be had more than once, letting you try all the combinations, but many are one-time only, so you can find something new on a subsequent playthrough.

Daniel Jackson seeks help from a prisoner

There is also a battle mechanic in which your character takes cover behind an object and pops up to shoot at targets. You can select different weapons and enemies have differing amounts of health. It’s very simple compared to many of today’s iOS shooters, but still quite fun and occasionally challenging.

Unfortunately, it’s not all Tau’ri and Chappa’ai: there are some missteps along the way. When moving around the game world, the camera can be frustrating. It has a strange momentum to it when you swipe your finger that can make it irritating to point it in just the right direction. It also doesn’t move on its own, so if you want to change direction, you’ve got to turn the character with the thumbstick and swipe the screen around to see where you’re going. It’s not an uncommon control scheme on iOS, but with the janky camera movement, it can be very frustrating at times. Thankfully, it isn’t an issue during key gameplay sections (with one exception so far, during the tutorial).

The game is episodic, with three chapters currently planned. It seems likely that each will cost a fiver, so you can expect to shell out fifteen clams to see how the entire story plays out. But, when you consider what you’re getting, it’s well worth the money. We may never get another Stargate SG-1 “movie”, and my dream of another series dies a little more every day, but the world is still alive to some and they want to keep it alive for us, as well.

I highly recommend any fans of the series or the genre give it a go. I’m anxious to hear your thoughts. Ral’tora’kee!

Today in Letterpress

20130129-111145.jpg

Technically, I think that’s a proper noun (to my knowledge, the clearing of four lines at once, is still written as a Tetris, not a tetris), but it’s a good one, so I’m not complaining.

Today in iOS: Wit, rhythm, and fantasy

Three things:

One, The Bard’s Tale for iOS is free for a limited time. It’s a birds-eye view dungeon crawler similar in style to the Baldur’s Gate: Dark Alliance, X-Men Legends, Champions of Norrath, and Marvel: Ultimate Alliance. While the original The Bard’s Tale series was a western-RPG in the vein of Might & Magic and Eye of the Beholder, the 2004 release for consoles and PC had nothing in common with its namesake due to licensing rights. However, the iOS version was released as a sort of “collector’s edition” and comes with the ability to download the original Interplay classics for free inside the app. Plus, it includes 60beat support if you feel like you simply must play this game with a controller.

Two, Square-Enix released Theatrhythm Final Fantasy for iOS late last night. It’s a rhythm game that was originally released for the Nintendo DS. However, it seems that Squeenix’s recent-ish release of Symphonica, another rhythm game with a rather verbose story and beautiful hand-drawn anime artwork. Theatrhythm Final Fantasy is a free download, but that will only get you two songs and a handful of characters with which to play the game. In order to unlock more content, you’ll have to pay for it. Unsurprisingly, unlocking all of the content that the game has to offer will set you back $88.11 plus taxes. But, if you just can’t live without your Final Fantasy fix, or you’ve got $100 burning a hole in your pocket, check it out.

Lastly, Google Maps for iOS is now available, if you’re the type of person that cares. Personally, I’ve never had any issues with Apple’s Maps that were more serious than the issues I had with Google’s, so I won’t be using it. Especially because I had forgotten how ugly Google’s map tiles were. However, if you need transit directions on your iPhone, Google’s app is the way to go.

« Older posts Newer posts »