.the ramblings of a radman.

Category: Apple (Page 12 of 13)

News and updates all about Apple, Inc. — my favorite company ever.

Fun with Google Voice Search

A couple of days ago, Google released an updated version of the Google Mobile App for iPhone and iPod Touch. The updates primary purpose was to add Voice Search functionality to the app, allowing you to hold the iPhone to your ear and speak your search query into the microphone. Immediately, I began thinking of ways I could have fun with this.

So I searched for lewd things to see what would happen. The following is a list of things I searched for and the response I got instead. I warn you, these may be highly offensive to you and I have cleaned them up where I can, but you have been warned.

  • boobies = movies
  • breasts = breasts (only tried that one after boobies failed 3 times in a row and my wife prompted me to do so)
  • t***y f**kers = city slickers
  • <my wife’s first and last name> naked = <wife’s first name> cashmere kids
  • naked hotness = naked hot mess
  • Google Voice Search is broken = google voice surgery broken (my personal favorite)

So, as you can see, it’s not perfect. But it’s funny. And it does a good job with sensible requests. For example, I searched for “restaurants in kansas city” and it got it right the first time. I weep, however, for citizens with heavier accents attempting to use this feature.

Ludo – Live at the Apple Store

I had one of the most sublime experiences of my life today.

My favorite band, Ludo Ludo, performed at the Country Club Plaza Apple Store this afternoon. I haven’t been able to see these guys live for a couple of years now, and it was very refreshing to get this opportunity. It was also my son’s first ever concert, and even though it was a brief acoustic set, he thoroughly enjoyed it.

To those of you that missed it, I’m terribly sorry, but if there are other awesome bands planning to play the Apple Store in the future, I’ll do my best to keep you informed. I have several pictures posted below for your viewing pleasure.

Probably the best part of the entire event was listening to my son turn around and say, “I’ve heard this song before!” That was for Topeka, one of my own personal favorites. He also got his first ever autograph, pictured below, and even shared a dialogue about his Darth Vader shirt with Andrew during the set. Also, I am now the proud owner of a one-of-a-kind iPhone case that I can never actually use again for fear of rubbing off the awesome (pictured below).

Smule Ocarina song fingerings

UPDATE (2013/04/03): All of the fingerings have been updated so that links to them work once again. Thanks again for visiting, and if you have time, please check out some of my other posts about iOS apps, video games, or even creative writing. Or, if you like what you see, you can subscribe to my blog by clicking the Subscribe button on the top of the sidebar to the right.

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I’m collecting the various links to the Online Score Generator for the Smule Ocarina iPhone app into one post so that when I update it, people don’t have to look through the review to find them. Some of these I made entirely on my own, and others I modified based on ones I found at the Smule Ocarina forums.

I’ve also included a key for how I’ve interpreted the icons for the score generator at the bottom of the post.

The Legendary Hero – The Legend of Zelda: The Wind Waker

Zelda’s Lullaby – The Legend of Zelda: Ocarina of Time

Serenade of Water – The Legend of Zelda: Ocarina of Time

Jurassic Park Theme

Star Wars Theme

Hobbiton Theme – The Lord of the Rings

Title Theme – The Legend of Zelda

Epona’s Song – The Legend of Zelda: Ocarina of Time

Prelude of Light – The Legend of Zelda: Ocarina of Time

Song of Storms – The Legend of Zelda: Ocarina of Time

Song of Time – The Legend of Zelda: Ocarina of Time

Score Generator guide:

I skipped 1-16, as they’re obviously just the fingerings, but these 5 are a little different. This is my suggestion for following these symbols.

 – 17: Hold note for about one count and then move right into the next note.

 

 – 18: Hold note for about one count and then move into the next hold.

 

 – 19: Hold note for about one count and let fade out, should be followed by 21.

 

 – 20: Quick breath, then right in to the next note.

 

 – 21: Breathe, this is your “free” space.
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Quick Draw app gameplay video

I posted a brief preview of the upcoming iPhone app Quick Draw a few days ago. Well, one of the other testers got a short video of the app in use and posted it on YouTube for your viewing pleasure. Keep in mind that the app is in beta and will likely experience more changes before release (it has already had several changes since my preview was posted. Check out the video below.


Direct link here.

iPhone Ocarina, by Smule

UPDATE: Corrected the fingering for Prelude of Light and added a link to the Hobbiton Theme from Lord of the Rings.

Anyone that has played The Legend of Zelda: Ocarina of Time has wanted to learn to play the ocarina. Anyone. If you tell me you didn’t, I’ll tell you you’re lying. I’m looking at you, Jesse. The problem is that ocarinas cost money. Good ocarinas cost around $60-80. You can get cheaper ones, sure, but they don’t sound very nice. And even the $60-80 ones aren’t the highest quality. Plus, you drop it, and it’s probably gone. FOREVER.

Well, now you can get your very own ocarina for just $0.99. That’s right. Plus the $200 or $300 you spent on your iPhone. And your monthly AT&T bill. But, still just $0.99 for the ocarina.

My cousin Adam pointed out Smule’s Ocarina that was released today and allows you to play an ocarina by blowing into the microphone and touching the screen. I’m going to repeat that, because it’s fucking awesome. You blow into the microphone and touch the screen to denote pitch.

If you don’t realize how awesome this is, then please review below.


Direct link here.

Now, after seeing that, do you wish you had been the genius that came up with this? I know I do. But it gets better. Not only can you play a variety of awesome songs using your brand new digital ocarina, you can share your musical talent with the world. One of the features of the app is the ability to view a globe with little whitish-yellow “lights” on it. Each of those lights is another user of this app. While you view the globe, one of the lights will begin to send green rings and blue waves into the stratosphere. At this same moment, beautiful (and sometimes awful) music will emanate from your speakers. You’re listening to someone else play their copy of Ocarina.

As if that wasn’t already cool enough, Smule has posted a handy tool for you to create and share your own “sheet music” called the Online Score Generator. Adam pointed out an excellent song for your ocarina-ing pleasure: Song of Time from Ocarina of Time. I have been working on it since this afternoon and have much of it memorized. I’ve also taken it upon myself to find a large collection of ocarina fingerings that you can use with the Score Generator to make it easier to share with your friends and family, as well as bookmark for yourself.

So, here is one that I whipped up for you: Prelude of Light from Ocarina of Time.

And here is another: Hobbiton Theme from Lord of the Rings.

And here is a link to a plethora of fingerings to make your days brighter (WARNING: Some of these fingerings are not compatible without adjusting the key and even then they may not be accurate. You’ll have to experiment with them to figure it out).

Quick Draw iPhone app – Early thoughts: UPDATED

I managed to get into the beta for the new Quick Draw game for iPhone. It’s an online Pictionary or Win-Lose-or-Draw sort of game. While not the first online game for the iPhone, it’s definitely one of the first to have a very compelling design. It’s incredibly simple. You launch the app, create a name to play under, and log in. You can change the name by quitting and reopening the app, but it remembers your last used name so you don’t have to put it in every time.

Once you get into the game, you can either play offline or join one of the “category rooms”. Playing offline is okay if you just want to have a couple people look over your shoulder to draw and pass the iPhone around after each guess. But the real money comes from playing online.

The online rooms are broken up into categories like Animals, Characters, Food and Drink, and Landmarks. Animals was pretty easy (except for goose) and Landmarks was hit or miss on difficulty (Statue of Liberty is no problem, but Easter Island required the artist to actually spell out the word). Near as I can tell, there is no penalty for simply writing out the word that you need people to guess, but it makes the game less fun, so I doubt it’ll happen very often. Although, the one time someone did spell it out for me, the game crashed, so maybe that’s their anti-cheat system.

The game is not unstable by any means, and played very, very well, even over EDGE. There was, however, some lag over EDGE that I didn’t experience on 3G or Wi-Fi, but that is to be expected from time to time. One of the nicest features of the game is the ability to choose multiple colors and even an eraser so that you can really get into making your artwork stand out. Color makes a big difference on how easy your drawing can be perceived, though sometimes even color can’t help you (as you’ll see in my gallery below).

All in all, I found this to be a very enjoyable game and one that will really stand out when it is finished. There are only about 40 words in the beta, but when the full game is released, expect a lot more with new words added via updates. To check out some images of the game, you can visit the game’s homepage, or just check out my gallery below.

UPDATE: One of the developers left me a comment to explain a couple of points above.

First of all, on the subject of cheating:

“When someone spells out a word, other play[er]s have the option to click the ‘whistle’ icon in on their screen to says [sic] the drawer is cheating. If enough people press that button, the round is ended, no scores are kept for the round, and the drawer is told off!”

And on the subject of new words (which I had hoped would be the case, but did not want to speak out of turn):

“Updates will not be required to add new words to the game, we have made it so all words are on our servers, so we can add new words and new categories at any time without changing the application!”

Thanks, Rich!

"Mr. Destructoid" and "Pew Pew Pew" ringtones

Over at Destructoid, the user Craineum created an incredible Mega Man costume (click here for adorable video) for his son for Halloween. It was so awesome that he managed to get an article in Popular Mechanics. He was recently a guest on Retroforce GO! and his son said two of the most adorable things I have ever heard in my entire life. As a tribute to his awesomeness and his son’s adorableness, I’ve created two ringtones for those that can’t live without a little cute in their lives.

Mr. Destructoid – iPhone

Pew Pew Pew – iPhone

For more info on this amazing costume, please visit Craineum’s Destructoid blog for more awesomeness.

An open letter to the creators of Parallel Kingdom

UPDATE: Parallel Kingdoms has received several updates since the writing of this post. Many (if not all) of the issues listed below have been resolved.

I’ve been playing with PK the last couple days and have to admit I like the idea, though I am unable to do much with it so far. I thought I’d give you a list of things that might make it more accessible to more people. All of these suggestions are based on my experience playing the game on an iPhone 3G. Mileage will, of course, vary on an iPod touch, original iPhone, or Android OS.

  1. Don’t drop all items upon death. Perhaps have 3-5 items that can be equipped or stored in a backpack so that they are not lost on death. This is especially frustrating due to sometimes respawning nowhere near your last location.
  2. Use location services to find the player initially, then allow them to walk around a section or “cell” of the game world by tapping. This will resolve issues where a player is in the middle of a fight, receives a phone call, goes back to the game and is now too far from their original location to fight the same enemy as before. This will also allow them to go back to pick up stuff they may have dropped on accident or due to death, but were respawned a great distance away. This could also be used as a method of balance by making the respawn rate of enemies in a given cell great enough that players would still be encouraged to travel to play the game if they wish to continue fighting. Perhaps an area of 3 city blocks would be sufficient. This would be especially helpful to those that do not live in an area where public transportation is a viable option and cannot play while driving to and from work/school/etc. Furthermore, the respawn rate for their cell could be increased if they log in located in a different cell than before, indicating that they are indeed traveling to new locations, and not just spawn-camping a specific cell.
  3. If 2 is not an option, then (more accurate) auto-updating of players location as they move around the real world, so that they can run away from enemies in bad situations. Currently, the only viable alternative is to return to the Home screen and reload the app, hopefully far enough from an enemy not to die. Most frustrating because death results in number 1. This would also allow a player that spawns too far from anything useful to quickly and easily travel to something on the map without reloading the app and hoping for a beneficial change in location.
  4. Always using GPS to locate, if possible, for more accurate placement. As it stands, the player bounces around the map if they leave the game and come back unless they re-locate using Google Maps every time they reopen the game.
  5. Auto-attacking currently appears buggy, or not supported, making the game very frustrating as monsters will continue to attack the player, but the player only intermittently seems to continue attacking the monsters unless the Attack button is spammed. This can get very tiring very quickly, and requires a great deal more concentration than is necessary for a game with MMORPG sensibilities.
  6. The ability to purchase healing spells, items, potions, etc. from anywhere on the map via the menu would be very helpful. Also, being able to either pause the game by bringing up the Menu, or quickly selecting healing items by storing one or two on the map screen in the corners would reduce the chances of being killed while attempting to heal a character (thus resulting in losing all your items and often respawning too far from them to recover them). Another alternative would be a two-finger tap, a double tap, or a two-finger swipe across the screen to activate an item (healing, magic spell, weapon) designated using the Inventory screen as a “quick use” item.

That is all I have for now. I hope that some of these are interesting enough to you that they make it in some fashion into the game. I know that some day this game may require purchasing in order to play it, but as it stands, it is too limited for those that live in rural or sprawling metropolitan areas with poor public transportation to be worth purchasing, as well as very difficult in the early stages of the game due to the excessively high death-rate and loss of inventory items with very small chances of recovery. I look forward to seeing updates that improve the accessibility of this game for everyone soon!

Thanks for your time,

Jared

Parallel Kingdoms is (was?) incredibly broken

UPDATE: Parallel Kingdoms has received several updates since the writing of this post. Many (if not all) of the issues listed below have been resolved.

Seriously.

It doesn’t follow your movements using live GPS updates yet.

Enemies auto-attack you and are clustered together, which means if you open the game in the wrong spot you’re screwed, especially because the GPS doesn’t auto-update.

You have to physically move around the real world to find stuff to do, which is fine if you could a) do certain game activities from anywhere, b) fight any enemy onscreen, not just those right next to you (only could fight one thing the first time I played), and c) be chauffered around everywhere you go.

Crashes all the time. Also gets an error saying the network is too slow or something like that, even with full 3G bars.

Maybe if I lived in a densely populous city with quality public transportation, but I don’t. I’ll give the next version a shot to see if the stability improves, but for now, this game is only out there as a beta test and I’m not getting paid to test it.

Parallel Kingdom is now available for download

The new location-aware MMO for iPhone, Parallel Kingdom, became available in the iTunes Store late last night. For those that don’t already know, this app is designed to allow you to play a large-scale RPG based on where you currently are. Further, the game was simultaneously released for the iPhone and the Android OS, so the number of potential players will only grow as time passes. Allowing you to attack nearby players and gather treasure, and even talk to other people, it’s the first MMO that allows you to actively interact with the world, because you’re already standing in it.

Anyway, it’s almost impossible to explain, but it’s free to download, so check it out and have fun. Hope to see you out there.

 

And then kill you.

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