.the ramblings of a radman.

Tag: gaming (Page 2 of 4)

Classic games that NEED to be on Virtual Console

Inspired by a recent list on episode 73 of Retroforce GO!, I decided to make a quick list of games that I’m waiting for on Virtual Console. Some are games that most everyone has heard of, but some are relatively unknown to a great many people, and that is a shame. So, without further ado, I present you with my Virtual Console wish list.

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Bionic Commando – This one is a no-brainer. You play as a soldier trying to take down Master-D and the Badds (Hitler and the Nazis in the Japanese release). Your character cannot jump, but instead has a bionic arm that lets him swing, climb, even smack around bad guys. Plus, the levels don’t have a specific order to be completed in. While some levels contain items that must be found before progressing, the order isn’t set in stone.

After its recent re-imagining into Bionic Commando: Rearmed, the Wii is the only system that can’t play Bionic Commando. While it’d be nice for Nintendo to get their “storage solution” into our hands in time for Capcom to feel that releasing Rearmed as a WiiWare title is a worthy proposal. However, in the meantime, the least that Capcom could do is release the original title on the Virtual Console. Easily one of the most amazing video games ever released for the original NES.

Blaster Master – No NES game had a more detailed world than this side-scrolling-birds-eye action-platformer. Similar in style to the Metroid series as areas of the game must be backtracked to access hidden items, new areas, and additional levels. What makes this game so much fun is you drive around a tank that can receive a variety of upgrades as the game progresses. But, in order to defeat the bosses that litter the world, you must exit your tank and use your very vulnerable driver to venture deeper into the underbelly of the world to face them. Plus, the story is about rescuing your frog from the clutches of the mutants that live under your hometown. How awesome is that?

Chip ‘N Dale: Rescue Rangers – Capcom made a number of great games using Disney’s licenses and this is one of the most popular. Two-player cooperative, smooth gameplay mechanics, and incredible level design (making the world around the characters huge was done here first and never better on the NES). Unfortunately, it seems that Disney doesn’t know how to capitalize on the greatness that is the Virtual Console, as none of their titles have hit the service, yet.

Clash at Demonhead – This is my personal favorite from this list. I assume that I got this game as a gift from my parents for some holiday or another. It’s possible that they even just picked it up at random one day because they love me. Anyway, the important thing is that the game is incredible. You play as Bang, a special operative on a mission to stop some terrorists from detonating a doomsday device that will destroy the world. Like Bionic Commando, the game has a fair amount of non-linearity to it. You start at the bottom of the mountain and have to make choices about which paths to take to reach the top. Not every path is required to complete the game, but many contain important items or objectives. This is likely to show up in a future edition of Classic Gaming Sporadically, so I’ll give more info to you then.

Double Dragon II – While the Interwebs is filled with people fawning all over the original Double Dragon, I was always disappointed in the lack of two-player coop in the NES release. Double Dragon II, on the other hand, did not make such an oversight and was one of the most entertaining gameplay experiences of my childhood. My brother and I spent countless hours working together to reach the final boss and get our collective asses kicked again and again. But it was always fun, even when it felt like work.

Duck Tales – Yet another Capcom game, and another Disney title at that. In this one, Scrooge McDuck’s fortune has been stolen and with the help of his nephews and friends, he’s on a quest to get it back. With some of the most unique gameplay elements of any licensed game, as well as incredible music and level design, this game should be at the top of many gamers’ wish lists. Perhaps one day, Capcom and Disney can get together with Nintendo and make those wishes come true.

The Goonies IIThe Goonies was incredible and Konami was quick to cash in with a game loosely based on the movie. The game was pretty great, but the sequel was one of the most amazing platformers of all time. You play as Mikey on a quest to rescue the rest of his friends. They’ve been captured by the Fratelli family, freshly escaped from prison. Armed with a yo-yo and your wits, you set out to find them. The game world is one of the most complex I’ve ever seen, with doors everywhere: some which take you into to rooms full of items, secrets, and hidden pathways; others that lead directly to alternate areas of the game. It’s easy to get lost, but that’s part of the appeal. The world feels huge for an NES game, and indeed for many games made today. With a music soundtrack inspired by The Goonies theme from the movie and spot-on gameplay mechanics, I can’t wait to see this hit the Virtual Console.

Video game ringtones, Updated 1/29/09

A variety of ringtones from various video games. I will likely add more to this list than to any of the others, so if there’s one you don’t see and want, let me know.

Aerith’s Theme – Final Fantasy VII – iPhoneNEW!!!

Eyes On Me – Final Fantasy VIII – iPhoneNEW!!!

Myth 2: A Murder of Crows – iPhone - NEW!!!

Myth 2: Title – iPhoneNEW!!!

Blaster Master Attract Screen – iPhone

Blaster Master Level 1 – iPhone

Bungie Logo – iPhone

Chrono Trigger – iPhone

Dragon Quest City – iPhone

Dragon Quest Fight – iPhone

Dragon Quest Title – iPhone

Dragon Quest Trumpets – iPhone

Final Fantasy Prelude – iPhone

Halo (Chant) – iPhone

Halo (Intro) – iPhone

Halo Theme – iPhone

Mega Man 2 Level Start – iPhone

Mega Man 3 Title 1 – iPhone

Mega Man 3 Title 2 – iPhone

Mega Man 9 – iPhone

Murloc Gurgle – iPhone

Ocarina of Time – iPhone

Prelude of Light – iPhone

Proto Man Whistle – iPhone

Punch Out Fight – iPhone

Punch Out Training – iPhone

Punch Out Training (8-bit) – iPhone

Tetris A – iPhone

Tetris B – iPhone

Wii Shop Title – iPhone

Wii Sports – iPhone

World of Warcraft: Legends – iPhone

Zelda 1: Death Screen – iPhone

Zelda 1: Item Catch – iPhone

Zelda 1: Overworld – iPhone

Zelda 1: Title – iPhone

Zelda 1: Triforce Get – iPhone

Zelda 2: Dungeon – iPhone

Zelda 2: Item Catch – iPhone

Zelda 2: Title 1 – iPhone

Zelda 2: Title 2 – iPhone

Zelda 2: Overworld – iPhone

Zelda 64: Item Catch – iPhone

Zelda 64: Small Item Catch – iPhone

I bring these links to thee

Web

World Superhero Registry – Ever dreamed of putting on a costume and fighting crime? Actually put on a costume and go out to fight crime? Then this website is for you. While a large number of individuals on the site are actually poseurs, the purpose of the site is for vigilantes to see that they’re not alone and work together. I’m not even joking. Whether the creators intended for the site to be a legitimate crime-fighting social network or just a tongue-in-cheek way of poking fun, they certainly designed the website to take itself seriously.

Video

Dr. Horrible on DVD – Joss Whedon pimps it for me pretty well here, but if you’ve already seen it, you should just go ahead and buy it. The commentary is its own separate musical that must be heard to be believed.

9 – Trailer for the animated feature, produced by Tim Burton and Timur Bekmambetov, director of Night Watch (iTunes), Day Watch (iTunes), and Wanted (iTunes). Currently, the one movie I’m seriously excited about come autumn.

Games

Passage – Some of you that know me have heard me talk about this game before. It’s a simple, minimalistic, 5-minute, expressionist life-journey in game form. It recently became available for the iPhone for $0.99 and is an excellent buy if you like to help support true visionaries in the gaming genre.

Burn the Rope – Another minimalist game, this one is a simple Flash game that takes less than a minute to enjoy (but give it 5 minutes of your time and it’s even better). The art work and style of the game are very neo-retro and well worth brief distraction from productivity the game provides.

Warfare Incorporated – I’ve talked about this one on the blog before, so skip it if you read it already. While not as minimalist as the two games above, this game is incredible for the very simple reason that it is essentially Command & Conquer for the iPhone. It’s $5, but it’s totally worth it, especially as it has over 200 downloadable maps available for it beyond the built-in campaign. The devs are also hard at work adding in multiplayer support for future revisions, so check it out.

Animal Crossing: City Folk

I got the new Animal Crossing for the Wii this Christmas. I had played the GameCube release before, and found it to be very enjoyable. Unfortunately, the methods by which letters were sent to friends that had their own copy of the game required extremely long and complex codes to be shared that were essentially encrypted messages. This was a neat feature, but one that prevented me from being very social with it. The other frustrating feature was that everything closed down at 8 or 9 pm, real time. Since I was not usually getting home from work until then, I was missing out on nearly everything that was available to do in the evening.

So, shortly after my time in the city of “Room 12” began, I had moved on. I ultimately traded the game on Goozex, knowing that the Wii version would make up for the shortcomings of the GameCube version. Now, having got the Wii version, I can confirm that I was correct. Citizens of the town stay out later, Tom Nook’s shop stays open later, and with the city available to visit from the early stages of the game, there’s always something to go do.

But the really big feature of the game is being able to visit friends’ towns. My wife was awesome this Christmas, and even though the Wii Speak/Animal Crossing bundle was sold out everywhere, she managed to find a deal on Amazon to get them both separately for the same price as the bundle. And I am so glad that she did.

Last night, I visited my friend Andrea’s town. She and her husband have been playing together for the last several days and (thanks to the fact that they got a 12,000 Bell gift from a reindeer on Christmas Eve), have  already upgraded their house and spent enough money with Tom Nook that he has opened a Kum’N’Go (okay, Nook’N’Go, but seriously, the parallel must be drawn). I visited her town for about an hour or so and spoke to her via Wii Speak the entire time. She didn’t have the microphone herself, but she plugged in her USB keyboard and away we went. She was so impressed with the way the Wii Speak worked that she decided she’s going to get one herself. And, never once did she have trouble understanding me.

Today I turned on my game to check my mail and an hour later I finally put down the controller so that my wife could create her character. The best part of all this is that when my son visits his mother, my wife and I will be able to play with him (assuming his mother doesn’t freak out on him for it).

If anyone is interested in coming to town to visit, my friend code is listed in the About Me / Contact page, but I’ll list it again here for convenience:

Friend Code: 3867-2149-5247
Town Name: Taurith

Come by anytime!

Wii Speak / Animal Crossing

I got Animal Crossing for my Wii for Christmas and the Wii Speak accessory, as well. If anyone is interested in visiting my town, add me using the friend code below. If you leave your code in the comments, or send me a message, I’ll add you as soon as I can.

Animal Crossing Friend Code: 3867-2149-5247
Town Name: Taurith

And, for those of you that want to just talk to me using Wii Speak, you can get my Wii number (and any other Wii/DS codes) from the About Me / Contact page.

Savage 2 – Free multi-genre game for Mac, Windows, and Linux

The summer after my freshman year of college, I was working at Pizza Hut. During the course of that job, a friend of mine and I were having a discussion about video games. He and I had spent quite some time playing Warcraft 2 over a direct modem connection in high school, so I told him about an idea I had for the ultimate cross-over video game event. My idea was simple, if simple means frakkin’ crazy-complicated. I wanted a video game that was a FPS, RTS, and world-building sim all in one.

Shortly after, I can only assume that he sold my idea and Savage was born. Savage was a 3rd-person melee combat role-playing game combined with a real-time strategy component that allowed one player to build defenses and upgrade your side’s capabilities as an army. The entire purpose was to wipe out your enemies, collect resources, and use those resources to further wipe out your enemies.

Now, I realize that there are differences between my idea and theirs, particularly because mine was set in space and also grew to include a flight-sim aspect. However, the fact remains that someone stole my intellectual property and I chose not to sue them, because I’m a benevolent being.

Well, a few days ago, said company decided to repay my kindness by giving away the sequel to Savage for free.

That’s right, free.

The game has been out for some time now, and after selling it for $20 for quite a while and distributing it solely through downloads or mail-ordered discs for a while, S2 Games has decided the best way to continue making money is to let people play for free, hook ’em on the concept, and then let the truly dedicated players pay for additional inventory space, customizable items, and persistent power-ups.

What this means for you, is you get to play a kickass multiplayer murderfest for free.

So, if you think it might be fun, check it out here.

Also, if you put my account name (Zepfhyr) in as how you were introduced to the game, we automatically become friends, making it easier to play together and track each others’ stats. I hope to stab you in the back and spit on your corpse soon. Or shake your hand, depends on which side you join.

Warfare, Inc.: Like Command & Conquer for iPhone

Warfare Incorporated is a game that was originally available for Palm devices in 2003. Recently, it was ported to the iPhone by Spiffcode, Inc. For anyone that has ever been a fan of Command & Conquer or Starcraft, this is an excellent purchase. It’s only $5 and has over 200 add-on missions that can be downloaded directly to your iPhone / iPod Touch. If you’ve got a PC or a Mac that’s running Windows, you can also design your own levels, host them yourself, and share them with your friends.

I started playing it last night, and am really impressed. It makes full use of the multi-touch features of the iDevice of your choice and despite having graphics that are identical to those from the original (not a detriment, in my opinion), still looks surprisingly nice. My only complaint is it can sometimes be difficult to scroll around the map quickly, or issue movement commands into a group of your own troops. Other than that, however, it’s a lot of fun and fairly robust.

So, if you’re looking for some awesome RTS action for your iPhone, this is the place to go.


Direct link here.

Quick Draw app gameplay video

I posted a brief preview of the upcoming iPhone app Quick Draw a few days ago. Well, one of the other testers got a short video of the app in use and posted it on YouTube for your viewing pleasure. Keep in mind that the app is in beta and will likely experience more changes before release (it has already had several changes since my preview was posted. Check out the video below.


Direct link here.

Quick Draw iPhone app – Early thoughts: UPDATED

I managed to get into the beta for the new Quick Draw game for iPhone. It’s an online Pictionary or Win-Lose-or-Draw sort of game. While not the first online game for the iPhone, it’s definitely one of the first to have a very compelling design. It’s incredibly simple. You launch the app, create a name to play under, and log in. You can change the name by quitting and reopening the app, but it remembers your last used name so you don’t have to put it in every time.

Once you get into the game, you can either play offline or join one of the “category rooms”. Playing offline is okay if you just want to have a couple people look over your shoulder to draw and pass the iPhone around after each guess. But the real money comes from playing online.

The online rooms are broken up into categories like Animals, Characters, Food and Drink, and Landmarks. Animals was pretty easy (except for goose) and Landmarks was hit or miss on difficulty (Statue of Liberty is no problem, but Easter Island required the artist to actually spell out the word). Near as I can tell, there is no penalty for simply writing out the word that you need people to guess, but it makes the game less fun, so I doubt it’ll happen very often. Although, the one time someone did spell it out for me, the game crashed, so maybe that’s their anti-cheat system.

The game is not unstable by any means, and played very, very well, even over EDGE. There was, however, some lag over EDGE that I didn’t experience on 3G or Wi-Fi, but that is to be expected from time to time. One of the nicest features of the game is the ability to choose multiple colors and even an eraser so that you can really get into making your artwork stand out. Color makes a big difference on how easy your drawing can be perceived, though sometimes even color can’t help you (as you’ll see in my gallery below).

All in all, I found this to be a very enjoyable game and one that will really stand out when it is finished. There are only about 40 words in the beta, but when the full game is released, expect a lot more with new words added via updates. To check out some images of the game, you can visit the game’s homepage, or just check out my gallery below.

UPDATE: One of the developers left me a comment to explain a couple of points above.

First of all, on the subject of cheating:

“When someone spells out a word, other play[er]s have the option to click the ‘whistle’ icon in on their screen to says [sic] the drawer is cheating. If enough people press that button, the round is ended, no scores are kept for the round, and the drawer is told off!”

And on the subject of new words (which I had hoped would be the case, but did not want to speak out of turn):

“Updates will not be required to add new words to the game, we have made it so all words are on our servers, so we can add new words and new categories at any time without changing the application!”

Thanks, Rich!

An open letter to the creators of Parallel Kingdom

UPDATE: Parallel Kingdoms has received several updates since the writing of this post. Many (if not all) of the issues listed below have been resolved.

I’ve been playing with PK the last couple days and have to admit I like the idea, though I am unable to do much with it so far. I thought I’d give you a list of things that might make it more accessible to more people. All of these suggestions are based on my experience playing the game on an iPhone 3G. Mileage will, of course, vary on an iPod touch, original iPhone, or Android OS.

  1. Don’t drop all items upon death. Perhaps have 3-5 items that can be equipped or stored in a backpack so that they are not lost on death. This is especially frustrating due to sometimes respawning nowhere near your last location.
  2. Use location services to find the player initially, then allow them to walk around a section or “cell” of the game world by tapping. This will resolve issues where a player is in the middle of a fight, receives a phone call, goes back to the game and is now too far from their original location to fight the same enemy as before. This will also allow them to go back to pick up stuff they may have dropped on accident or due to death, but were respawned a great distance away. This could also be used as a method of balance by making the respawn rate of enemies in a given cell great enough that players would still be encouraged to travel to play the game if they wish to continue fighting. Perhaps an area of 3 city blocks would be sufficient. This would be especially helpful to those that do not live in an area where public transportation is a viable option and cannot play while driving to and from work/school/etc. Furthermore, the respawn rate for their cell could be increased if they log in located in a different cell than before, indicating that they are indeed traveling to new locations, and not just spawn-camping a specific cell.
  3. If 2 is not an option, then (more accurate) auto-updating of players location as they move around the real world, so that they can run away from enemies in bad situations. Currently, the only viable alternative is to return to the Home screen and reload the app, hopefully far enough from an enemy not to die. Most frustrating because death results in number 1. This would also allow a player that spawns too far from anything useful to quickly and easily travel to something on the map without reloading the app and hoping for a beneficial change in location.
  4. Always using GPS to locate, if possible, for more accurate placement. As it stands, the player bounces around the map if they leave the game and come back unless they re-locate using Google Maps every time they reopen the game.
  5. Auto-attacking currently appears buggy, or not supported, making the game very frustrating as monsters will continue to attack the player, but the player only intermittently seems to continue attacking the monsters unless the Attack button is spammed. This can get very tiring very quickly, and requires a great deal more concentration than is necessary for a game with MMORPG sensibilities.
  6. The ability to purchase healing spells, items, potions, etc. from anywhere on the map via the menu would be very helpful. Also, being able to either pause the game by bringing up the Menu, or quickly selecting healing items by storing one or two on the map screen in the corners would reduce the chances of being killed while attempting to heal a character (thus resulting in losing all your items and often respawning too far from them to recover them). Another alternative would be a two-finger tap, a double tap, or a two-finger swipe across the screen to activate an item (healing, magic spell, weapon) designated using the Inventory screen as a “quick use” item.

That is all I have for now. I hope that some of these are interesting enough to you that they make it in some fashion into the game. I know that some day this game may require purchasing in order to play it, but as it stands, it is too limited for those that live in rural or sprawling metropolitan areas with poor public transportation to be worth purchasing, as well as very difficult in the early stages of the game due to the excessively high death-rate and loss of inventory items with very small chances of recovery. I look forward to seeing updates that improve the accessibility of this game for everyone soon!

Thanks for your time,

Jared

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