.the ramblings of a radman.

Day: October 27, 2011

“Ugh… my eWallet is empty again. Guess I won’t buy that.”

The number of times that Microsoft and Nintendo have lost out on “impulse buys” from me on their respective game stores due to the fact that they use virtual currency is mind-boggling. I’ve probably spent several hundred dollars on the iTunes App Store simply by virtue of being able to hit a button marked “Buy” and having my card get charged. I don’t have to think about it. I don’t have to premeditate. I simply push “Buy”, enter my password, and press Return. There are a number of times that I’ve been interested in picking something up on Xbox Live Arcade and decided against it because I would’ve had to put points into my account first. The act of pulling my card out of my wallet, typing it into the computer, waiting for the points to be added you my account, and then going back to purchase the game acts as an actual barrier to purchase in many situations. Plus, then there are points just wasted and sitting there when I can’t use them all. I’m sure that Microsoft and Nintendo love holding on to my “money” for me, but I would have easily given over much more money if I didn’t have to think about it so much.

I probably spent around $250 on Wii virtual console and WiiWare games during the first year–maybe year and a half–that I had the system, but that was mostly due to the number of free points cards I received as gifts. I currently have around 1800 apps for iPhone, iPod touch, and iPad on my computer. Most of them were free when I got them, but I’m sure a couple hundred cost $1, and more than 20 or 30 cost several dollars. Now, of course, Microsoft and Nintendo are terrified to “undervalue” games at $1 (and I understand that), which is one of the reasons I’ve spent as much money on the App Store as I have, but even at $1, pulling my wallet out to add “points” to an imaginary online wallet would still prohibit me from spending as much money on the App Store as I have.

Scary Movie Month – Day 27 – The Amityville Horror

So, apparently I saw the 2005 remake (iTunes) of this movie back when it came out on DVD, and had forgotten about it. It didn’t take long to remember, though, since the remake borrows heavily from the original. The Amityville Horror (iTunes) is the supposedly true story of a haunted house in Amityville, New York, wherein a family that moved into the house claimed they were terrorized by paranormal phenomena. Based on the book of the same name, it was made scarier in the early days of its release, due to the claims of the events depicted being true.

One of the nicest things about the original, though, was the extra 30 minutes of length, showing the audience many more of the events from the book. Also, Margot Kidder was super-hot in this movie. I’m talking white-hot, supernova. I never felt the same way about her in the Superman movies, but maybe I should watch them again.

The only real problem with this movie is that there are no real scares to be had. There’s a general sense of unease and a few moments where you worry about what might happen, but nothing truly frightening. If you’re looking for a truly excellent haunted house movie, then I once again refer you to The Haunting (iTunes), which was simply outstanding.