{"id":4382,"date":"2020-03-08T00:06:23","date_gmt":"2020-03-08T06:06:23","guid":{"rendered":"https:\/\/zepfhyr.com\/blog\/?p=4382"},"modified":"2020-03-08T00:06:23","modified_gmt":"2020-03-08T06:06:23","slug":"targets-can-be-killed-in-their-sleep-in-dd-prove-me-wrong","status":"publish","type":"post","link":"https:\/\/zepfhyr.com\/blog\/2020\/03\/targets-can-be-killed-in-their-sleep-in-dd-prove-me-wrong\/","title":{"rendered":"Targets can be killed in their sleep in D&#038;D: prove me wrong"},"content":{"rendered":"\n<p>A topic of conversation that regularly comes up in the various D&amp;D communities in which I&#8217;m involved is that of attacking an adversary that is sleeping. The argument breaks down into two camps: those that believe the sleeper can only be immediately killed if the attacker can deliver enough damage to the sleeping target to reduce its hit points to zero and those that believe a sleeping target can&#8217;t defend itself, therefore guaranteeing the player can deliver a killing blow.<\/p>\n\n\n\n<p>As always, I recommend leaving the decision up to the Dungeon Master, but I feel that the underlying argument comes down to one of a misunderstanding as to what hit points are meant to represent. Here&#8217;s my attempt to quickly summarize my interpretation of hit points in D&amp;D (and specifically, how I try to utilize them in the games that I run).<\/p>\n\n\n\n<p>Hit points aren&#8217;t really a measure of a character&#8217;s blood loss or anything so specific as how much damage you&#8217;ve taken physically. Instead, they are the numerical component of a mechanic used to negotiate contested combat. Did you, Cordric the Magnificent, hack-and-slash your way through a dungeon full of baddies to arrive at the inner sanctum of the vile Rippah the Malevolent with only 5 HP left? You&#8217;re not physically holding your entrails in your body through sheer force of will. You&#8217;re just worn out and beat up and could make a mistake that allows someone to slip past your guard and deal a fatal blow at any time.<\/p>\n\n\n\n<p>Sure, you&#8217;ve probably been cut here or there, particularly that time Ashford the Axe rolled a nat 20 two rooms back and hit you for 33 damage. But Ash didn&#8217;t bury a hatchet in your back and leave you clinging to life. He just landed a blow that cut deep enough to distract you. Sure, if you don&#8217;t tend to it soon, it will be a problem, but you&#8217;re not in danger of bleeding out in seconds. Instead, you&#8217;re distracted, in pain, and struggling to maintain the upper hand.<\/p>\n\n\n\n<p>So what does that have to do with attacking a sleeping adversary?<\/p>\n\n\n\n<p>Let&#8217;s presume for the moment that you&#8217;re the DM. In the most common scenario, a sleeping NPC isn&#8217;t in combat. You haven&#8217;t rolled initiative, and your player is likely sneaking into their adversary&#8217;s camp. At this point, if you want to allow Francis the Forgiving to die in his sleep, you can. If you don&#8217;t, then you should come up with a reason why they don&#8217;t. Only ask for a roll if you want their death to be contested. It doesn&#8217;t even have to be a combat roll. In this particular case, rolling the player&#8217;s Stealth vs. the NPC&#8217;s Passive Perception would be my recommended option. You can even give the NPC disadvantage what with the visit to Nodsville and all. Not all deaths in D&amp;D have to be the result of rolled damage. Mix it up a bit. Do what works best for the story you&#8217;re trying to tell.<\/p>\n\n\n\n<p>And remember, the rules exist to help everyone have a good time, but the beauty of being a Dungeon Master is that\u00e2\u20ac\u201dsometimes\u00e2\u20ac\u201dyou get to rewrite the rules to make sure everyone has a good time.<\/p>\n\n\n\n<p>Besides, it&#8217;s really important to remind the players that if <em>they<\/em> can do it, so can the <em>monsters<\/em>. &#x1f608;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A topic of conversation that regularly comes up in the various D&amp;D communities in which I&#8217;m involved is that of attacking an adversary that is sleeping. The argument breaks down into two camps: those that believe the sleeper can only be immediately killed if the attacker can deliver enough damage to the sleeping target to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[352],"tags":[],"class_list":["post-4382","post","type-post","status-publish","format-standard","hentry","category-dd","post-preview"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_likes_enabled":false,"jetpack-related-posts":[{"id":2291,"url":"https:\/\/zepfhyr.com\/blog\/2011\/10\/ugh-my-ewallet-is-empty-again-guess-i-wont-buy-that\/","url_meta":{"origin":4382,"position":0},"title":"&#8220;Ugh\u00e2\u20ac\u00a6\u00c2\u00a0my eWallet is empty again. Guess I won&#8217;t buy that.&#8221;","author":"Jared Cash","date":"October 27, 2011","format":false,"excerpt":"The number of times that Microsoft and Nintendo have lost out on \"impulse buys\" from me on their respective game stores due to the fact that they use virtual currency is mind-boggling. I've probably spent several hundred dollars on the iTunes App Store simply by virtue of being able to\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1649,"url":"https:\/\/zepfhyr.com\/blog\/2010\/01\/ripe-and-ready-for-harvest\/","url_meta":{"origin":4382,"position":1},"title":"Ripe and Ready for Harvest","author":"Jared Cash","date":"January 21, 2010","format":false,"excerpt":"The rifle stock pressed firmly against my shoulder. A bead of sweat slid lazily through my right eyebrow. I knew it would be a problem soon, but I shrugged it off. My head tilted awkwardly to one side, as I struggled to peer through the eyepiece of the scope on\u2026","rel":"","context":"In &quot;Writing&quot;","block_context":{"text":"Writing","link":"https:\/\/zepfhyr.com\/blog\/category\/writing\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2268,"url":"https:\/\/zepfhyr.com\/blog\/2011\/10\/app-trailers-free-iphone-apps-for-all\/","url_meta":{"origin":4382,"position":2},"title":"App Trailers: Free iPhone apps for all","author":"Jared Cash","date":"October 24, 2011","format":false,"excerpt":"Okay, so you guys know I'm always looking for a great deal on iPhone apps. Well, I recently found a great app that I've actually started using as a way to get any app I want for free. It's called App Trailers, and what you do is watch videos of\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2699,"url":"https:\/\/zepfhyr.com\/blog\/2012\/09\/best-over-first-or-how-apple-avoids-jetpack-design-and-wins-every-time\/","url_meta":{"origin":4382,"position":3},"title":"Best Over First or, how Apple avoids jetpack design and wins every time","author":"Jared Cash","date":"September 18, 2012","format":false,"excerpt":"Just a couple days ago, I wrote about how Apple's new mantra appears to be \"Best Over First\", as they continue to improve their hardware and software by focusing on adding features better than everyone else, rather than adding features\u00c2\u00a0before everyone else. My neighbor and bestie (a proud Android user)\u2026","rel":"","context":"In &quot;iPhone\/iPad&quot;","block_context":{"text":"iPhone\/iPad","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/iphone-ipad\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":504,"url":"https:\/\/zepfhyr.com\/blog\/2008\/11\/quick-draw-iphone-app-early-thoughts\/","url_meta":{"origin":4382,"position":4},"title":"Quick Draw iPhone app &#8211; Early thoughts: UPDATED","author":"Jared Cash","date":"November 6, 2008","format":false,"excerpt":"I managed to get into the beta for the new Quick Draw game for iPhone. It's an online Pictionary or Win-Lose-or-Draw sort of game. While not the first online game for the iPhone, it's definitely one of the first to have a very compelling design. It's incredibly simple. You launch\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/11\/img_0001.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2875,"url":"https:\/\/zepfhyr.com\/blog\/2013\/03\/once-more-through-the-wormhole-an-adventure-with-stargate-sg-1\/","url_meta":{"origin":4382,"position":5},"title":"Once More Through the Wormhole: An Adventure with Stargate SG-1","author":"Jared Cash","date":"March 14, 2013","format":false,"excerpt":"Today I was pleasantly surprised to discover that Stargate SG-1: Unleashed was available in the App Store. I was surprised because I hadn't even known that the game was so far along in development. I had read about a Stargate game coming from Arkalis Interactive (the developers behind the other\u2026","rel":"","context":"In &quot;iPhone\/iPad&quot;","block_context":{"text":"iPhone\/iPad","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/iphone-ipad\/"},"img":{"alt_text":"SG-1 exits the Stargate","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2013\/03\/2013-03-14-14.21.57-1024x768.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2013\/03\/2013-03-14-14.21.57-1024x768.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2013\/03\/2013-03-14-14.21.57-1024x768.png?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/4382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/comments?post=4382"}],"version-history":[{"count":2,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/4382\/revisions"}],"predecessor-version":[{"id":4385,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/4382\/revisions\/4385"}],"wp:attachment":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/media?parent=4382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/categories?post=4382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/tags?post=4382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}