{"id":3183,"date":"2014-03-26T08:33:34","date_gmt":"2014-03-26T13:33:34","guid":{"rendered":"http:\/\/zepfhyr.com\/blog\/?p=3183"},"modified":"2019-01-11T20:55:43","modified_gmt":"2019-01-12T02:55:43","slug":"on-facebook-and-the-oculus-rift","status":"publish","type":"post","link":"https:\/\/zepfhyr.com\/blog\/2014\/03\/on-facebook-and-the-oculus-rift\/","title":{"rendered":"On Facebook and the Oculus Rift"},"content":{"rendered":"<p>So, if you haven&#8217;t heard yet, Facebook announced today the purchase agreement of Oculus VR, Inc., the company behind the Oculus Rift virtual reality headset. Many people are worried about what this means for the device, others are concerned (as always) with privacy issues, and still others are just puzzled as to why Facebook would want it in the first place.<\/p>\n<p>I&#8217;m not terribly worried about Thing 1 and Thing 2, but that&#8217;s just me. I&#8217;m sure the Oculus Rift will still come out and be much the same device as we expect it to be now. As for privacy concerns, the Oculus Rift is designed heavily around gaming and a lot less around &#8220;3D Facebook&#8221;, so the data it can gather from users will be quite different (though some of it could be a pretty big deal) than what Facebook is typically after. Surely there will be data worth mining, especially if Facebook decides to try and take on Google in any aspects of its business again in the future. But, for the most part, tracking which games you play doesn&#8217;t provide nearly as much critical data as what websites you visit, what you buy, and who your friends are (and what websites <i>they<\/i> visit, etc.)<\/p>\n<p>As for\u00c2\u00a0<em>why<\/em>\u00c2\u00a0Facebook would want the Oculus Rift, I find that a much simpler conundrum. I can think of three key reasons for Facebook&#8217;s desire to own the VR company.<\/p>\n<ol>\n<li><strong>If Facebook owns Oculus Rift, Google doesn&#8217;t.<\/strong> It&#8217;s a no-brainer that Google would be interested in Oculus Rift. Their Glass project focuses on augmented reality rather than virtual reality, but there is still a great deal of overlap. Plus, since Oculus Rift is self-contained hardware designed for playing games and watching media in 3D, it appeals to a different subset of tech culture. A Glass-powered Oculus Rift would give Google all the same data that Facebook likely wants, but it could also be paired with an Android smartphone to give Google more access and ecosystem control. Facebook has more money than it needs and buying up a company simply to prevent Google makes business sense. Especially if Facebook already has an idea on what to do with Oculus Rift.<\/li>\n<li><strong>Facebook is looking to a future without Facebook.com.<\/strong> No, Facebook&#8217;s social network isn&#8217;t going away, but it almost certainly could one day. MySpace was unstoppable until it wasn&#8217;t. Facebook could simply be trying to make sure that if and when that day comes, they&#8217;ve got additional revenue streams to keep things going. Wearable tech is shaping up to be a big part of the future and Facebook is trying to get in on the ground floor, rather than waiting until it&#8217;s too late to carve out a niche (like they did with the Facebook phone). By selling hardware that could be the definitive way to play games and watch movies in the future, Facebook is positioning itself to move away from social networking and to become an ecosystem of its own. Which brings me to\u00e2\u20ac\u00a6<\/li>\n<li><strong>Facebook is starting its own gaming platform and network.<\/strong>\u00c2\u00a0Right now, if you ask a console gamer if they&#8217;re on Xbox Live or PSN, you can&#8217;t be certain of the answer you receive. But, if you ask a PC gamer if they&#8217;re on Steam, you almost always get a &#8220;Yes.&#8221; There are other alternatives to Steam out there, but none with the clout and popularity of Valve&#8217;s little digital store that could. Considering that Steam is making a play for the living room, Facebook could have seen the Oculus Rift as a way to get a foothold there, as well. Sure, they could just try to work side-by-side with Steam and other PC developers to make sure their hardware is the definitive virtual reality headset, but Facebook could also be planning to simply build their own Steam alternative. And why not? They already command the largest curated list of friends online. Their social platform has been used to effectively leverage mob tactics to generate a large amount of revenue for a number of web-based games. Imagine turning that power loose on Borderlands 3 or Grand Theft Auto Eleventy-Five. Steam has already integrated Facebook to make it easier for players to find their friends. But that requires players to link their Steam and Facebook accounts. Facebook could find all your friends instantly and tell them what games you&#8217;re playing lately.<\/li>\n<\/ol>\n<p>Of course, there are major positives and negatives to Facebook&#8217;s acquisition of Oculus Rift. What looked like promising tech that could change the face of PC gaming might now become just another tool to harvest personal information. Major players may decide not to support it for fear of alienating gamers that don&#8217;t trust Facebook with their personal data. Sony now has a major opportunity, though. Project Morpheus will likely be a PS4 exclusive at release, but it will almost certainly find its way to PCs via third-party drivers. Sony could even release official drivers if they felt they could make enough money on the hardware to justify not controlling the profits from games (or to prevent Microsoft or someone else from doing the same).<\/p>\n<p>I will be keeping an eye on Oculus Rift and the VR market, in general. Things in this space are just heating up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, if you haven&#8217;t heard yet, Facebook announced today the purchase agreement of Oculus VR, Inc., the company behind the Oculus Rift virtual reality headset. Many people are worried about what this means for the device, others are concerned (as always) with privacy issues, and still others are just puzzled as to why Facebook would [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[136],"tags":[331,329,330],"class_list":["post-3183","post","type-post","status-publish","format-standard","hentry","category-video-games","tag-facebook","tag-oculus-rift","tag-virtual-reality","post-preview"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_likes_enabled":false,"jetpack-related-posts":[{"id":2490,"url":"https:\/\/zepfhyr.com\/blog\/2012\/04\/infinity-blade-ii-clashmobs-facebook-and-anger-oh-my\/","url_meta":{"origin":3183,"position":0},"title":"Infinity Blade II &#8211; ClashMobs, Facebook, and Anger\u00e2\u20ac\u00a6\u00c2\u00a0OH MY!","author":"Jared Cash","date":"April 17, 2012","format":false,"excerpt":"I was a huge fan of Infinity Blade and when Infinity Blade II arrived, it brought a number of amazing enhancements to the game that greatly improved on the formula. I really loved the enhanced story, especially after having read the Infinity Blade: Awakening ebook which bridged the two games.\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1890,"url":"https:\/\/zepfhyr.com\/blog\/2011\/02\/somewhere-out-there\/","url_meta":{"origin":3183,"position":1},"title":"Somewhere out there\u00e2\u20ac\u00a6","author":"Jared Cash","date":"February 8, 2011","format":false,"excerpt":"Somewhere out there, a parallel universe exists. This alternate reality is exactly like ours in nearly every way. There are thousands of parallel realities, but this one is the most important. It bears a 99.9999999% likeness rating to our own and has the following key features: Jonathan Brandis and River\u2026","rel":"","context":"In &quot;A Day in the Life&quot;","block_context":{"text":"A Day in the Life","link":"https:\/\/zepfhyr.com\/blog\/category\/life\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1248,"url":"https:\/\/zepfhyr.com\/blog\/2009\/10\/social-gaming-on-the-iphone\/","url_meta":{"origin":3183,"position":2},"title":"Social Gaming on the iPhone","author":"Jared Cash","date":"October 6, 2009","format":false,"excerpt":"A lot of media attention (at least, gaming-media) has been given to Plus+ since its announcement. I began this post then to talk about the other lesser-publicized (and in several cases, better) social gaming networks, but stopped due to life getting in the way. At the time, the only game\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2804,"url":"https:\/\/zepfhyr.com\/blog\/2013\/02\/app-net-or-how-i-learned-to-abandon-twitter-and-start-having-meaningful-conversations\/","url_meta":{"origin":3183,"position":3},"title":"App.net: or, how I learned to abandon Twitter and start having meaningful conversations","author":"Jared Cash","date":"February 28, 2013","format":false,"excerpt":"So some of you may have noticed that I've been talking or posting things here and there about App.net (or ADN). I promised I would elucidate, but haven't made time for it. Well, this is me elucidating. App.net is a social network service similar to Twitter or Facebook with an\u2026","rel":"","context":"In &quot;Random Acts of Technology&quot;","block_context":{"text":"Random Acts of Technology","link":"https:\/\/zepfhyr.com\/blog\/category\/rat\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1277,"url":"https:\/\/zepfhyr.com\/blog\/2009\/07\/triple-word-score\/","url_meta":{"origin":3183,"position":4},"title":"Triple Word Score!","author":"Jared Cash","date":"July 23, 2009","format":false,"excerpt":"The iPhone has been for some time the perfect device for a number of different applications, though not all of them seem as readily obvious up front. However, once the first board games began appearing on the device, it became quite clear that asynchronous multiplayer turn-based games would be a\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3409,"url":"https:\/\/zepfhyr.com\/blog\/2015\/08\/silence-facebook\/","url_meta":{"origin":3183,"position":5},"title":"Silence, Facebook!","author":"Jared Cash","date":"August 20, 2015","format":false,"excerpt":"Or, wait\u00e2\u20ac\u00a6 Is it \"Silence Facebook\"? Are they silencing Facebook or telling Facebook to\u00e2\u20ac\u201cwhat? They're here? Oh! They're here! Hello, reader! Did you recently update to the latest version of Facebook on your fancy, schmancy iPhone only to discover that it plays annoying bleeps and bloops every time you do\u2026","rel":"","context":"In &quot;Random Acts of Technology&quot;","block_context":{"text":"Random Acts of Technology","link":"https:\/\/zepfhyr.com\/blog\/category\/rat\/"},"img":{"alt_text":"IMG_7761","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/08\/IMG_7761-1024x1024.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/08\/IMG_7761-1024x1024.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/08\/IMG_7761-1024x1024.jpg?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/3183","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/comments?post=3183"}],"version-history":[{"count":3,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/3183\/revisions"}],"predecessor-version":[{"id":3203,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/3183\/revisions\/3203"}],"wp:attachment":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/media?parent=3183"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/categories?post=3183"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/tags?post=3183"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}