{"id":3166,"date":"2014-01-08T00:42:46","date_gmt":"2014-01-08T06:42:46","guid":{"rendered":"http:\/\/zepfhyr.com\/blog\/?p=3166"},"modified":"2019-01-11T20:55:44","modified_gmt":"2019-01-12T02:55:44","slug":"return-to-hyrule-an-ardent-journey-to-a-familiarly-unfamiliar-place","status":"publish","type":"post","link":"https:\/\/zepfhyr.com\/blog\/2014\/01\/return-to-hyrule-an-ardent-journey-to-a-familiarly-unfamiliar-place\/","title":{"rendered":"Return to Hyrule: An ardent journey to a familiarly unfamiliar place"},"content":{"rendered":"<p>Over the winter solstice holiday, I received a Nintendo 3DS XL bundled with <a href=\"http:\/\/www.zelda.com\/link-between-worlds\/\">The Legend of Zelda: A Link Between Worlds<\/a> (thanks to my incredible wife), the latest offering in the Zelda franchise. While I have wanted a 3DS for some time, A Link Between Worlds became available at the perfect intersection of available funds and ultra-desirable game release.\u00c2\u00a0I have been a fan of the Zelda series ever since I first laid eyes on the initial game as a child, so I was very excited to play this game. However, I&#8217;ve been a little put off by the last two handheld entries into the franchise, simply because I was not as big a fan of the touch controls as I was of the classic controls of the past.<\/p>\n<p>Thankfully, right out of the gate, Nintendo nailed the controls with\u00c2\u00a0A Link Between Worlds by basically reusing the same controls of A Link to the Past (which would make sense, since the game is actually a sequel to the Super Nintendo smash hit). But, it wasn&#8217;t just the spot-on controls and perfect execution of the 3-D in dungeons that made\u00c2\u00a0A Link Between Worlds so fantastic. There are two\u00c2\u00a0<em>huge<\/em> improvements to this game that make it stand out against so many other Zelda entries.<\/p>\n<p>First of all, Nintendo was kind enough to avoid punishing players with sliding block puzzles as they so often have in previous Zelda games. Not once did I enter into a room that forced me to figure out how to slide a series of blocks just to get from one side of the room to the other. That doesn&#8217;t mean that I never had to push a block around to solve a puzzle, but I never had to wrack my brain trying to figure out which block to push in which order to prevent it being trapped against a wall or forcing me to exit the room just to reset and try again. I&#8217;ve done enough puzzles of that nature to last a lifetime, so I was quite thankful to be able to skip out on that, this time around.<\/p>\n<p>Even more relieving, though, was the complete lack of a Shovel in this particular adventure. Don&#8217;t get me wrong, there is something very satisfying about digging up cool treasure in previous Zelda titles, but by eliminating the shovel entirely, I am never tempted to run around digging up every square foot of land in someone&#8217;s garden in the hopes of finding something cool. I can instead focus on throwing bombs at walls and dashing headlong into trees to find something cool. Which is something that really only works in video games. I mean, I can take my shovel into the neighbor&#8217;s yard and dig it up like crazy any time I want, but throwing a bomb at the cliff wall just outside of town is a surefire way to end up in a dungeon surrounded by angry moblins.<\/p>\n<p>But, even had Nintendo subjected me to such OCD-feeding items as the Shovel and nerve-wracking torture-tests as pushing blocks until I wanted to scream, I still would have ranked this game among the best games I&#8217;ve ever played. I can say with absolute certainty that this the best gameplay ever offered by a &#8220;classic&#8221; Zelda title\u00e2\u20ac\u201din this case, &#8220;classic&#8221; refers to the top-down camera angle from the earliest Zelda titles (except for Zelda II, which was its own beast, and was awesome for a whole different slew of reasons). Is it the best story? No. That honor is still reserved for Link&#8217;s Awakening, which also has the best music, as well. But it&#8217;s certainly the most fun.<\/p>\n<p>And on the subject of the story, A Link Between Worlds is no slouch. Using similar techniques to A Link to the Past (psychic messages from a sage and a princess that need your help), Link journeys between light and dark worlds on an epic quest to save the Hyrule from doom. And in a rather clever twist, the dark world on his latest journey is\u00c2\u00a0<em>not<\/em> the same Dark World from A Link to the Past, though it bears a very similar feel. This helps prevent the game from feeling as though it&#8217;s just a retread of a familiar game and lets gamers really explore the dichotomous environment to their heart&#8217;s content.<\/p>\n<p>One place where A Link Between Worlds feels a little less than perfect is the challenge. Traditionally, Zelda titles have at least a couple boss fights or dungeons that have me pulling out my hair in frustration due to dying repeatedly. While there were definitely some challenging moments, I almost never died. This is actually great for getting younger and less-experienced gamers into the game, but for those of us that have played every Zelda game Nintendo published, it can be a little too easy. There is a Hero mode available after completing the game, but I think it might have been worth having an option to choose a difficulty somewhere between Hero and Normal when first setting out on your quest.<\/p>\n<p>Of course, it may just be that the challenge I&#8217;m looking for no longer exists because I am an old hat with filling the shoes of the Legendary Hero and because the game has advanced to a point that some of the challenge I recall has been eliminated due to refinements in the controls and gameplay over the years.<\/p>\n<p>All in all, if you haven&#8217;t yet played the game, I urge you to run out and pick it up (or just <a href=\"http:\/\/www.nintendo.com\/games\/detail\/Z6ft-sYy0pxxdkRc-dIxtTH7XHqWVLl9\">download it here<\/a>). If you don&#8217;t have a 3DS, Nintendo is actually selling them at a pretty affordable price on their <a href=\"http:\/\/store.nintendo.com\/webapp\/wcs\/stores\/servlet\/CategoryDisplay?catalogId=10001&amp;storeId=10001&amp;langId=-1&amp;currency=USD&amp;ignoreCrumbs=Y&amp;crumb1=&amp;crumb1Ignore=&amp;crumb2=&amp;crumb2Ignore=&amp;crumb3=&amp;crumb3Ignore=&amp;translateFrom=\u00c3\u02c6\u00c3\u2030\u00c3\u2021&amp;translateTo=EEC&amp;usrSearchText=&amp;searchText=&amp;selSrchType=&amp;page=&amp;view=&amp;productId=205212&amp;categoryId=70706&amp;lastAction=CategoryDisplay&amp;orderTotal=&amp;tranId=0&amp;jktranid=&amp;rpComment=&amp;dropOff=\">Online Store<\/a>, if you don&#8217;t mind a refurbished system.<\/p>\n<p>I am continually amazed at how much more willing I am to grab my 3DS and take it with me than I have been in the last few years. My iPhone and iPad had nearly eliminated my desire to take a Nintendo handheld with me, but A Link Between Worlds, the Bravely Default demo, and my collection of unfinished DS games have done an excellent job of reminding me of how consistently great Nintendo handhelds are.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the winter solstice holiday, I received a Nintendo 3DS XL bundled with The Legend of Zelda: A Link Between Worlds (thanks to my incredible wife), the latest offering in the Zelda franchise. While I have wanted a 3DS for some time, A Link Between Worlds became available at the perfect intersection of available funds [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":3171,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[136],"tags":[326,76,127],"class_list":["post-3166","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games","tag-3ds","tag-nintendo","tag-zelda","post-preview"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2014\/01\/Zelda-ALBW.png?fit=1920%2C1200&ssl=1","jetpack_likes_enabled":false,"jetpack-related-posts":[{"id":1667,"url":"https:\/\/zepfhyr.com\/blog\/2010\/04\/on-why-nintendo-need-not-yet-be-afraid-of-apple\/","url_meta":{"origin":3166,"position":0},"title":"On why Nintendo need not (yet) be afraid of Apple","author":"Jared Cash","date":"April 7, 2010","format":false,"excerpt":"I've been seeing a lot of Apple fans rabidly proclaiming the iPhone the ultimate mobile gaming machine and the death-knell for Nintendo's and Sony's portable platforms. However, as lifelong gamer and the owner of 3 generations of Nintendo's portable hardware and 4 separate devices in that family, I can say\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3195,"url":"https:\/\/zepfhyr.com\/blog\/2014\/05\/no-youre-wrong-nintendo-should-not-exit-the-hardware-business\/","url_meta":{"origin":3166,"position":1},"title":"No, you&#8217;re wrong; Nintendo should NOT exit the hardware business","author":"Jared Cash","date":"May 7, 2014","format":false,"excerpt":"With Nintendo reporting a loss of $456 million dollars last year, armchair-CEOs have once again begun clamoring for Nintendo to \"get out of the hardware business\" and start making games for iOS, Android, and PCs. I've said it before,\u00c2\u00a0but it bears repeating: This is the wrong solution. Nintendo is not\u2026","rel":"","context":"In &quot;iPhone\/iPad&quot;","block_context":{"text":"iPhone\/iPad","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/iphone-ipad\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":59,"url":"https:\/\/zepfhyr.com\/blog\/2008\/10\/hit-glowworm-with-stick-eat-glowing-fruit-repeat\/","url_meta":{"origin":3166,"position":2},"title":"Hit glowworm with stick\u00e2\u20ac\u00a6\u00c2\u00a0eat glowing fruit\u00e2\u20ac\u00a6\u00c2\u00a0repeat\u00e2\u20ac\u00a6","author":"Jared Cash","date":"October 19, 2008","format":false,"excerpt":"\u00e2\u20ac\u0153Dammit! I should have worn my closed-toe sandals! Screw it, I\u00e2\u20ac\u2122ll just club the damned thing to death\u00e2\u20ac\u00a6\u00e2\u20ac\u009d While not on the Virtual Console, and not actually a game I\u00e2\u20ac\u2122m currently playing, Battle of Olympus has been on my mind of late. \u00e2\u20ac\u0153Why?\u00e2\u20ac\u009d you might ask. You didn\u00e2\u20ac\u2122t, I know.\u2026","rel":"","context":"In &quot;Classic Gaming Sporadically&quot;","block_context":{"text":"Classic Gaming Sporadically","link":"https:\/\/zepfhyr.com\/blog\/category\/games\/video-games\/classicgamingsporadically\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=1050%2C600 3x"},"classes":[]},{"id":79,"url":"https:\/\/zepfhyr.com\/blog\/2008\/10\/when-all-else-fails-rip-off-zelda\/","url_meta":{"origin":3166,"position":3},"title":"When all else fails, rip off Zelda&#8230;","author":"Jared Cash","date":"October 20, 2008","format":false,"excerpt":"I beg of you Lin\u00e2\u20ac\u201c err\u00e2\u20ac\u00a6\u00c2\u00a0I mean, Jazeta, save the princess! And now, on to mediocrity! I love The Legend of Zelda. I always have. The dungeon-crawling, the treasure-hunting, the monster-slaying, the whistle-blowing, and oh-my-goodness the ever so original and incredible music of these games. I honestly feel that Zelda\u2026","rel":"","context":"In &quot;Classic Gaming Sporadically&quot;","block_context":{"text":"Classic Gaming Sporadically","link":"https:\/\/zepfhyr.com\/blog\/category\/games\/video-games\/classicgamingsporadically\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/neutopia.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":526,"url":"https:\/\/zepfhyr.com\/blog\/2008\/11\/smule-ocarina-fingerings\/","url_meta":{"origin":3166,"position":4},"title":"Smule Ocarina song fingerings","author":"Jared Cash","date":"November 12, 2008","format":false,"excerpt":"UPDATE (2013\/04\/03):\u00c2\u00a0All of the fingerings have been updated so that links to them work once again. Thanks again for visiting, and if you have time, please check out some of my other posts about iOS apps, video games, or even creative writing. Or, if you like what you see, you\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/11\/17.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3374,"url":"https:\/\/zepfhyr.com\/blog\/2015\/04\/hey-listen-wake-up-lonk\/","url_meta":{"origin":3166,"position":5},"title":"Hey! Listen! Wake up, Lonk!","author":"Jared Cash","date":"April 28, 2015","format":false,"excerpt":"There is currently a Flappy Bird-esque game on the App Store called The Legend of Zeldo: Lonk's Awakening DX. No, that is not a typo. This is an actual game someone developed, because of reasons. It's not terrible, as far as Flappy Bird clones go. It has a unique inventory\u2026","rel":"","context":"In &quot;iPhone\/iPad&quot;","block_context":{"text":"iPhone\/iPad","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/iphone-ipad\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/04\/Lonks-Awakening-Title.jpeg?fit=1136%2C640&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/04\/Lonks-Awakening-Title.jpeg?fit=1136%2C640&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/04\/Lonks-Awakening-Title.jpeg?fit=1136%2C640&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/04\/Lonks-Awakening-Title.jpeg?fit=1136%2C640&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2015\/04\/Lonks-Awakening-Title.jpeg?fit=1136%2C640&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/3166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/comments?post=3166"}],"version-history":[{"count":3,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/3166\/revisions"}],"predecessor-version":[{"id":3751,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/3166\/revisions\/3751"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/media\/3171"}],"wp:attachment":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/media?parent=3166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/categories?post=3166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/tags?post=3166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}