{"id":1941,"date":"2011-05-19T14:17:46","date_gmt":"2011-05-19T19:17:46","guid":{"rendered":"http:\/\/zepfhyr.com\/blog\/?p=1941"},"modified":"2020-02-06T20:58:46","modified_gmt":"2020-02-07T02:58:46","slug":"chaos-rings-playthrough-diary","status":"publish","type":"post","link":"https:\/\/zepfhyr.com\/blog\/2011\/05\/chaos-rings-playthrough-diary\/","title":{"rendered":"Chaos Rings Playthrough Diary"},"content":{"rendered":"<p>A fantastic iOS JRPG from the creators of the Final Fantasy series. Perhaps the best part of this game is the rather unique combat system. Utilizing a sort of rock-paper-scissors elemental strong vs. weak system and a skill and attack system that centers around choosing to fight as two solo entities or pairing up for increased damage (but higher risk, as attacks against one of you now hit both of you), it feels a little reminiscent of Chrono Cross.<\/p>\n<p>From the beginning, you can choose to play through the game as two different teams, but there are four total scenarios to play, each with multiple endings and a New Game+ option. If you wish to do everything, it&#8217;s quite possible to turn this into a 60-80 hour game (I hit 43 hours after playing through all 4 scenarios and leveling all characters to 100). If you have an iOS device and are looking for a unique and only mildly complicated RPG, then this is the game for you.<\/p>\n<p>It&#8217;s currently <a href=\"https:\/\/itunes.apple.com\/us\/app\/chaos-rings\/id365678365?mt=8&amp;uo=4&amp;at=10l5GG\">on sale for $3.99<\/a> to celebrate the release of Chaos Rings\u00c2\u00a0\u00ce\u00a9 (which I will be picking up as soon as I get paid again).<\/p>\n<p>Enjoy my playthrough diary below.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>April 28, 2011 &#8211; 19:47Z<br \/>\nThis game has been taking up 274 MB on my iPhone for several months now, but I haven&#8217;t played it until now. It&#8217;s a gorgeous game, considering that it is being played on a &#8220;mobile phone&#8221; (though who can really refer to the iPhone as anything less than an ultra-portable computer that happens to make phone calls).<\/p>\n<p>I&#8217;m loving it so far. It&#8217;s simple enough to be perfect for &#8220;pick-up and play&#8221; gaming, but complex enough to keep RPG fans interested. I highly recommend it, if you don&#8217;t already own it.<\/p>\n<p>I see no reason to spring for the iPad version over the iPhone version unless you just really love gaming on your iPad.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>April 29, 2011 &#8211; 20:05Z<br \/>\nThe &#8220;Gene&#8221; system in this game reminds me heavily of Chrono Cross, where each time you use a specific elemental ability you become strong against it and weak to its antecedent. I love that.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 1, 2011 &#8211; 23:43Z<br \/>\nSeriously. Every time I fire up this game, I like it more than the last time. iOS is quickly becoming the dominant mobile platform for RPGs. I can&#8217;t wait to try Final Fantasy III on here.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 2, 2011 &#8211; 17:53Z<br \/>\nFinished the Escher scenario. That&#8217;s a pretty sweet ending, and not at all what I was expecting. Kudos to Square for creating a compelling and unique short story in RPG form. I&#8217;ll be interested to see how the story differs in the other scenarios.<\/p>\n<p>Now I&#8217;m even more excited for the sequel and prequel.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 2, 2011 &#8211; 19:22Z<br \/>\nOkay, so apparently I finished the &#8220;First Door&#8221; ending for the Escher scenario. Went back and played through the &#8220;Final Door&#8221; ending. Also not what I was expecting, so kudos again, Square. In fact, both endings are rock solid in terms of making the player feel like they accomplished something, though the &#8220;Final Door&#8221; ending ties up the personal relationship between Escher and Musieia a lot better. Seriously, if you&#8217;re a Square-Enix fan, you may want to pick up an iOS device just for this game and its pending sequel\/prequel.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 3, 2011 &#8211; 20:01Z<br \/>\nEluca&#8217;s scenario is significantly tougher than I remember Escher&#8217;s being in the early levels. It could just be my desire to push myself to the extremes, however. As easy as the game got in the end of Escher&#8217;s scenario, I&#8217;m probably just not used to the difficulty of the lower levels. The story barely deviates from Escher&#8217;s scenario in the early stages. I&#8217;ll be interested to see how it diverges in the final Arena battle.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 5, 2011 &#8211; 20:45Z<br \/>\nThe Ayuta scenario is HARD. I remember that Eluca&#8217;s scenario was harder than Escher&#8217;s, but I didn&#8217;t understand why at the time. While playing through as Escher and Musiea, Mental Wall is a skill that you can use from the beginning. It allows you to take out bosses quite handily, as reflected magical attacks do more damage than those that you initiate yourself. Both Eluca&#8217;s and Ayuta&#8217;s scenarios don&#8217;t allow you to have Mental Wall until after the first Arena combat. While this is not as critical to Eluca, Ayuta and Mana get brutalized by the bosses that focus on magical attacks.<\/p>\n<p>Thankfully, I&#8217;ve moved past the first Arena fight and the game has eased up considerably.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 9, 2011 &#8211; 17:18Z<br \/>\nAyuta&#8217;s scenario is my favorite due to the secrets of his character that are revealed during the course of the game, but Olgar&#8217;s has the best story of them all. The twists and turns and the way information is revealed as you play is fantastic. I can&#8217;t wait to play the prequel now, knowing what I do about the other contestants in the previous Ark Arena.<\/p>\n<p>The only thing that I&#8217;m concerned about for the prequel is that it&#8217;ll be repetitive after playing this one. I&#8217;ve been through every dungeon at least 8 times and would prefer not to have to do them all over again. But, maybe the parallel timelines theory could allow for the Ark itself to be laid out differently. In this game, each timeline is only slightly different, allowing a different pair to reach the final battle, but if the prequel were to take place in a timeline significantly different from ours, then Square-Enix could justify a new layout for the dungeons.<\/p>\n<p>We shall see.<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 9, 2011 &#8211; 20:32Z<br \/>\nI don&#8217;t understand how the greatest warriors of each 10,000 year loop never reach a scientific sophistication capable of creating the Ark, despite having done so originally. Perhaps the Qualia cannot be defeated with science\u00e2\u20ac\u00a6<\/p>\n<p style=\"text-align: center;\">\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c\u00e2\u20ac\u201c<\/p>\n<p>May 11, 2011 &#8211; 18:36Z<br \/>\nFinished all 4 scenarios, leveled everyone up to 100, and took out the Qualia. Downside? The final battle was WAY too easy. Even going back into my game after to fight Piu-Piu was too easy. The bosses don&#8217;t level up with you, allowing you to walk through the game like a tank once you reach 80+. I wish I had challenged the Qualia back when I was level 50, just to see how difficult it was. But, it&#8217;s still satisfying to finish the game.<\/p>\n<p>I look forward to the sequel and prequel, but I certainly hope that they&#8217;re both a bit more difficult at higher levels.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/zepfhyr.com\/blog\/2011\/05\/chaos-rings-playthrough-diary\/img_0270\/\" rel=\"attachment wp-att-2437\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"2437\" data-permalink=\"https:\/\/zepfhyr.com\/blog\/2011\/05\/chaos-rings-playthrough-diary\/img_0270\/\" data-orig-file=\"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2011\/05\/IMG_0270.png?fit=960%2C640&amp;ssl=1\" data-orig-size=\"960,640\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"IMG_0270\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2011\/05\/IMG_0270.png?fit=676%2C451&amp;ssl=1\" class=\"aligncenter size-full wp-image-2437\" title=\"IMG_0270\" alt=\"\" src=\"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2011\/05\/IMG_0270.png?resize=676%2C451\" width=\"676\" height=\"451\" srcset=\"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2011\/05\/IMG_0270.png?w=960&amp;ssl=1 960w, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2011\/05\/IMG_0270.png?resize=150%2C100&amp;ssl=1 150w, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2011\/05\/IMG_0270.png?resize=300%2C200&amp;ssl=1 300w\" sizes=\"auto, (max-width: 676px) 100vw, 676px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A fantastic iOS JRPG from the creators of the Final Fantasy series. Perhaps the best part of this game is the rather unique combat system. Utilizing a sort of rock-paper-scissors elemental strong vs. weak system and a skill and attack system that centers around choosing to fight as two solo entities or pairing up for [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[3,135,5,136],"tags":[174],"class_list":["post-1941","post","type-post","status-publish","format-standard","hentry","category-apple","category-games","category-iphone-ipad","category-video-games","tag-square-enix","post-preview"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_likes_enabled":false,"jetpack-related-posts":[{"id":82,"url":"https:\/\/zepfhyr.com\/blog\/2008\/10\/icarus-fights-medusa-angels\/","url_meta":{"origin":1941,"position":0},"title":"ICARUS FIGHTS MEDUSA ANGELS","author":"Jared Cash","date":"October 22, 2008","format":false,"excerpt":"Any kid that calls himself a hardcore gamer and has never been turned into an eggplant is full of shit.\u00c2\u00a0-- Jesse Cash Kid Icarus is easily one of the most difficult games I have ever played. \u00e2\u20ac\u00a6 \u00e2\u20ac\u00a6 \u00e2\u20ac\u00a6 I\u00e2\u20ac\u2122m going to let that sink in a bit, because many\u2026","rel":"","context":"In &quot;Classic Gaming Sporadically&quot;","block_context":{"text":"Classic Gaming Sporadically","link":"https:\/\/zepfhyr.com\/blog\/category\/games\/video-games\/classicgamingsporadically\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/kidicarus-title.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/kidicarus-title.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/kidicarus-title.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/kidicarus-title.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/kidicarus-title.png?resize=1050%2C600 3x"},"classes":[]},{"id":2726,"url":"https:\/\/zepfhyr.com\/blog\/2012\/10\/the-opera-house-at-the-end-of-the-universe\/","url_meta":{"origin":1941,"position":1},"title":"The Opera House at the End of the Universe","author":"Jared Cash","date":"October 23, 2012","format":false,"excerpt":"I've been a fan of Japanese roleplaying games since I was a young child, when I first played Dragon Warrior (originally, Dragon Quest, in Japan) and Final Fantasy on the NES. That love did not fade throughout the years, and I still love to play a good, old-fashioned melodrama now\u2026","rel":"","context":"In &quot;iPhone\/iPad&quot;","block_context":{"text":"iPhone\/iPad","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/iphone-ipad\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":922,"url":"https:\/\/zepfhyr.com\/blog\/2009\/02\/classic-games-that-need-to-be-on-virtual-console\/","url_meta":{"origin":1941,"position":2},"title":"Classic games that NEED to be on Virtual Console","author":"Jared Cash","date":"February 6, 2009","format":false,"excerpt":"Inspired by a recent list on episode 73 of\u00c2\u00a0Retroforce GO!, I decided to make a quick list of games that I'm waiting for on Virtual Console. Some are games that most everyone has heard of, but some are relatively unknown to a great many people, and that is a shame.\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/zepfhyr.com\/blog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1453,"url":"https:\/\/zepfhyr.com\/blog\/2009\/10\/my-iphone-home-screen-san\/","url_meta":{"origin":1941,"position":3},"title":"My iPhone Home Screen &#8212; San","author":"Jared Cash","date":"October 16, 2009","format":false,"excerpt":"The third page of my iPhone home screen is devoted entirely to games, and is the absolute most dynamic page on my iPhone. In fact, before I started writing this post, I changed this page two or three times in an attempt to get the best selection from my existing\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":59,"url":"https:\/\/zepfhyr.com\/blog\/2008\/10\/hit-glowworm-with-stick-eat-glowing-fruit-repeat\/","url_meta":{"origin":1941,"position":4},"title":"Hit glowworm with stick\u00e2\u20ac\u00a6\u00c2\u00a0eat glowing fruit\u00e2\u20ac\u00a6\u00c2\u00a0repeat\u00e2\u20ac\u00a6","author":"Jared Cash","date":"October 19, 2008","format":false,"excerpt":"\u00e2\u20ac\u0153Dammit! I should have worn my closed-toe sandals! Screw it, I\u00e2\u20ac\u2122ll just club the damned thing to death\u00e2\u20ac\u00a6\u00e2\u20ac\u009d While not on the Virtual Console, and not actually a game I\u00e2\u20ac\u2122m currently playing, Battle of Olympus has been on my mind of late. \u00e2\u20ac\u0153Why?\u00e2\u20ac\u009d you might ask. You didn\u00e2\u20ac\u2122t, I know.\u2026","rel":"","context":"In &quot;Classic Gaming Sporadically&quot;","block_context":{"text":"Classic Gaming Sporadically","link":"https:\/\/zepfhyr.com\/blog\/category\/games\/video-games\/classicgamingsporadically\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/10\/olympus.png?resize=1050%2C600 3x"},"classes":[]},{"id":504,"url":"https:\/\/zepfhyr.com\/blog\/2008\/11\/quick-draw-iphone-app-early-thoughts\/","url_meta":{"origin":1941,"position":5},"title":"Quick Draw iPhone app &#8211; Early thoughts: UPDATED","author":"Jared Cash","date":"November 6, 2008","format":false,"excerpt":"I managed to get into the beta for the new Quick Draw game for iPhone. It's an online Pictionary or Win-Lose-or-Draw sort of game. While not the first online game for the iPhone, it's definitely one of the first to have a very compelling design. It's incredibly simple. You launch\u2026","rel":"","context":"In &quot;Apple&quot;","block_context":{"text":"Apple","link":"https:\/\/zepfhyr.com\/blog\/category\/apple\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/zepfhyr.com\/blog\/wp-content\/uploads\/2008\/11\/img_0001.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/1941","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/comments?post=1941"}],"version-history":[{"count":3,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/1941\/revisions"}],"predecessor-version":[{"id":3151,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/posts\/1941\/revisions\/3151"}],"wp:attachment":[{"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/media?parent=1941"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/categories?post=1941"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zepfhyr.com\/blog\/wp-json\/wp\/v2\/tags?post=1941"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}