Sep
01
2009

Blockbuster loses another customer

Netflix has been eroding Blockbuster’s profit margins for quite some time, but it wasn’t until today that I saw confirmation that Blockbuster just doesn’t get it. I have been extolling the virtues of Blockbuster over Netflix for years, partially due to the in-store exchange option, and partially due to bonus free game rentals.

For example, when I started with Blockbuster, I could exchange my movies received by mail at the store for any free rental I wanted and the next movie in my queue would be sent immediately. However, after several months of this, Blockbuster decided to go beyond getting rid of late charges and instead decided that any rental by a TotalAccess subscriber could be kept indefinitely. The catch: no longer would Blockbuster send out the next DVD in your queue until you return the movie rented in-store.

This was something I could live with, as I still got to rent whatever I wanted, but it did increase the down time I had between movies. But, I was still able to rent two movies or games each month for free, thanks to the coupons given to me as a TotalAccess subscriber. This was great, because there were so many games out there that I wanted to try, but didn’t want to buy unless I knew they were worth it. This was an excellent feature of Blockbuster’s plan, but it recently fell apart.

Tonight, I returned a game to Blockbuster and rented another. During the checkout process, I was informed that I had late fees. This was news to me, as I haven’t had late fees since I started as a TotalAccess subscriber. It was then explained to me that about two weeks ago, Blockbuster changed the terms of their game rentals. Up to this point, every game I rented had no late fees unless kept 7 days beyond the return date, at which point it was converted into a purchase. However, now every day past the initial 5-day rental period is a dollar and then the rental is converted into a purchase.

Thankfully, I was told that I don’t have to pay the late fees, since I wasn’t told about the change, but it didn’t stop me from deciding to quit Blockbuster in exchange for Netflix. i don’t get to rent games, but it’s cheaper and I can have unlimited streaming to my computer and Xbox. It’s a shame that Blockbuster doesn’t get what makes Netflix so profitable. It’s not about finding new ways to charge the customer, but rather making the customer want to use your product more than the others. Let’s hope that Netflix never loses sight of that goal after Blockbuster is dead and gone.

Bookmark and Share
Written by Zeph in: Random | Tags: , ,
Jul
23
2009

Triple Word Score!

The iPhone has been for some time the perfect device for a number of different applications, though not all of them seem as readily obvious up front. However, once the first board games began appearing on the device, it became quite clear that asynchronous multiplayer turn-based games would be a perfect fit. UniWar, Monopoly, Lux. All have been fairly successful implementations of turn-based gaming on the iPhone.

However, the iPhone truly excels when multiple versions of the same product exist and can compete for your hard-earned money. This recently became the case when NewToy Inc. challenged the reigning heavyweight in the board games on iPhone arena, EA. The board game at stake? Scrabble.

Here’s a breakdown of the two versions:

Scrabble – The heavyweight champ — EA brought this game to Facebook as an app and then put it on the iPhone and tied the two together. This was kind of a big deal, as that meant that the number of potential opponents grew much larger thanks to the larger userbase of Facebook. Another nice feature of this version of the game is that the app can actually show you what your highest-scoring move is at any time. The down-side? You might be tempted to let the game play itself, and may account for the reason that the only game I was able to find currently available said “no smartphones allowed”. All-in-all, this is a rather impressive application visually and its feature-set has piqued my interest for sometime. If you love Scrabble, and you want to play with friends that don’t have iPhones, then this is the app for you.

Words With Friends – The challenger — When I saw this app announced today, I did a double-take. First of all, it came from the team that brought you the highly-acclaimed Chess With Friends. Secondly, it was gorgeous in its simplicity. With the same basic interface as Chess With Friends, and very basic interface for the game itself, it managed to completely recreate the game of Scrabble without actually looking like a Scrabble board (an important piece of the puzzle, as EA has the rights to the Scrabble artwork and would very likely defend them vigorously). Notifies you when it is your turn via e-mail, just like Chess With Friends (a feature that I can find no notice of for EA’s Scrabble, though surely it’s an oversight and is on its way).

Ideally, I’d like to see push notification for both apps, but in its current state, I’ll accept what they give me. So long as I can play Scrabble without having to pick up all those tiles I knock on the floor when I “accidentally” throw the board across the room in frustration, I’ll be happy.

Bookmark and Share
Written by Zeph in: Video Games, iPhone | Tags: , ,
Jul
10
2009

Just scan the iPhone, please

I know, I know. I promised I’d get these to you yesterday. But I was busy. Honest. I was definitely not playing Boom Blox and watching Torchwood.

Anyway, if you’re like me, you’re always looking for a way to reduce the number of things you have to carry around. Likewise, if you’re like me, you’re constantly trying to make your iPhone be the only thing you have to grab when you walk out of the house. If the DMV ever lets you get a digital driver’s license app for the iPhone, my wallet is history.

I picked up the latest in wallet- and keychain-reducing apps yesterday, and believe me when I tell you that this is bound to be one of my most used apps.

Currently, I’m a Blockbuster Total Access subscriber. All my friends use NetFlix, but I use Blockbuster for a couple of reasons. One, I can take movies I’ve received in the mail and exchange them at the store for an instant free rental. I used to be able to get the next movie in my online queue immediately, but they’ve since changed that behavior so that you can keep the movie rented from the store for as long as you want. Second, I get two free video game rentals every month. The rentals can actually be used on anything in the store, but I prefer to rent video games, as I already get plenty of movies. Before I go to the store, I download the coupon to my iPhone (as it’s just a bar code generated as a JPG). Some days, if the iPhone feels I am worthy, the clerk can even scan the barcode right off my screen instead of typing in the number. Of course, I still need to get my Blockbuster card out of my wallet so it can be scanned, otherwise I can’t actually rent anything.

Enter CardStar. This application lets you pick any of those pesky little keychain shopper discount cards, membership cards that have a barcode on them to scan, and really any other series of letters and numbers you’d like, and store them on your iPhone, where they can be scanned right off the screen. Sounds cool, right?

So far, the only drawback is that the app doesn’t always succeed at automatically deciding which barcode language it should display it in. But, as long as you’ve got the original card, it’s super-easy to just test the different options and examine the card to see which one matches. I haven’t tested it in the real world, yet, but I have scanned the images with the barcode reader on my computer to determine that it works perfectly.

The catch? Some cards don’t say what the number on your card is, requiring you to either know how to read barcodes yourself, or have a barcode scanner on a computer that you can use to determine the correct numbers to enter into your iPhone. Still, though, if it just gets those pesky member discount cards off your keychain, I’d say it’s worth it.

Also, it’s free.

Bookmark and Share
Written by Zeph in: iPhone | Tags: , , ,
Jul
09
2009

Collection of awesome

Today has been an almost non-stop day of awesome on the Interwebs. So before I begin my bombardment of all things iPhone, I thought I’d give the rest of you some entertaining and/or informative links (some of which may still pertain to the iPhone).

With that out of the way, let’s get started, shall we?

∞ ∞ ∞ ∞ ∞ ∞ ∞

Google has been hard at work on the development of some awesome new technologies in preparation for the ratification of the final HTML 5 standard. In the interest of viewing 3D graphics directly inside of a web browser, a proposed open standard for doing so is currently being developed. Called O3D, it allows you to view gorgeous 3D graphics from inside your web browser, without ever having to fire up another application. While it currently requires you to install a plug-in, I believe the ultimate goal is to have it become a part of HTML 5 before ratification so that all HTML 5 compatible web browsers will be able to pull it off out of the box. Check out the demo site here.

∞ ∞ ∞ ∞ ∞ ∞ ∞

Speaking of HTML 5 and the reason that I discovered O3D, Google has also posted a demo page of what YouTube will look like once HTML 5 is complete and Flash will no longer be required to quickly & easily embed video. If your browser supports the HTML 5 draft (Safari 4, Firefox 3.5, Google Chrome), then check this out. While the site looks much the same, you’ll notice that right-clicking on the video no longer brings up the Flash Player contextual menu, indicating that that video is playing entirely through the browser’s built-in capabilities (no plug-in required). This will greatly reduce the memory footprint of your browser and should speed up your computer considerably when visiting sites that were formerly very Flash heavy and can move to HTML 5 methods, instead.

Also, if you were interested in seeing what O3D could do, but don’t feel like installing the plug-in, the YouTube demo I’m talking about is a walkthrough of the O3D demo page.

∞ ∞ ∞ ∞ ∞ ∞ ∞

This particular clip is more entertaining due to the fact that Steve Wozniak is in a low-budget, body shop commercial. Since he’s hilarious, I recommend taking a gander.

∞ ∞ ∞ ∞ ∞ ∞ ∞

Also, Rule 34 has no exceptions. Moving on.

∞ ∞ ∞ ∞ ∞ ∞ ∞

Now, I love me some giant robots. I always have, and I always will. I even liked that movie Robot Jox, and it was frakkin’ terrible. No, really. Just awful. But, it had giant robots. So I loved every minute of it. The exception to that rule is when giant robots are combined with Michael Bay. Cause then you get “Michael Bay Blows Up Egypt in Slow Motion” (commonly known as Transformers 2), which is utter crap and painful to watch. That being said, one of my favorite uses of giant robots is to put gamers in control of them so they can destroy anything and everything they see. MechAssault on the Xbox was one of my favorite games. Chromehounds was pretty cool, as well, though a lot less frenetic. However, all current-gen mech games have a grand-daddy. And that game is MechWarrior. Well good news to all of you that have played it, and to those of you that just plain love giant robots. MechWarrior is getting a reboot.

∞ ∞ ∞ ∞ ∞ ∞ ∞

And lastly, in this long line of crazy, ridiculous, nerdery: iPhone 3.0 has a feature that has been kept quiet until today. That feature is HTTP Live Streaming. Now some of you are going to say, “What?” Others will say, “Who cares?” Still more of you will say, “My iPhone already does streaming.” To all of you I say, “Shut up and let me finish!”

HTTP Live Streaming is a technology that should finally allow for a standards-based streaming method for video content (this goes back to HTML 5 and Google’s YouTube demo of said feature). Essentially, what it means is that video content can be downloaded in 10 second chunks and then played back, meanwhile grabbing the next chunk or two or three before the current chunk is finished being viewed. On top of that, instead of sending the video using technology that is consistently blocked by most firewalls, or requires a plug-in and therefore eats up system resources, HTTP Live Streaming will be sent to your computer using the same packets that web sites are downloaded to your browser with and will (hopefully) be a part of the HTML 5 standard when ratified. The best part is that if you switch from EDGE, to 3G, and then to Wi-Fi while watching a video, rather than having to re-buffer the clip because you changed network types, your iPhone will be able to automatically grab the chunk that befits the quality that will give you the best image without stuttering for your current connection. And since the sections are only 10 seconds a piece, you don’t have to wait long for the quality to improve if you suddenly find yourself in range of a Wi-Fi network while watching your favorite web series.

The best part? If this tech takes off, there’s a chance that a television network could use it to stream their channels directly to your Apple TV, allowing you to subscribe to only the channels (or shows) that you want without having to pay for an expensive cable TV or Dish subscription to get 10 channels you want and 100 you don’t.

To read more about this, go here.

∞ ∞ ∞ ∞ ∞ ∞ ∞

That’s all for now, folks. If I have time today, I hope to hit you up with some reviews and recommendations of the iPhone apps I’ve been spending the most time with as of late (or at least that I think are awesome and feel you should, too). See ya starside!

Bookmark and Share
Jun
22
2009

Kill Your Television

Update: I did not write this, this was taken from the Marathon series of video games.

i have been roland, beowulf, achilles, gilgamesh; i have been called a
hundred names and will be called a thousand more before the world goes
dim and cold. i am a hero.

she has been nameless since our birth; a constant adversary, caring for
nothing but my ruin, a sword drenched in my blood; forever my greatest
and only love. she is the dark one; the enemy and lover without whom
my very existence would be pathetic and vulgar. her eyes steam and boil
in the night (she is fantastically beautiful yet i cannot stand the sight
of her). our relationship is complex and perhaps eternal.

we met once in the garden, at the beginning of the world and unaware of
our twin destinies (not the garden of Genesis, but another; forgotten,
untended and now choked with weeds, unvisited except for ourselves).
we matched stares across a dry fountain, and i recall her smiling at me
before she devoured the lawn and trees with a translucent blue flame and
tore flagstones from the path and hurled them into the sky screaming my
sins.

our reunions there are epic battles fought without quarter, often in
the dark as the moon is seldom visible and the sun never. i powder a
granite monument in a soundless flash, showering the grass with molten
drops of its gold inlay, sending smoking chips of stone skipping into
the fog. she splinters an ancient oak with a force that takes my
breath and hurls me to the ground. she leaves and i lie in the slow
rain of burning slivers of wood, staring at the low, dark clouds,
craving our next meeting.

Bookmark and Share
Written by Zeph in: Random | Tags: , , , , , ,
May
25
2009

iPhone App Week

This Next week, I’m going to be bringing you a number of reviews of iPhone apps I’ve been using lately. But before I do that, I wanted to point out a few apps I’ve been on the fence about but think would make really great additions to my collection.

Oregon Trail – This is essentially the same game we played as kids (assuming that most of my readers are past their childhoods) on Apple IIGS and IIE computers in grade school. However, the graphics have received a complete overhaul (even compared to the more robust Mac version from 10-15 years ago). The nicest part of this game is the addition of a number of new mini-games instead of just hunting and rafting the river at the end of the game. While I haven’t purchased this one yet, it’s at the top of my list as I know my son will enjoy it and am looking forward to wasting my day away placing my “friends” into my family and laughing as they die of dysentery.

Myst – With graphics that appear to be from the DVD-rerelease of Myst in the Anniversary Collection and a new touch-screen interface that makes playing this game extremely easy, this has been heralded as the best version of Myst yet. While I was rather partial to RealMyst from the early ’00s, I can’t argue that this game is flooding my brain with memories of trying to solve a number of puzzles that were just difficult enough (and too difficult in terms of that blasted audible puzzle, though I still blame that on not being able to play with proper headphones in a quiet home) to keep me engaged for hours. I hope that this game is successful enough that the sequels will see a rerelease, as well.

Pocket Tanks Deluxe – I have not yet played this game, but I own the Mac version and wasted a great many hours on it back in college. My son loves the Mac version, as well. This is actually the most robust artillery game I have ever played. With a variety of weapons randomly generated for you and your enemy to choose from, the variety of every battle is guaranteed. As you play the game, you will need to adjust your aiming (as well as your thinking) based on which weapon you’re using. I highly recommend this game to anyone that loves artillery games, has played this original Mac version, or who just plain wants to waste several hours of their life blasting away at their friends and family (two-player pass-and-play is included).

Chronicles of Inotia: Legend of Feanor – Since the release of the iPhone, I have been waiting for an iPhone version of Diablo. I have been teased with games like iDracula (which is more like Geometry Wars meets Van Helsing) and have been very nearly satisfied with Underworlds (for which a more robust review will be coming). But Chronicles promises a very uncomplicated and direct type of Diablo clone. Simply tapping to move and to attack, with a minimalist HUD to enhance usability of the touchscreen and an anime/J-RPG art style, I’ve long been looking at this game as a way to pass the time. Perhaps once finished with Underworlds, I will look to this to fill the gap left behind.

The Quest – I have long been a fan of The Bard’s Tale series of games. For those that have never played a Western-style RPG but rather only played J-RPGs like Final Fantasy or Dragon Quest, Western RPGs focus more on the view of the world through the eyes of the player. While Oblivion and Morrowind are often cited today, when I was younger the king of kings was The Bard’s Tale series. Gameplay for this game can be difficult to explain if you’ve never played RPGs from this era/category. So I recommend checking out the lite version.

Orions: Legend of Wizards – This particular game I’ve been looking at for a long time. The primary draw is the concept of a card-based strategy game that I can take with me everywhere. The pick-up-and-play nature of the game is also a big draw, as receiving a phone call or having to do actual work does not result in starting over or losing progress. While the game is not as robust as say Magic: The Gathering, it certainly does appear to satiate the desire to play something extra-nerdy where manipulation of stats to your advantage will be a key skill.

Last Cannon – What at first appears to be a simple missile command-style game quickly evolves into so much more. With a dark story (that of you manning the final cannon on your planet in an attempt to fend off the invading alien hordes), a puzzle mechanic based around destroying groups of enemies of the same color, and simple controls, this game has quickly garnered excellent reviews. For only 99¢, I still don’t know why I haven’t purchased it yet. It will be on my iPhone soon.

Bookmark and Share
Written by Zeph in: Video Games, iPhone | Tags: ,
Apr
14
2009

UniWar: Turn-based hex-strategy game for iPhone

If you’ve ever played Nectaris (a.k.a. Military Madness) before and you liked it, then you’re in for a treat. UniWar for the iPhone is a brilliant little game that elegantly captures the style and feel of the above-mentioned game, but with beautiful graphics, and excellent touch-screen controls. The premise is simple. Using your base and a handful of units, conquer all of the enemies bases and destroy all of their units before they do the same to you. First you move, then they move, then you, etc., etc.

Sounds simple right? It is. Until, of course the enemies start coming faster than you can destroy them and because you made a mistake here and a miscalculation there, suddenly they’ve got the high ground and are devestating your troops.

Of course, that’s what makes the game fun. There are so many different tactics you can use and if you’re already familiar with Nectaris, then you already know all of them. The touch-screen controls make the game quick and easy to play: tap unit to select, tap to move, tap again to confirm or, if you like, tap enemy to open fire. While a contextual menu pops up any time you tap on an enemy and updates once you’ve moved it, you rarely have to use it, instead tapping on the appropriate hex on the battlefield will accomplish exactly what you want, and it’s very intuitive. Another nice feature is the ability to speed through an opponent’s turn (when playing the computer) yet still see what’s going on as it happens.

As a brilliant bonus, the devs have made available four different gameplay types: online multiplayer, you vs. iPhone, Hot Seat multiplayer, and Campaign mode. The best part about the online multiplayer is that you can also play against bots and against opponents that have the game on a different phone (i.e. Palm OS or Microsoft Windows Mobile).

Perhaps the most important reason you should be buying this game right now is because it is currently available for only $0.99. It’s just an introductory price. Once the sale is over, it’ll cost $8, so you better buy now if you’re interested. And if you are, be sure to leave a comment on the post, or use the form on the About Me/Contact page so that we can play against each other.

Bookmark and Share
Written by Zeph in: Video Games, iPhone | Tags: , , ,
Feb
08
2009

Beer, buddies, & board games

Got a chance for a Guy’s Gaming Day this weekend, because my wife is awesome and loves me. Starting shortly after noon, my cousin Andrew, friend Jeff, and I all sat down to play Shadows Over Camelot.

If you haven’t had the pleasure of playing this game before, I highly recommend it. There have been a number of great board games that pit players not against each other, but against the game itself: Warhammer Quest, Lord of the Rings, and The Omega Virus. However, what makes Shadows Over Camelot unique is the potential that one of the players may be a traitor, secretly trying to undermine the various quests that the knights set out to achieve. Worse, once accused, the traitor loses some abilities and gains others, making the timing of his accusation a delicate proposition. Worse, since there may be no traitor at all, mere mistrust of one another can make some quests more difficult to defeat.

The game was exciting. Andrew turned out to be a traitor and Jeff and I barely won the game from him. It was an incredible first-time play. Jeff told me that the gameplay ideas in Shadows Over Camelot had been taken to the next level in the Battlestar Galactica board game. I’m looking forward to picking it up soon.

The second game that we played was Pandemic, a game about a global outbreak of four different diseases and the research team fighting to stop them. The game is brilliant in its design, due to the fact that the Epidemic card can cause all cities that have already been infected get placed back on the top of the deck to become infected again. This can lead to outbreaks that spread diseases quickly. Worse, the 9th outbreak ends the game, as does the depletion of the deck. This keeps the game a desperate race to keep the diseases under control long enough to find the cures. It gets hectic as the number of outbreaks climb and the cards in the deck dwindle.

My brother-in-law, David, joined us for this game. We played two rounds. The first one was a Beginner-level game (which places four Epidemic cards in the deck) and we were slaughtered. Absolutely devestated. All four Epidemic cards came up in the first half of the deck. Gonoherpesyphillaids wiped out all of Asia and North America in minutes. It was an excellent learning experience and made the second round much easier.

In the second round, we got extremely lucky. We raised the difficulty by adding a fifth Epidemic card, but they were so well spaced that we were able to prevent outbreaks. With only two cards left in the deck, Jeff cured the final disease and we all breathed a collective sigh of relief.

Later that evening, we played several rounds of Munchkin: Impossible (one of the 7 billion variations of the card game Munchkin, this one with a spy theme) sans Jeff. We were up until 3 am playing and had a blast.

Jeff and Andrew have been known to play lots of board games, so I knew they’d have a good time. But David is generally uneasy to try the various games we like to play. The fact that he enjoyed them as much as he did made me feel optimistic that he might play with us again in the future.

If you have any interest in checking out these games for yourself, I’ve linked to them on Amazon above (where available), but you can find much more info at BoardGameGeek, as well.

Bookmark and Share
Jan
29
2009

Video game ringtones, Updated 1/29/09

A variety of ringtones from various video games. I will likely add more to this list than to any of the others, so if there’s one you don’t see and want, let me know.

Aerith’s Theme – Final Fantasy VII – iPhoneNEW!!!

Eyes On Me – Final Fantasy VIII – iPhoneNEW!!!

Myth 2: A Murder of Crows – iPhoneNEW!!!

Myth 2: Title – iPhoneNEW!!!

Blaster Master Attract Screen – iPhone

Blaster Master Level 1 – iPhone

Bungie Logo – iPhone

Chrono Trigger – iPhone

Dragon Quest City – iPhone

Dragon Quest Fight – iPhone

Dragon Quest Title – iPhone

Dragon Quest Trumpets – iPhone

Final Fantasy Prelude – iPhone

Halo (Chant) – iPhone

Halo (Intro) – iPhone

Halo Theme – iPhone

Mega Man 2 Level Start – iPhone

Mega Man 3 Title 1 – iPhone

Mega Man 3 Title 2 – iPhone

Mega Man 9 – iPhone

Murloc Gurgle – iPhone

Ocarina of Time – iPhone

Prelude of Light – iPhone

Proto Man Whistle – iPhone

Punch Out Fight – iPhone

Punch Out Training – iPhone

Punch Out Training (8-bit) – iPhone

Tetris A – iPhone

Tetris B – iPhone

Wii Shop Title – iPhone

Wii Sports – iPhone

World of Warcraft: Legends – iPhone

Zelda 1: Death Screen – iPhone

Zelda 1: Item Catch – iPhone

Zelda 1: Overworld – iPhone

Zelda 1: Title – iPhone

Zelda 1: Triforce Get – iPhone

Zelda 2: Dungeon – iPhone

Zelda 2: Item Catch – iPhone

Zelda 2: Title 1 – iPhone

Zelda 2: Title 2 – iPhone

Zelda 2: Overworld – iPhone

Zelda 64: Item Catch – iPhone

Zelda 64: Small Item Catch – iPhone

Bookmark and Share
Written by Zeph in: Ringtones | Tags: ,
Dec
27
2008

Animal Crossing: City Folk

I got the new Animal Crossing for the Wii this Christmas. I had played the GameCube release before, and found it to be very enjoyable. Unfortunately, the methods by which letters were sent to friends that had their own copy of the game required extremely long and complex codes to be shared that were essentially encrypted messages. This was a neat feature, but one that prevented me from being very social with it. The other frustrating feature was that everything closed down at 8 or 9 pm, real time. Since I was not usually getting home from work until then, I was missing out on nearly everything that was available to do in the evening.

So, shortly after my time in the city of “Room 12″ began, I had moved on. I ultimately traded the game on Goozex, knowing that the Wii version would make up for the shortcomings of the GameCube version. Now, having got the Wii version, I can confirm that I was correct. Citizens of the town stay out later, Tom Nook’s shop stays open later, and with the city available to visit from the early stages of the game, there’s always something to go do.

But the really big feature of the game is being able to visit friends’ towns. My wife was awesome this Christmas, and even though the Wii Speak/Animal Crossing bundle was sold out everywhere, she managed to find a deal on Amazon to get them both separately for the same price as the bundle. And I am so glad that she did.

Last night, I visited my friend Andrea’s town. She and her husband have been playing together for the last several days and (thanks to the fact that they got a 12,000 Bell gift from a reindeer on Christmas Eve), have  already upgraded their house and spent enough money with Tom Nook that he has opened a Kum’N'Go (okay, Nook’N'Go, but seriously, the parallel must be drawn). I visited her town for about an hour or so and spoke to her via Wii Speak the entire time. She didn’t have the microphone herself, but she plugged in her USB keyboard and away we went. She was so impressed with the way the Wii Speak worked that she decided she’s going to get one herself. And, never once did she have trouble understanding me.

Today I turned on my game to check my mail and an hour later I finally put down the controller so that my wife could create her character. The best part of all this is that when my son visits his mother, my wife and I will be able to play with him (assuming his mother doesn’t freak out on him for it).

If anyone is interested in coming to town to visit, my friend code is listed in the About Me / Contact page, but I’ll list it again here for convenience:

Friend Code: 3867-2149-5247
Town Name: Taurith

Come by anytime!

Bookmark and Share
Written by Zeph in: Video Games | Tags: , , ,

Template: TheBuckmaker.com Blogging Themes | Unlimited Blog Hosting, PHP Scripts Index