I’m going to skip the boring lead-in and jump right to the meat of this post.

Star Wars: Knights of the Old Republic is out now for the iPad. If you’ve never played it, then you’re in for a treat. KOTOR was built on the same basic mechanics as Neverwinter Nights and an improved engine, Bioware gave players a chance to finally step into a Star Wars video game like never before. While later forays (like Mass Effect) into the RPG market would prove far more ambitious, KOTOR was notable in that it allowed players to essentially play inside a D&D world that was Star Wars themed. Quest outcomes had an effect on story and sometimes even future quests. Dialogue between players could drastically alter one’s “alignment”, plunging the player’s character into the Dark Side (which affected gameplay mechanics, as well as parts of the story).

This review over at IGN has more details on the game, which they gave an 8.8. The game is available in the App Store for $10.

The second piece of news I have to share is that Warhammer Quest was released for iOS late last night. If you’ve never heard of Warhammer Quest, then spend more time reading my blog. :-p

Warhammer Quest is, in my opinion, the definitive cooperative dungeon crawler hack-and-slash board game. If you like rolling dice to chop things up and loot the bloody entrails, then this game is perfect for you. The only issue with Warhammer Quest that any of my friends and family ever have is that it’s too bloody hard. There are a number of times in the game where a bad dice roll means your character is just gone. Forever.

Of course, house rules often allow players to make some sort of exception to perma-death, as no one wants to spend 10 hours building a character only to have him vanish into the aether because the odds are against them.

The iOS release is brought to you by Rodeo Games, the creators of the Hunters series for iOS. While those games were pretty good, Warhammer Quest is vastly improved over those. Where Hunters focused on building a team of mercenaries to complete tasks, level up, and buy new equipment, Warhammer Quest is focused on venturing forth with a team of adventurers to do battle, level… up, and… buy new… equipment… Okay, so it’s basically the same game with orcs and dwarves and goblins and elves and magic and axes. But trust me, it’s better.

Sadly, a few things were lost in the translation from board game to video game: most notably, multiplayer. While it’s still possible to sit around a single iPad with your friends and take turns controlling individual characters, the game just isn’t designed for that. Further, in becoming a video game, some of the charm of the original is lost. Warhammer Quest for iOS is perfect for those that loved to play WHQ by themselves when no one else was available and they needed a dungeon-looting fix. But for those that want the camaraderie that taking a party on an adventure that was almost certainly going to result in one or more deaths, you won’t find it here.

Still, it’s worth the $5 for the single player features alone. And, if you find you’ve burned through the game with all the starting heroes and want more, you can purchase more from the game’s store (however, the price is a bit high in my opinion).

So go check it out and give it a go. And when you’re done, try and find a copy of the board game on Amazon to play with your friends. The iOS release is available in the App Store.

Lastly, I wanted to share the best deal of the day with you. Magicka for iPad is currently FREE! Magicka feels like Castle Crashers but with a much heavier emphasis on sorcery and team-killing. In fact, one of the best features of the game is being able to cast spells on your friends to hurt help them.

I don’t need to explain this one much because it’s free. If you’re not going to download it purely on my recommendation and it’s $0 price tag, then I weep for you. It’s in the App Store, like all the others.

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