Oct
22
2008
0

Star Wars: The Old Republic

*singing* “Star Wa-a-rs, nothing but Sta-a-a-r Wars, gimme those Sta-a-a-r Wars, don’t let them end.”

So yesterday Bioware and LucasArts announced what may be the most anticipated Star Wars game of all time. Several years back, Star Wars: Knights of the Old Republic won numerous awards and garnered an enormous following. While the sequel (developed by Obsidian instead of Bioware) was not as well-received, it was still a very accomplished RPG, especially considering they both came out on the Xbox, which is not known for games that don’t involve exploding everything on the screen. And now, after years of waiting, Bioware is returning to the Old Republic to bring us Star Wars: The Old Republic.

What is unique about this game that will garner a great deal of excitement is that it is an MMO, or massively multiplayer online game. Thousands of people will be able to play online all at once together, populating the Star Wars world like never before. While LucasArts has entered the MMO arena before with Star Wars: Galaxies, the game fell flat on its face due to poor marketing, buggy gameplay, and a number of unbalanced play mechanics. While Galaxies is still around, it never quite picked up enough players to be considered a true success.

Further, SWTOR is attempting to do something that no MMO has been able to do just yet: create a rich, involved, exciting story-line that will engross players for hours and days and months on end. Using a unique companion system that will allow players to have a “party” of sorts (similar to classic RPGs like Final Fantasy and D&D). These companions will be able to offer support in combat and be integral parts of the character’s story.

Another unique aspect to this game is that Bioware is promising a 100% unique story for both factions. Players can choose to be Jedi or Sith and fight the good fight against evil or attempt to bring destruction down upon the galaxy. Whichever side is chosen, the player will never perform the same quests or see even a single line of dialogue that carries over to the other faction. Which means, even if you do absolutely everything you can as a Jedi, you can jump ship, reroll as a Sith and help conquer the galaxy without ever having to slog through quests and story markers that you didn’t even enjoy the first time you saw them.

I have included a picture of the game below to give you a feel for what it will look like. It appears to use a cel-shading of sorts for the characters, though it is unclear if that will also be passed on to NPCs in the game, as well. If you would like to check out more information about the game, please visit the official website.

Written by Zeph in: Games,Video Games | Tags: ,
Oct
22
2008
2

Homestar Runner ringtones

All of these ringtones come from music downloaded or purchased on CD from the Homestar Runner website.

The ringtone titled “Trogdor Theme” is from the Trogdor video game. The one called “Trogdor” is the heavy metal version sung by Strong Bad himself.

CGNU Fight Song – iPhone

Everybody, Everybody – iPhone

System Is Down – iPhone

Trogdor Theme – iPhone

Trogdor – iPhone

Written by Zeph in: Apple,iPhone,Ringtones | Tags: ,
Oct
22
2008
0

Dr. Horrible Ringtones

Here is a set of Dr. Horrible’s Sing-a-Long Blog ringtones that I created for the iPhone.

This is the first set of many sets of ringtones I will be publishing soon. I have 8 sets, and I will publish them over the next day or so. Check back later today for another batch.

Bad Horse ChorusiPhone

Dr. Horrible Laugh – iPhone

Dr. Horrible ThemeiPhone

By the way, if you haven’t seen Dr. Horrible yet, check it out on Hulu and if you like it, buy it on iTunes. It’s spectacular.

Written by Zeph in: Apple,iPhone,Ringtones | Tags: , ,
Oct
22
2008
0

ICARUS FIGHTS MEDUSA ANGELS

Any kid that calls himself a hardcore gamer and has never been turned into an eggplant is full of shit. – Jesse Cash

Kid Icarus is easily one of the most difficult games I have ever played.

… … …

I’m going to let that sink in a bit, because many of the games I will talk about from the NES will fall into that category, but Kid Icarus goes a bit above and beyond. Let me explain.

You see, there are many incredibly difficult games for the NES. Ghosts ‘N Goblins comes to mind (or, as my brother believes it should be called, Fuck You, Kid!). The original Castlevania is also at the top of that list. Why, then, does Kid Icarus—a game that has a password system that allows you to continue your adventure at a later date—draw more ire than most NES games of its time?

The answer is hard to describe to any that have not played the game, and goes even deeper than you might realize, if you have ever played the original Metroid. In Metroid, players were challenged to continue the game in record time, unlocking different endings based on how quickly you beat the game, and whether or not you had already played through once before with the best ending.

Kid Icarus was built on the same game engine as Metroid and has a similar gameplay element. Getting the best ending in Kid Icarus is so complicated that it makes Calculus homework look simple. Essentially, every time you do anything in the game, it is translated into an invisible scoring system that you cannot track in the game. This scoring system is used to determine if Pit (your character) will gain Strength when entering certain levels of the game, or instead be told by the god inhabiting the room that you just didn’t make the cut.

This guy will repeatedly piss you off.

On top of that, every time you kill an enemy, you get XP that will give you additional Levels (and therefore, additional health bars) when you accumulate enough XP and finish a stage. Reaching the maximum Level and Strength are two of the things that will get you the best ending. The last two can be either very easy, or very difficult, depending on how you go about getting your Levels and Strength up. One of the other goals is to have 999 hearts at the end of the game. This may not sound difficult, but throughout most of the levels, there are a limited number of monsters that attack you in each area. Once they are gone, you must move on and hope to find more to kill soon. This can make it difficult to reach maximum hearts if you spend too many at the various shops in the game.

The last thing you can do is gather all of the weapon upgrades and keep them through the end of the game.

But to be honest, none of that shit really matters when it comes to what makes this game hard. One thing that truly sets a great Kid Icarus gamer apart from the others is finishing the game with Pit’s proper hair color. Gaining Strength will adjust Pit’s hair color throughout the game, but if you ever get hit by an eggplant thrown by one of the enemies in the dungeons, it’s all over. Once you turn yourself back into an angel, Pit’s hair color will forever be purple, no matter how many Strength upgrades you get. Finishing the game without purple hair requires a great deal of patience, particularly if you are also trying to get the best ending.

However, all of that is secondary to what makes this game great. It’s an action-RPG with all the critical numbers hidden from you (which forces you to work harder than ever to get the best ending). Add to the mix that the music is incredible, and the game is unforgettable. The only shame is that the game is so difficult to complete without failure (as most NES games are), making it very frustrating at times.

There’s also a sequel for the GameBoy, which is every bit as awesome and more. I highly recommend that you give them both a shot.

(Originally posted July 8, 2008)

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