Feb
14
2010

On how some fail to see a paradigm shift…

Just an excerpt I thought pointed out how badly Hulu fails to see a paradigm shift they helped create.

Gruber is not one of those who talks about Apple TV as Steve Jobs’ one dud. He likes Apple TV, but says it has a fundamental problem: it’s primarily about watching movies and TV shows through the iTunes store, with the result that there’s a worse selection on Apple TV than there is at any local video store. Hulu is a wonderful solution but when Boxee figured out a way to put it on TV, the Hulu guys freaked out. They have “this crazy brick wall in their heads,” Gruber explains, that perceives computers and TVs and two fundamentally different things. They worry about ad-supported Hulu getting on TVs when they should be worried about people bootlegging their content for free and watching it with no ads. “I don’t see,” Gruber concludes, “how Apple can get from where they are to where they need to be when they are negotiating with people that stupid.”

John Gruber, in an interview with Fortune – emphasis mine

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Written by Zeph in: Apple | Tags: , ,
Jan
22
2010

The 5 Greatest Father Figures in Television History

Last night, while I was taking a shower before bed, something my cousin mentioned on Twitter came to mind. He had been talking about Alan Thicke, and during the course of the day I attempted to find Alan Thicke on Twitter. I found an account (which is most likely not his) that referred to him as “America’s Favorite Dad”.

And so it happened that last night, while in the shower, I decided to create a list of The 5 Greatest Father Figures in Television History. The only problem, of course, that I haven’t seen every television show in history. As a result, I will accept contentions so long as valid reasoning is included.

So without further ado, my list:

  1. Jason Seaver – played by Alan Thicke, “Growing Pains” – Any child of the 80s remembers Mr. Seaver. He’s the father we all wished we had—unless you liked your dad, as I did. He was cooler than most, he had a deep, imposing “dad” voice, and he had excellent hair. It’s safe to say he trumps all other father figures on television.
  2. Rupert Giles – played by Anthony Stewart Head, “Buffy the Vampire Slayer” – While not a father on the show, Giles was the closest thing that Buffy ever had to a father during the course of the show’s 7-year run (despite her own dad making an appearance a few times). Best of all, he was the kind of father that could kick serious demon ass, when necessary (though like Bruce Banner into Hulk, rage was a necessary factor).
  3. Cliff Huxtable – played by Bill Cosby, “The Cosby Show” – I spent a great deal of time with Dr. Huxtable during the years, probably more than any other TV dad. My father loved “The Cosby Show”, which meant we all watched it and loved it as well. He helped me prepare for my time as a father immensely. He taught me that sometimes your children will say and do something that leaves you utterly speechless, and your best response is to simply laugh, inwardly if necessary.
  4. Ward Cleaver – played by Hugh Beaumont, “Leave It to Beaver” – The first televised father figure for most of us, and a favored memory even if he isn’t. Stern, yet fair, Mr. Cleaver is a paragon of fatherhood in the ’50s and as strong an example of a patriarchal society you will ever find on television.
  5. Andy Taylor – played by Andy Griffith, “The Andy Griffith Show” – Andy Griffith has been a part of television for many years and is the quintessential “small-town father”. While some strong similarities to Ward Cleaver, Mr. Taylor was a far more jovial fellow and a much more rounded character. Instead of being a stereotype, Griffith portrayed a well-rounded character seen in a great many situations (likely due to the fact that he was the titular character).
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Written by Zeph in: Random | Tags:
Jan
21
2010

Ripe and Ready for Harvest

The rifle stock pressed firmly against my shoulder. A bead of sweat slid lazily through my right eyebrow. I knew it would be a problem soon, but I shrugged it off. My head tilted awkwardly to one side, as I struggled to peer through the eyepiece of the scope on the rifle. I was no marksman. I wasn’t afraid to admit that.

I slowly exhaled and let the crosshairs fall across the target. Nice and easy, I thought to myself. One more breath.

The bead of sweat dripped from my brow and into my eye. It stung a little, but not as much as missing my mark would. I took a deep breath and held it for a 2-count. I exhaled. My finger shifted ever-so-slightly.

Fwip.

The pellet gun made barely a sound as the round was thrust mightily from the chamber, down the barrel and across the backyard toward the target: an aluminum can propped up on a cardboard box. I listened for the tell-tale metal-on-metal crunch that meant I’d scored a hit. I watched intently for that moment when the can, filled to the brim with water from the old caulk bucket the dog drinks from, exploded in a spray of sparkling light reflected skyward.

Nothing. Missed again.

The chuckle came from behind me, as I lowered the rifle and proceeded to offer it to my dad.

“You missed,” he prodded. “The point is to hit the can, you know.”

“You haven’t hit it yet either,” I retorted, a little more defensively than I expected. He took the rifle from my hands and loaded another pellet. His massive arms primed the rifle for another shot.

“No, but I’m going to hit it before you will.”

Big talk. From both of us. Only minutes earlier, my 7-year old son fired his very first shot and hit the target dead-on. I’d never been more proud in my life, and I abhorred violence.

“Your grandson hit it before you did. First try.”

Dad laughed. There was a mixture of pride and jealousy in his voice as he said, “Little shit.” We both laughed. My dad was funny when he cursed. It was one of his more endearing traits.

He took aim. He didn’t waste time trying to calm himself. He didn’t try any breathing techniques to steady his shot. He just pointed, sighted, and fired.

He missed.

I took the rifle from him and put my pellet into the chamber. I took my shot. I missed.

I shrugged and handed Dad the rifle. “Why don’t you just hit it already, so our pissing match can be over.”

He took the rifle, loaded it, and steadied it in his hands. I looked on in silence as a calm fell across the yard. The hairs on the back of my neck stood on end as his finger tightened.

The can erupted in a brilliant display of color. Sunlight fractured as it passed through hundreds of water droplets. A loud twang resounded across the cornfield, ripe and ready for harvest. The can spun in place, torn nearly in two by the force of the water begging to escape through the newly-formed rupture. It must have taken less than a second, but it felt like ten. The can fell off the back of the cardboard box. Water was already soaking into the corrugated paper, leaving a mark behind. Like bloodstains, reminding any unfortunate passer-by that something horrendous had happened in that very spot.

“Your shot,” he said, as he handed me the rifle. I took it without a word, and grinned.

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Written by Zeph in: Writing | Tags:
Jan
16
2010

These dungeons are dark. There could be dragons in there.

A couple weekends ago, I got invited to my friend’s house to play some Dungeons & Dragons 3.5 edition. I haven’t had an opportunity to play real D&D since I was in high school, and so I was pretty out of practice. I’m pretty sure I used either the 2.0 or 2.5 ruleset back then, as THAC0 was still around. I only played once and while I had fun, I didn’t get to really experience the whole of the game.

Some time later, Bioware released Neverwinter Nights for the computer, and I got to experience the game again with the new d20 system that was part of the 3.0 and 3.5 ruleset. Unfortunately, a computer game just doesn’t have the same social and roleplaying aspect that sitting around a table with your friends does.

Thankfully, I got the opportunity to play with Crusher, et al. I decided to roll a Half-Elf Wizard, and he actually turned out to be pretty badass. I chose a Wizard so that I could really try some unique methods to resolving combat and other encounters. It really made the game more enjoyable to be able to work around within the rules of the game to try options other than just murdering everything that moves.

In our earliest encounter, we all fell asleep in an inn and during the night woke to find black-clad assassins fighting the city watch. After a few interesting combat maneuvers (such as one of our party leaping from the balcony to crush the assassin below), we set out on a quest to recover the kidnapped son of the local baron. During our journey, we were set upon by a band of gnolls while passing through a valley. The combat was quick and bloody, with one gnoll left alive for information. We soon discovered that the gnolls mistook us for some humans that had attacked a hideout nearby. These gnolls were part of a raiding party on their way to free their comrades.

We quickly reached the hideout and brought our new gnoll friend with us. Once inside, however, we discovered many dead bodies of human and gnoll alike. In the main room we discovered a battle between them. A battle ensued in which the party did their best to knock unconscious as many gnolls and humans as they could to attempt to get to the bottom of this mess. One of the more entertaining moments of the night happened when one player misunderstood why we were attacking the gnolls and turned on another player. In the end, it provided some excellent character development.

Unfortunately, while searching the other passages, the gnolls escaped, killed the remaining humans (it’s okay, they were evil, anyway), and fled. Soon after we discovered the advisor to the baron had kidnapped the baron’s son and charmed him. We returned to the baron’s castle, but could not convince them that anything was wrong with the baron’s son. The baron died that evening and we quickly found ourselves in prison.

Throughout the campaign, one of the players (the usual DM and a rather argumentative father of one of the other players) fought with Crusher over many of his and the party’s decisions. Mostly he was frustrated that we didn’t kill everything we met. He was quite happy to find the party had no qualms about killing guards that were under the baron’s advisor’s control.

We managed to kill the advisor, free the baron’s son and seek out an inn for the night. It was a very exciting evening and one I hope to repeat soon. I also hope to get some 4th edition rule books so that I can start my own campaign with some other friends and family members that might be interested. I’ll write more if and when I get the chance to play again.

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Written by Zeph in: Board Games | Tags: ,
Jan
05
2010

On turning 30

Yesterday was my 30th birthday, and while it’s a milestone that can bring some heavy baggage to bear, it passed without incident. I even received an amazing gift from my wife that was very unexpected: a t-shirt with some Super Mario power-ups sewn on.

She says she’s making me a second one, as well, so I’ll be sure to post that as soon as it’s complete.

As for the birthday itself, I had to work. It was a pretty busy day, thanks to its being the first day back from winter break. But it passed smoothly enough.

I spent the evening playing video games (Marvel Ultimate Alliance, to be exact — I received the sequel for Christmas and I’m trying to finish the first before I play it), and enjoyed a good meal and a wonderful cake (butter vanilla cake, cut in two with strawberries in-between, and topped with cream cheese frosting).

I was struck with a thought yesterday, though, while at work. I’m 30 years old. I have spent 30 years struggling to breathe, eat, and just live on this planet. I haven’t composed a masterwok of storytelling as I’d always expected. What I’ve done instead is raise a remarkable young man in Avery, and started down a successive path with Liam. I’ve married an amazing woman that puts up with my bullshit better than anyone else, and loves me through it all.

I’ve even managed to finally find a way to get back to what I love with the impending creation of Dead Wait, and while I’m in front of the camera, instead of behind it, acting is the very thing that got me interested in this business in the first place.

I don’t have any regrets about what I’ve done with my life and I’d make the same decisions again in a heartbeat. How many can say that about turning 30?

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Written by Zeph in: Random |
Dec
18
2009

Stanza updated; Kindle doesn’t suck?

So yesterday, Stanza for iPhone received a rather significant update, which was rather surprising to me. I say it’s surprising, because Amazon (the makers of the Kindle and the Kindle DX and formerly a rather large competitor to the Stanza application) purchased Lexcycle, the makers of Stanza, back in April of this year. Since that time, Stanza has seen no major update and it was unknown if Amazon would even be supporting the application any further, instead focusing their efforts on improving the Kindle app for the iPhone.

Well, yesterday we got our answer. In its first major update since its inception, Stanza has been completely overhauled. After spending a little time with it, I was able to determine that nothing appears to be broken so far, and the app shows the same great features and attention to detail as it always has, with some slick new interface designs.

But that wasn’t enough for me, as I decided yesterday to add the Kindle app back to my iPhone to see what had changed since I had last used it. Turns out, quite a lot. For example, my biggest complaint in the early builds of Kindle for iPhone was that you had to slide your finger across the screen to turn the page, which could be rather frustrating in long-term usage. I was happy to see that was no longer necessary. A simple tap on the left or right of the screen turns the page, just like in Stanza. I even found a large number of free books to sync to my device so that I can test out the app in the future and see if it will work as one of my top 3 methods for reading books (the other two methods being Stanza and good, old-fashioned paper bound and held in my hands).

I will say this, however. One feature the Kindle app has that really beats out Stanza, is the ability to store any books that you buy online and resync them at any time. While I have a large collection of books available to Stanza thanks to Calibre and the Stanza app for the Mac, should something happen to the data on my computer, I would lose them all. Not so with Amazon and the Kindle store. Perhaps one day they will integrate the two apps into one and I can store books from other ebook stores online and sync to the Kindle/Stanza super-hybrid.

It’s worth wishing for.

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Written by Zeph in: Random |
Dec
09
2009

IMDb finally releases an iPhone app

When the iPhone was first released, I quickly bookmarked a specially-designed web app for Mobile Safari that allowed me to access IMDb content quickly and clearly. Unfortunately, as time progressed, I grew tired of the various glitches and missing information that cropped up in the site from time to time.

So when I discovered that an official app was released today, I was overjoyed. I am rather consistently checking IMDb from my iPhone, so I knew that as long as they didn’t frak up their own application, I would make a special place for it on my Home screen.

The first thing that I noticed when I loaded up the app was that they have included more than just the simple movie database in their app. While the search box is at the top of the screen, they’ve made it possible to browse movie showtimes, check box office results and much, much more.

Searching for a movie (or show, video game, person, etc.) is simple: just type something into the search field and get the same results you’d find on the IMDb website. Tap on the result you’d like to view and you’re taken to the same info you’d find on the website, but formatted specifically for the iPhone.

As you can see from the image above, IMDb has ensured that all of the information you’re used to finding is easily accessible. Just scroll downward and you can see the top-billed cast members, trivia, quotes, and all the other info you’d expect.

Here’s a sample screenshot of the trivia section.

Lastly, here’s an example of what it looks like to check showtimes for a movie. The only drawback that I could see is that there’s no links to online ticketing solutions from within the app. However, after clicking on the theater that you’d like to visit, the app does provide you with a phone number for ticketing by phone.

All-in-all, I really love the app and hope that it will gain additional features as time goes by, although online-ticketing is the only one I really want at the moment. Suffice to say, I will be moving this app to a prominent position on my Home screen as soon as I can decide which app no longer makes the cut. Grab the app here.

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Written by Zeph in: iPhone |
Dec
08
2009

Lockerz Question of the Day

So, a couple months ago, I got an invite to the Lockerz.com website (thanks @davidzumini!). While there’s a lot of speculation out there whether the site is a scam or not, I’m not here to talk about that. I will, however, briefly say that if it is a scam, so far I haven’t had an increase in spam, cold calls, or anything else of the sort. Personally, I think that what others are considering a scam is just a startup trying to meet the demand of the ravenous hordes looking for free stuff. It happens.

Anyway, in order to earn PTZ (virtual currency) for the Lockerz site, you have to log in once-a-day and answer the daily question (2 PTZ for each action). Today’s question I rather enjoyed, as it gave me an excuse to talk about my favorite band.

Lockerz.com

I’ve been a big fan of Ludo for several years, and have met them twice: once when I came in second for a costume contest at their Halloween show in Columbia, MO (where Andrew Volpe told me that the band thought I should have won) and shortly after danced on stage while they played the Ghostbusters theme (my costume was a ghostbuster), and then again when they played at the Apple Store in Kansas City, MO. So obviously, the answer to the question above was a no-brainer.

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Written by Zeph in: A Day in the Life |
Nov
26
2009

Thanksgiving weekend iPhone app sales

Several iPhone developers have chosen to have sales this weekend, in the spirit of Black Friday, and Thanksgiving. Some of these sales are pretty nice.

For example, Electronic Arts has slashed prices on a number of their products to 60% or even 50% of their original price. One such game is Wolfenstein RPG, which I picked up immediately, as I’ve been waiting for it to go on sale. While Wolfenstein is famous for being a first-person shooter, it translates really well into an RPG. It doesn’t feel turn-based at all until you enter combat, at which point the enemies just don’t shoot at you until you’ve either moved, fired a weapon, or done some other action. There are puzzles and experience points and all the things that make RPGs great, as well as some great moments of humor (for example, there are chickens everywhere that you can kill in a variety of ways to turn into chicken dinners for health).

In fact, all of id Software’s titles are on sale this weekend, so if you’ve been interested in DOOM Resurrection (an on-rails shooter that’s been very well received) or Wolfenstein Classic (the classic PC game from the early 90s, perfectly recreated for play on the iPhone and iPod Touch), now is the perfect time to pick them up.

In fact, most EA iPhone titles are available (around 30 of them) at the discounted price, so if there are any you’ve been eyeing, but were waiting for a discount, now is the time to check them out.

The other title that I was really excited to find out is on sale this weekend, is Hero of Sparta by Gameloft. When iPhone OS 2.0 first came out, the company Digital Legends Entertainment released Kroll, a beautiful-3D brawler that had some of the most amazing graphics seen on a portable device, but fairly low on gameplay techniques and replay value. Hero of Sparta took it a step further by marrying those beautiful graphics that the iPhone was capable of to a more solid control scheme with more action and a lot more gameplay value. If you are a fan of hack-and-slash action games, then Hero of Sparta is a good choice for you.

Keep your eyes peeled for better deals out there, because if there was ever a good time to find great deals on iPhone software, this weekend is likely to be it.

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Written by Zeph in: Video Games, iPhone | Tags: , ,
Nov
19
2009

I’ll wait back here where it’s safe. What? Goblin archers? Well, crap…

I love board games. There are a lot of board games that I find to be incredibly fun. The games I enjoy the most are those that are based in fictional realms of fantasy and science fiction: particularly those that require the players to work together in some fashion. You may remember some time ago when I wrote about some of the games we played the last time I had a gaming day.

When I was about 10 years old, Milton Bradley released a game called HeroQuest in the US (the UK got it a year earlier). My cousin got it for Christmas, and after playing it with him, I decided I simply had to have it. Essentially, one player is a dungeon master laying out doors, monsters, furniture, traps, etc. and all other players form a band of Heroes that journey into the dungeon to accomplish some goal, slay monsters, and find treasure. A friend across the street also picked up a copy of the game, and we spent many, many hours playing through quests, building our own, and then playing through those.

I didn’t have the luxury of spending much time playing Dungeons & Dragons (I knew one group that played and spent one day playing, but we didn’t hang out much and I never got to try again), so HeroQuest was the closest I ever came to playing a tabletop role-playing game. Sure, it was more of a “dungeon crawler” than an RPG, but it still stuck with me throughout my childhood and young adult life.

Fast forward to just after college. My cousin Adam and I are sharing an apartment with Andrew (his brother) and then later Jesse (my brother). It is at the time when Jesse moves in, that I first discover Warhammer Quest. I had heard of this game before, thanks to a strong similarity between it and HeroQuest (much of the game world for HeroQuest was lifted out of Warhammer’s fantasy world and simplified for young gamers). Thankfully, Adam picked up a copy off eBay one day and we all got a chance to try it out.

The big plus to Warhammer Quest was the ability to randomly generate dungeons, eliminating the need for a player to be “the bad guy”. After a handful of games, however, it became obvious that in order for us to play a game quickly, we’d all have to either read the rather large instruction books cover to cover, or play several games with someone that had until we felt comfortable not looking something up every 30 seconds. The game went into a closet and began to collect dust.

I was at Adam’s house a couple months ago, picking up some stuff for my newborn baby, when I found my old HeroQuest figurines in his closet (I had been searching for them for 6 months or more). And sitting there, untouched for the last couple years, was Warhammer Quest. Adam took it down and told me that if I’d actually play it, I could take it with me. Nerd joy exploded in my heart.

And so it was, that on Saturday, November 7th, I invited my cousins over to play. The plan was to have a complete Saturday doing nothing but having some “nerd fun”. In the end, Andrew, Alex, Rachel (Alex’s sister), and Bri (Alex’s girlfriend) arrived for some Warhammering.

I chose, as always, to play the Elf. Andrew picked up the trusty old Barbarian, Rachel snagged the Dwarf, and Bri took up the Wizard. Since we had five players, Alex chose to play one of the add-on characters that Games Workshop released after the game was available: the Warrior Priest.

The first dungeon went fine, and fairly quickly even though three players had never even touched a Games Workshop game before. We each got to learn a little about how best to work together and the newbies got a good feel for their characters. The second dungeon, however…

We came to a t-junction in the dungeon early on and chose the wrong path. Of course, by the time we discovered it was the wrong path, we had encountered a fair number of murderous beings. Although the Warrior Priest was able to heal (Bri, unfortunately, drew only Resurrection for her healing spell as the Wizard, making it difficult to assist much), his Blessings were erratic at best, and did not restore health at a quick pace.

Thus, when my Elf was down to a mere 1 Wound remaining before death, my companions decided to simply walk off without me, leaving me several steps behind and unable to catch up to the healer. This actually turned out to be slightly advantageous. I say slightly, because in Warhammer Quest, when an Unexpected Event occurs and monsters are placed on the board, they are placed in the room with the Heroes. However, if one or more Heroes are in separate rooms, then they are randomly placed into one of the rooms.

I was quite thankful then, when the room they were to be placed into was not my room. That was, until I discovered that the enemies we would be facing were Goblin Archers. Thanks to a number of fortuitous dice rolls, I was able to remain standing until the villainous creatures were thrust out of this world and into the next (mostly via the application of pointy objects to their vital organs, though once or twice via blunt objects to the same and/or magic lightning to their everythings). I rejoined my compatriots, received my healing, and promptly smacked the Warrior Priest upside the head.

I mean, my character did that. Not me. I’m not my character.

Please don’t tell my therapist I said that.

And so we journeyed onward, found the chamber of evil bad things, murdered them all, and everyone went home mostly happy. Alex even remarked, during the course of the last dungeon, “Can we do this more often?” I’d say that counts as a win. I can’t wait until the next time we get together when I will be playing as an Elf Ranger, one of the add-on characters. I’ll let you know how it goes.

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Written by Zeph in: Board Games | Tags:

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